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Medal of Honor Review

3
  • X360
  • PS3

Medal of Honor's derivative style is cool for a while, but it suffers from too many technical issues to last.


 Al-Qaeda don't snowboard.
 Al-Qaeda don't snowboard.
While Medal of Honor is the latest in a long and venerable franchise, it's not likely to remind you much of the older games in the series. This installment moves things up to the modern era, putting you in the boots of American soldiers stationed in Afghanistan. Though the setting may sound a bit edgy, in practice Medal of Honor offers a brief campaign with little story and a smattering of technical issues that range from annoying to decidedly disappointing. It also delivers a multiplayer component that feels like it's desperately trying to split the difference between Modern Warfare 2 and Battlefield: Bad Company 2. There are flashes of excitement peppered across the game's modes, but it's hard to get too excited about any of that when it's been done better elsewhere.

The campaign is set during a two-day period in Afghanistan. You'll jump between a few different perspectives over the course of the story, but you're typically running around the battlefield with three AI-controlled allies by your side, and they'll do all the talking. The game essentially leads you from one messed-up situation to the next as the various teams you'll spend time with get themselves into and back out of trouble on Afghan mountains. There really isn't much of a "story" to Medal of Honor's campaign. Aside from a nosy general who's (poorly) calling shots from thousands of miles away, the antagonists are mostly faceless. So you'll spend four to six hours shooting your way through countless hordes of Taliban and Al-Qaeda forces, and then watch the end credits. Considering the game is at least loosely based on real-world events, it's unrealistic to expect some kind of big boss fight or some kind of central villain that you're trying to find and kill, but as it stands, the events of Medal of Honor completely lack impact and the whole thing feels like the middle third of a three-act story.

The gameplay in Medal of Honor's single-player component is roughly what you'd expect from a modern military shooter. On consoles, you'll pull the left trigger to aim down the sights and the right trigger to fire. The game will snap your aim to enemy targets if you aim down the sights while aiming roughly in their direction, which makes taking them down fairly easy, but overall, the game makes firing a weapon satisfying enough. Though you can collect weapons from the enemy, you can also ask any of your buddies for a refill if you're running low. This results in an unsightly "press (square) to request ammo" prompt whenever you get close to one of your guys. 
 
Though you can sort of play the game however you like, Medal of Honor's campaign feels heavily scripted, and I ran into multiple situations where the scripting gets in the way of the action, making a lot of the action feel very sloppy. I had one case where a door that was supposed to be open simply wasn't, causing one of my allies to clip right through the unopened door while I was stuck and forced to reload my last checkpoint. Another such situation left me stuck inside a small house, blocked in by an ally that was standing in the doorway and refusing to move. In another case, an enemy hung near the back of the immediate area, refusing to come forward to pop out to fight. When I took off in search of the enemy, my AI allies immediately started scolding me, talking about how we need to stick together... but they weren't exactly moving forward to find this guy, either.

The dot-matrix display style for the multiplayer HUD is one of Medal of Honor's cooler ideas. 
The dot-matrix display style for the multiplayer HUD is one of Medal of Honor's cooler ideas. 
Not to get all "laundry list" with this scripting stuff, but I was left with quite a few specific examples after one playthrough. Another part of the game has you and one of your guys waiting for a group to separate before moving forward, undetected. After messing it up the first time, I decided to play it properly and wait. But my AI guy never moved forward, even after the guys separated. After waiting for 10 minutes... and then reloading the checkpoint six or seven times with the same result, it all just sort of snapped back into place and worked as intended. Later on, your team is surrounding a campfire with a number of soldiers around it. As you're gunning them all down, another one pops out of nowhere and slams a bottle down on the fire and starts shooting. The smoke coming from the fire signifies to the enemy that something has gone wrong, sort of blowing your cover. Assuming this was because I let that guy break his bottle, I reloaded and attempted to get him and remain stealthy. But that's not possible, because the guy is completely invincible until after he's tossed that bottle. I understand that some things have to be scripted in order to make the story go in a certain direction, but this sequence really pulls back the curtain and broke any sense of immersion the game had built up until that point. The gritty soldier talk and basic action feel fine, but when it's surrounded by all of these issues, it becomes very hard to care about any of it.

But then, it's entirely possible that Medal of Honor is built as a multiplayer game first and a single-player game second. After all, the back of the box touts "multiplayer developed by the creators of Battlefield" at the very top, making it the first thing you see when you flip the box over. The split development makes Medal of Honor feel like two different games, but that doesn't quite work out to some kind of mythical "two games for the price of one" deal.

The multiplayer side of Medal of Honor feels like DICE took the action of Battlefield: Bad Company 2, streamlined bits of it to focus more on shooting and less on support roles, sped the whole thing up a bit, and placed most of the action on smaller maps. Some aspects from the single-player game, like the way you can reload early to keep one bullet in the chamber, or the ability to go prone or slide into cover by hitting duck while running, aren't present at all. It's a weird disconnect that's unfortunate, because those features are neat additions that would have added to the multiplayer experience and helped give the game a feel of its own. Instead it feels caught between the fast, loose style of Modern Warfare 2 and the somewhat more surgical class-based play of Bad Company 2. While it's totally competent, there are a few instances of invisible walls on the multiplayer maps that just seem like totally boneheaded errors. Also, the things you unlock as you level up the game's three classes are real yawners. With 15 levels per class, it's a waste to have one or two levels just give you the enemy team's statistically identical weapons.

You'll take those weapons and character classes into a few different modes, like team deathmatch, a zone control mode, and a couple of objective-based modes that put one team on the attack while the other tries to prevent bombs from being planted on their gear. Combat mission, which has the attacking team work its way through five bomb sites while the defenders try to exhaust the other team's ticket supply, feels the most directly like Battlefield. These matches take place on larger maps and you'll even see a vehicle or two. The rest take place on smaller maps that feel more appropriate for the action. Regardless of the mode, you earn points with every kill, and putting together a streak of kills will allow you to call in support powers, like a UAV, mortar and missile strikes, or on-the-fly armor and ammo upgrades for your entire team. The flak jackets and match ammo are pretty interesting, since they'll benefit your entire team and last for each player until he dies. Of course, you need to be good enough to actually string some kills together, as your points reset after every death.

 In one spot, you'll work the guns on a helicopter, giving you plenty of chances to blow things up.
 In one spot, you'll work the guns on a helicopter, giving you plenty of chances to blow things up.
Most of Medal of Honor runs at what appears to be a solid 30 frames per second, though a couple of spots in the campaign dragged a bit. The best visual aspect of the game is probably its lighting. Seeing sunsets or fighting at dusk looks particularly nice, and in cases where there's no light at all, you can flip on your night vision for that green, electronic look. Some of the textures and shadows look a bit off, though, and some of the animation in the single-player game gets a little twitchy. Also, for all the time spent focusing on how these soldiers are so raw that they get to wear beards, you'd think that the in-game beards would look a little better. 
 
The audio across all modes is really fantastic, and is probably some of EA's best as far as shooters are concerned. Gunfire echoes around realistically, making the act of firing a weapon feel appropriately radical. Most of the voice-work is great, too, though I found the dialogue to get a little jargon-heavy at times. I shouldn't have to have watched a bunch of recent war movies just to know that CAS means "close air support" or that Delta Hotel means "direct hit." Your mileage may vary on that stuff depending on your personal level of interest, but at times I felt like I needed a glossary, and had to stop to look things up online.

Medal of Honor has some strong moments, but overall it feels like a game that could have been a lot better. Most of the issues I experienced while playing feel like things that could have--and should have--been avoided. But all of those scripting bugs and boring unlockables quickly add up, death-of-a-thousand-cuts style. In the absolutely ruthless world of online shooters, there's little room for weakness. Medal of Honor alternates between its derivative style and its annoying technical glitches way too frequently to rise above the crowd.
Jeff Gerstmann on Google+

180 Comments

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TheCheese33

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Edited By TheCheese33
@Gap said:
" Jeff's pretty bad at this game, i must say. 
 
Anyhow, thanks Giantbomb for saving me from wasting £35 on this!
 
 @TheCheese33 said:

" @EgoCheck616 said:

" Please don't let Jeff review Black Ops. We all know he will give it a 5/5.  Hell, he might even swing for a 6/5 just because it's Call of Duty. "
You're an idiot. He gives good reviews to Call of Duty games because they are good games. When they come out with an absolutely horrible one, then he will give it a bad review. "
  Call of Duty MW2 was given 5/5 and that was just as heavily scripted and horrible, with an abyssmal multiplayer... hmm. "
Modern Warfare 2 wasn't as good as the first one, but it was still a God-damned masterpiece. And the multiplayer is much better than you give it credit for.
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tinylanda

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Edited By tinylanda

"EA stepping back into the modern shooter" (loosely quoted) Eh, Bad Company 2?? 
 
EDIT: ref - Quick Look,

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floodiastus

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Edited By floodiastus

This game feels like it was made by teabaggers, they keep degrading the enemy at every turn and try to draw in the player as to have the same feeling of "fuck you talibaaaaan" as the main characters. It feels like george bush designed this game, aaaand its mediocre as hell. The PC controls are very wonky, textures are horrible and does it even support dx11? Looked like shit on my computer which is powerful with a DX11 card.

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sanguis_Malus

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Edited By sanguis_Malus

The game never looked exciting to me, its like they made it in a modern setting  to cash in on COD MW. They probably figure that if they sell even 25% of what that title did then that's still a lot of profit. The reviews so far as less than favourable.

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InstantKarma

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Edited By InstantKarma

I am on a mission.

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Jerome85

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Edited By Jerome85

Really liked the single player but the multiplayer just doesn't do it for me.  It's way too much like bad company 2 for me to even think about purchasing.  Didn't find re playability in that game nor do I in this one.  Glad I rented it first.  COD is above and beyond better than any other FPS out there.  At the least COD gets a year or so worth of playability out of each game way back to the first one on PC for me.

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Edited By 137

I haven't even played the single player campaign, lets be real here who the fuck wants to play a boring hollywood scripted campaign. It's not going to have a good story, only game with a good story that is FPS is Half-Life. And your character doesn't talk, doesn't have a gay mohawk and a cut off tshirt tucked into jeans. You don't even get to see yourself.  
 
So I am fine with completely skipping the tier 1 campaign. I understand some BAD ASS military dudes explained what it is they do and that's all fine and dandy, but when people normally give input on a game and you build a game based off of their war stories, the games normally suck. Use them for tacticle advise not for dumb ass catch phrases and types of missions they went on.  
 
The multiplayer itself is a treat, it's easy to pick up, the controls aren't too bad. And for once someone answered my prayers and they removed the killcam from the FPS shooter. THEY SHOULD NEVER HAVE A KILLCAM IN A GAME. It totally causes people with ego's to forget the objective and get payback and teabag someone while everyone else is losing you won your little ego battle.  
 
The only gripe I really have about the multiplayer is the party system, 1 not being able to talk in the party before we start a game so I can't tell someone "hold up I got more people" and 2 getting autobalanced into a room that had slots for my party.  
 
I don't want to take time out of my day to join a party and then get put on the other team to have 4 of my friends fist fucking me on the enemy team. What fun is that? I want to go rage in a room with my buddies, and the party system here was really half assed. But given the scope of the game and the Tier 1 half ass-ing put into this game.  
 
I will still play it, I won't have to deal with quick scopes, elevators, modded xbox ac130 gods, people camping for killstreaks, spawn tubes, danger close rpg's and everything else I HATED about modern warfare 2. 

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patrick5152003

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Edited By patrick5152003

jeff's scripting issues are a non-issue.

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kagekage

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Edited By kagekage
@TheCheese33 said:
" @Gap said:
" Jeff's pretty bad at this game, i must say. 
 
Anyhow, thanks Giantbomb for saving me from wasting £35 on this!
 
 @TheCheese33 said:

" @EgoCheck616 said:

" Please don't let Jeff review Black Ops. We all know he will give it a 5/5.  Hell, he might even swing for a 6/5 just because it's Call of Duty. "
You're an idiot. He gives good reviews to Call of Duty games because they are good games. When they come out with an absolutely horrible one, then he will give it a bad review. "
  Call of Duty MW2 was given 5/5 and that was just as heavily scripted and horrible, with an abyssmal multiplayer... hmm. "
Modern Warfare 2 wasn't as good as the first one, but it was still a God-damned masterpiece. And the multiplayer is much better than you give it credit for. "
When Jeff reviewed it (at the launch of the game), the multi-player wasn't plagued with problems like now. It was actually very cool and had a delivered on the hype until dumbasses started exploiting the game like nobody's bidness. 
The single player was scripted, but it wasn't as obvious as this game. It was actually really cool, dynamic, and just plain over-the-top crazy fun. This MOH just takes itself way too seriously.
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meptron

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Edited By meptron

game looks like shit.

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Akeldama

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Edited By Akeldama

Great review. After just finishing the single player and playing about 15 rounds of the multiplayer, I will be returning Medal of Honor for my in store credit. 
 
But hey, at least I got MoH: Frontlines out of it.

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kratier

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Edited By kratier

Pains me to even listen to this huge line of bullshit you are trying to shovel towards viewers.
 
Every single complaint you are saying could be said about MW2 or any modern shooter, all the issues exist.
 
90% of MW2 was pre-scripted, pre-rendered animation and cutscenes
MW2 was 4 -6 hours long too
MW2 had unlimited spawning guys like in almost all their scenes, until you move up past a point , not going to comment anymore because your comment box is STILL broken

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fentonalpha

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Edited By fentonalpha

It may be time for DICE to just admit that they don't know how to code the prone position.

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pablorbg

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Edited By pablorbg

major disappointment 

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outerabiz

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Edited By outerabiz
I actually liked the campaign,  even with all the length of  what resembles the time it takes to eat a twinkie, and the horrible glitchyness.
I found the authentic story much more intrigueing, than that of other military shooters.  There were some low points in the authenticity though, when apache helicopters decide to practically squish the taliban to death instead of hovering 2 kilometers away and unleashing hellfire missiles on them for example, but apart from 1 or 2 examples (the second being only in theory as i can't seem to remember it,) the rest of the game was pretty reasonable and fun to experience.
 The story references real spec ops missions throughout  the campaign, and you don't really find much other media that does that barring of course the movie "Black hawk down", so props for that...
If you like me, like some good military stories, i recommend playing Medal of Honor (on the PC to avoid the bad framerate and horrible glitches).  
 
oh yeah the game is very glitchy and short so it may be hard to justify the price, but i personally don't want to spend 50 or even 20 hours playing the same game, unless it's really, really good.
 
@fentonalpha said:
" It may be time for DICE to just admit that they don't know how to code the prone position. "
lol .....
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pplus0440

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Edited By pplus0440
@Kombat:
stfu...its not our job to review the review....and even so its just another jeff gerstmann bullshit review! IM GOING TO GO WITH WHAT THE COMMUNITY HAS BEIN SAYING ABOUT THIS GAME SINCE BEFORE RELEASE.. seriosly the dude sucks, if you cant shoot down uavs in the game then its not 5 stars.
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EvilJester1214

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Edited By EvilJester1214

granted i've only been playing this for a few hours but i've enjoyed every second of it
yes i'm sure my tune will change after i finish the campaign tomorrow  and get tired of eating RPGs with ma face and go back to BC2.
but this is a nice diversion from the current games that i have.  i haven't noticed any GLARING technical issues (with the exception of a graphical hiccup every now and then)

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maladjusted

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Edited By maladjusted

I don't get all the negative press and the smack-talk about MoH.
I think the game is great. I am a veteran of both the Battlefield series and MW 1 & 2, and I think this game complements them in a great way (both MP and single player)! Increased realism in some respects, and  a more down-to-earth story than both the aforementioned series (better weapon-models etc.). And to complain about scripted events in the campaign is like knocking a movie for not offering multiple endings. It's not Fallout- it's a solid 5-6 hour FPS, don't expect Zelda when you're playing Tetris....

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andymp

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Edited By andymp

I am enjoying the multiplayer action a heck of a lot. I like the fact that it is a cross between COD (which I eventually got bored of) and Bad Company 2 (which I play a lot even now). That's no bad thing imo.

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CouncilSpectre

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Edited By CouncilSpectre

Thanks for saving me some hard earned bucks, Jeff.

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EgoCheck616

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Edited By EgoCheck616

Meh. They gave Dead Rising 2 a 3/5 and I'm on my third playthrough. 
I'd rather pick this up than Call of Duty.

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MadaRenrut

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Edited By MadaRenrut

Whatever you do, DO NOT pay attention to this review or WATCH the quick look.  I don't know what is up Jeff's butt recently but he is seeming more and more like a fan boy of franchises recently.  This game is a great game.  I have played them all MW2 and BF2.  The story in MW is completely unrealistic even though Jeff would have you believe otherwise, BF is just a goofy story.  I didn't care about any of the characters in either of those two games, but this Medal of Honor I actually feel the emotion they were trying to make you feel in it.  Every type of bad ass weapon you get to put your hands on and fire.  I have never seen a single technical issues other than one point where there was some slow down because of the amount of AQ coming out and the rate of fire I was firing.  Jeff has gone complete MW fanboy here.  The story far surpasses that of MW2.  The only thing that I agree with him about is the Lima Charlie, and other ridiculous phrases they use, but again where was that complain for MW2.  Also the complaint about it being scripted, what "warfare" game isn't there really aren't that many moments where it doesn't let you do something because of the game?  This game displays AI that actually engages your teammates if you stop firing and they continue to fire, giving you the opportunity to flank or move to the side to wipe them out without them seeing you, try that in MW2 you can't also the enemy always knows where you are at even if you are low crawling in MW2.  Also lets not forget the best part of this game since Jeff wants to go fanboy, where there is no "invisible" lines you must cross to stop the enemy from coming out of a  spawning point that is rampant in MW2.  There are a certain amount of enemies you can engage the way you want and when they are done they are done.  In MW2 another non complaint from Jeff where if you don't move forward, close to a hundred guys will continue to come out a two room farm house until you move up.  My comment has gone on to far, but NO ONE should listen to Jeff's and Brad's quick look (which if you put those two together, you will never want to play anything watching them)  or read this review and decided not to play this game.  That's all I want to say, this is a great game, with a great story.  Going in with low expectations from Jeff will make this game even better, when you realize that this game far surpasses the single player of MW2.  
Adding onto my comment I have now pretty much gotten pretty deep into the multiplayer, and again what is the complaint, it has separate maps for death match and combat missions.  There is no worries about the people that will sit there and play the game for 24 hours a day trying to get the best unlockables making them invisible to UAVs and other stupid things.  I guess that is what the real hate is coming from this game, that it is very close to realistic multiplayer fun.  So the haters from MW2 camp that need their power ups to tear apart people that don't want to just play one game over and over and over are having a hard time really dominating like they do in MW2.  Again don't pay attention to the MW2 fanboys or this review, atleast Gamefly this or rent it if you are on the fence but whatever you do don't pass this buy because of the fanboys.

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MadaRenrut

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Edited By MadaRenrut
@fentonalpha: what are you talking about are you like Jeff and review a game after playing one level of it, and since you are in love with MW2 you haven't played it at all, and your just a troll.  You can Stand, Crouch, and go Prone, you can also Sprint. and slide towards that rock you are running to, and also hit the LB button and lean to shoot or peek around corners.
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MikeyZeroG

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Edited By MikeyZeroG

Gonna pass on this. If it weren't just a couple weeks before Black Ops, I might break and grab this. As it is, I think Halo Reach can hold me over (of course, then I'll have an adjustment period where I have to break myself of the Halo control scheme...

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Edited By hackcotton

It was a good story but, the problems were hard to get past. I had to repeat the first mission as Deuce 5-10 times because Dusty would never give me the go ahead to start the stealthy shooting when marking the trucks. The other part that got me was the cinematic with the goats the textures didn't load correctly and I couldn't see anything! The multi-player makes up for the campaign slightly but, overall I was pretty disappointed. 

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Utiow21

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Edited By Utiow21

Seems like a fitting score given the game's problems. Can't help but wish it were better.

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ShockD

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Edited By ShockD

Come on now, the game isn't that bad.

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MadaRenrut

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Edited By MadaRenrut

Wasn't one of Jeff's big things about MW2 was that you can shoot down UAV's, let me say it again you can shoot down UAV's. 
Well Jeff in MoH you can shoot down UAV's, I say again you can shoot down UAV's

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destined3

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Edited By destined3

the only thing i like bout this game is the online multiplayer. the campaign is short and doesn't have an interesting storyline.