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Giant Bomb Review

212 Comments

Metal Gear Rising Review

4
  • PS3
  • X360

The points where the styles of Kojima Productions and PlatinumGames collide make playing Metal Gear Rising a short but enjoyable trip through a post-MGS4 world.

When you see that symbol appear on screen, it's time to cut.
When you see that symbol appear on screen, it's time to cut.

Less talking, more cutting. Metal Gear Rising: Revengeance is an odd split, taking the concepts and a couple of characters from Kojima Productions' Metal Gear franchise and slamming them into a character action game developed by PlatinumGames, the studio that's increasingly known for being one of the best producers of this sort of hack-and-slash, combo-crazy action. The resulting mix is a game that tempers some of KojiPro's penchant for long-winded cutscenes by flooding it full of enemy cyborgs that are just begging for you to cut them into hundreds of tiny bits while also reigning in some of Platinum's wilder narrative tendencies. In short, it's a quick cut through the world of Metal Gear that mentions just enough about the Patriots and the War Economy to let you feel like you're keeping up on the state of post-MGS4 Metal Gear while also filling it full of ridiculous, entertaining combat sequences and, for whatever reason, a whole lot of cursing.

Set four years after the events of Metal Gear Solid 4, Rising is all about Raiden, who had been turned into a cyborg ninja the last time we saw him. These days, Raiden and his robot body are working for Maverick, one of several private military companies that rent out their services to the highest bidder. At the opening of the game, Maverick is overseeing security for an African prime minister that is on the verge of bringing peace to the region. A rival PMC intervenes, Raiden is outmatched, and a personal revenge tale is set into motion. Over seven chapters you'll chase down said rival PMC, deal with Raiden's past as a child soldier, and get yourself caught up in the sort of world-ending, conspiratorial gaga that can only come from a game with Metal Gear written on its box. It's a fun story that practically opens with Raiden dismantling a Metal Gear with his sword, and it just keeps escalating from there, culminating in a final, over-the-top confrontation that manages to meld the sensibilities of both of its development studios almost perfectly.

The combat in Rising isn't the most complex combat that Platinum has produced, but it strikes a rewarding balance between mashing on the attack buttons like a crazy person and using proper skill to to take out your foes more selectively. As you set the difficulty higher and higher, it gets harder and harder to mash your way out of trouble. The fighting starts with a standard two-button, light/heavy system that expands as you unlock additional moves. This gives you access to launchers, leg sweeps, and the ability to parry attacks while you're in the air. Defense is a pretty active system in Rising. Instead of giving you a block button, the only way to deal with incoming attacks is to either get out of the way or parry them with your light attack button and a push in that enemy's direction.

No Caption Provided

Well-timed parries set enemies up for quick kills via "blade mode," a sort of slow-motion effect that allows you to flick the right analog stick around to cut wildly, slicing dying enemies into hundreds of pieces along the way. Done after a parry or to a weakened enemy, blade mode sets up "zandatsu" kills, which draws a box over a target area on an enemy. Slicing that area gives you access to an enemy's innards, and if you grab said innards before they hit the ground, it'll refill your health and battery reserves. It's... pretty cool. Gruesome, you say? Well, what if I told you that every enemy in the game is a cyborg and that you're technically just cutting apart a lot of robotic limbs and torsos? No? That doesn't make you feel any better? Hmm. Well... it's still pretty cool, even if the process itself gets repetitive over the course of the game. Off of a perfect counter, zandatsu kills are the same basic per-enemy animation every time, so the better you are at playing defense, the more often you'll see the same things over and over again.

As you play, you'll unlock the ability to equip additional weapons, which replace your heavy attack with a pole, magnetic sai, and others. This gives you a bit of extra flexibility. The game also has disposable sub-weapons, like rocket launchers and grenades, but those seem like they're for chumps. You're a ninja-cyborg-guy with an electric sword designed to slice anything and everything into bits. Rockets and grenades just feel cheap and useless by comparison.

Rising looks nice on both the PlayStation 3 and Xbox 360, with a solid frame rate during gameplay that occasionally dips when codec sequences load up. The game's flashiest graphical feature is your ability to slice apart a lot of the objects in the environment, from fences that block your path to police cars that are just there for you to cut into tiny pieces. The slicing looks a little corny, especially when you're cutting humanoid enemies up into 200 pieces (the game helpfully keeps track of how many pieces you're creating), but it all comes together to benefit the game's over-the-top sensibilities. There's a batch of nice voice work throughout Rising, but I found Raiden, the main character himself, to sound worse as the game went on. As he runs himself more and more ragged over the course of the campaign, he starts to sound more and more gravelly, but it doesn't sound "tough." It sounds silly.

This guy? Not your friend.
This guy? Not your friend.

Metal Gear Rising is a short game. My first time through on normal took an afternoon, and that includes watching all of the cutscenes and dying three or four times along the way. The game keeps a clock that tracks your best times through each area and removes cutscene time. So, if you subtract the time I spent seeing the story and replaying parts where I died, it took me a little over four hours of gameplay to get to the end. If you're the type of person who thrives on getting S-ranks in every single combat chapter and wants to play through on all four difficulty settings and unlock every VR mission, you'll find plenty to do. But if you're just here to see the story, it's a little thin. I didn't find it to be criminally short, though, and artificially lengthening the game would make the issue of seeing the same zandatsu kills over and over again far worse. It's about as long as it needs to be to wring everything out of its mechanics. It's enjoyable, with a story that goes in some really wild directions, but don't come to Rising expecting a game that rivals typical Metal Gear Solid games in length. Even if you go out of your way to listen to as many optional codec conversations as you can (you can call a few key members of your support team at any time for a check-in), it might not hold your attention for very long.

Even with that in mind, I found Metal Gear Rising to be a thrilling and engaging experience. The swordplay is fun, and it's really fascinating to see the different spots where either Kojima's or Platinum's signature styles shine through. It also has a wild final confrontation that shows elements of both, doling out some heavy-handed political preaching while also putting a man-sized ninja cyborg up against... well, something way crazier (and dirty-mouthed) than a man-sized ninja cyborg. If you're a value-minded individual that doesn't tend to replay games, Metal Gear Rising will only make you angry. But if seeing the state of the post-MGS4 world while slicing your way through everything that gets in your way sounds like a good time, well, that's because it is.

Jeff Gerstmann on Google+

212 Comments

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itstaking

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What a game! I'm also finding Raiden's voice pretty bad.

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wumbo3000

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Just beat this game. Holy shit I love this game.

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thatlad

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@foxmulder: I hated the demo when I played that wolf, then I got the game for free on PS+ and learned mid way through the game how to master the parry. This changed the game completely for me, you need to 'flick' your joystick in the direction of the enemy whilst pressing square. Once I learned this 'flick' technique the game became wonderful

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ModernMoriarty

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Edited By ModernMoriarty

The game's block system is completely broken. Because Raiden stays in his block stance until the attack hits and the command can be issued basically as soon as the enemy twitches his hand to even think about attacking, all you need to do is just constantly flick the Left stick in the direction of enemies, and mash light attack.

It blocks all attacks *every single time*.

Its crazy - you can fight whole hordes of guys and mechs indefinitely and take virtually no damage. The only attacks that can get through are unblockables (which hardly anyone has) or grapples (which you get as stick waggling chance to escape from). Its sad that something this important was messed up so badly. Because it removes any need for timing and just turns it into a button basher, ruining the game. And its all very well saying 'Well just don't do that', but it shouldn't be like this.

Its like if a FPS had an 'infinite ammo and invincibility' button mapped onto the actual controls, but told you not to use it, because that's naughty. I thought Platinum Games were supposed to be good at this sort of thing.

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masterfaculty

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He should really eliminate those cyborg police officers.

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deactivated-64b71541ba2cd

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Doesn't lean far enough to the metal gear side for me, it seems, all chop and no sneak. Thanks Jeff

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MEATBALL

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THIS GAME IS AMAZING. SO AMAZING THAT IT DEMANDS ALL CAPS. 10/5 STARS

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Herk

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Edited By Herk

He died only four times during the whole game? I've died at least 15 times now and I just finished chapter 6

Edit for further progress and more deaths

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probablytuna

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It's a little hard to justify the four or so hour play time but I'll probably give it a go when it's cheaper.

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Rahxephon91

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@av_gamer: Yep, the idea of replaying fun games is so silly.

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Kaarloss

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Edited By Kaarloss

Wasn't for me. More Insane it got the more I hated it. Cant bring myself to finish it. Answer me this though: why if you have a cyborg bod thats designed for sword fighting and acrobatics, would you put high heels on it?

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apoloimagod

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I will probably just rent this, but I will definitely play it, just because it has 'Metal Gear' on it!

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durden77

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Edited By durden77

Holy shit he wasn't kidding about that final boss.

Game was greattttttt. It may have been a little short but ear to ear all the way.

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RedRavN

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This game seems crazy and awesome but its a shame about the length. It doesn't really seem like the best value proposition although this is the type of game that you are meant to replay. I'm still enjoying dmc(pc) so maybe I'll give this game a shot when its a bit more affordable.

It seems like such a crazy idea to release such a ridiculous action game as a spin off to a series that has been so different in form. However, I think it fits well tonally given how absurd and dumb(in the good way) metal gear has always been. I like asian games that embrace the crazy and are a bit more self aware. I think that aspect makes games like this and binary domain more fun. Thx for the review Jeff!

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Puflwiz

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Edited By Puflwiz

Based Platinum does it again.

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mORTEN81

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Sweet readin' as always Jeff.

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Nettacki

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@rambo604 said:

Its surprising to hear its good, that demo was so shitty. But the four hours is a deal breaker. I have a hard time replaying anything anymore even stuff I love. Four hours and me likely not touching it again or for awhile at $60 is a deal breaker. Plus with games plummeting in price weeks after release half the time anymore I'll just hold off. Wait till summer and pick it up on the cheap.

Even if there's a lot of nice stuff to unlock and look for anyway?

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AxleBro

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The combat is a lot deeper than Jeff gives it credit for. I doubt this is the last we'll see of stupid-crazy robot Raiden.

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Gordo789

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Glad to see this turned out alright. Was going to buy it anyway, but relieved to see it's not awful.

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bunnymud

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Edited By bunnymud

<p>Fucking chainsaw dog is eating my lunch. I need to learn to parry better</p>

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durden77

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Edited By durden77

I've been playing it for the past 3 hours or so and godddd it's soooo siiccck. Platinum just brings down the fucking house with their style like no other.

Nice review Jeff.

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HeyImPhoenix

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Excited to play it this Friday! Also dynasty warriors 7 empires!

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deactivated-59694a80bc6d9

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I'm not complaining, as i'm going to be buying the game regardless, but; I thought the developer claimed it wasn't a short game? Here's Jeff saying it is.

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StriderJ8

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Just finished the game. I will say that while the game was extremely fun and enjoyable, and the plot relatively decent, the finale and main antagonist at the end was truly horrible. Some of the worst most ridiculous writing/acting/design I've seen in a game yet, and it all comes out of nowhere. What an anti-climactic end...

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MJones916

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@elwoodan said:

I guess you could say he got his reviewgence?

*Stands up and claps*

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Undeadpool

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Edited By Undeadpool

@geteveryone QUITE the contrary! I agree with you!

@cannedstingray said:

@kittyvondoom said:

@randombattle said:

I have to laugh at DmC getting a perfect 5 and this getting a 4.

It says more about who's reviewing them:

If Brad likes a game, he'll "really like it a lot" and sensationalise the heck out of it for the purpose of his agenda.

If Jeff likes a game, he'll give it 5 stars and keep playing it after the review.

4 stars seems to be Jeff's secret "eh, this game is ok, but by the end of the year I'll either resent it or have forgotten about it". I think if Brad got this game and not DMC, it would be 5 stars ;)

I agree that Brad gets really into games he likes, and tends to sensationalize them, and he may hand out the 5 star a little too often. But with the lack of .5 star I can see where he is coming from.

However I'm curious, What exactly is his "agenda"?

I was curious about this myself. I'm going to guess the answer involves the words "X-bot," "dumbing down," and, if I'm lucky "bribery." If it involves all three, I win "Fanboy/Fangirl Bingo!"

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RAMBO604

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Its surprising to hear its good, that demo was so shitty. But the four hours is a deal breaker. I have a hard time replaying anything anymore even stuff I love. Four hours and me likely not touching it again or for awhile at $60 is a deal breaker. Plus with games plummeting in price weeks after release half the time anymore I'll just hold off. Wait till summer and pick it up on the cheap.

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Nettacki

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Edited By Nettacki

@fozimuth said:

Why is anybody surprised that this got 4 stars? Did people just forget who Platinum was? They have people who were involved in the first Devil May Cry, Viewtiful Joe, Okami, Bayonetta, and Vanquish, what could leave you to believe they would they screw this up?

Development Hell related stuff, the fact that they essentially adopted this game from Kojima Productions, and the uncertainty regarding how well the elements of one mesh with elements of the other.

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Nettacki

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@cptbedlam said:

@randombattle said:

I have to laugh at DmC getting a perfect 5 and this getting a 4.

We all knew this would happen. The guys just don't know enough about this type of game and the flashy but shallow game would of course score higher than the game that offers depth and challenge. ;)

Knew what would happen? That they would have a different opinion and affix one less totally irrelevant star than you would have liked?

Check this out:

Loading Video...

Aside from the decent juggling/string system, there are parries and cancels, too (though, less than I'd like). It most definitely has depth. The system may be changed from previous iterations, but you're confusing accessible with shallow.

This isn't high-school where you need to fight one for the other's affection. We've just seen two awesome action games released within a couple weeks of each other, and you're pissing all over DmC for no reason.

Have you played through MGR?

Okay, so it does have some depth. Problem is, the game's generally not hard enough (or the reward system isn't strict enough) to encourage one to go deeper than what they normally use in the first place.

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sickVisionz

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I've been up and down on my anticipation of this game. I was super excited to hear that Platinnum was making it. Then I heard that it wasn't Kamiya and I lost all interest in it. But, seconds in the gameplay of the quick look got it in my head that even though Kamiya wasn't there, the gameplay of this was going to be the type of insanity I like. Later Jeff cut a cardboard lady in half and it was replaced with a sexily dressed cardboard lady and that pretty much sold me on it having the goofball Kojima stuff I'd want as well.

Hearing that it's only 4 hours is a bummer so I won't be buying it at $60, but the day it goes on sale for $40 is the day Platinum/KojiPro will have my money.

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Rahxephon91

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Edited By Rahxephon91

To be fair. 4 hours is kind of inline with a lot of the MGS games.1,2,4(thank jesus), PO, and MG1 aren't very long either.

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SpasticHeathen

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@gaspower said:

I don't know if anybody who played the demo has noticed this but I have to ask: does the enemy AI have unparry-able attacks other than the grapple/throw move (I'm using the mini-Rex here for a frame of reference)?

I ran into an enemy with a flame thrower at one point. Only thing I can do is Defensive-Offense away and Ninja Run until it stops.

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I_Stay_Puft

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Great review Jeff, was pessimistic about the length but you saying metal gear universe and the last boss was crazy drove me to bought it. Played a little bit so far and am enjoying what I see.

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Jackal888

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I was going to buy this anyway. Jeff saying it is good only makes me feel good about my purchase.

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Fozimuth

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Why is anybody surprised that this got 4 stars? Did people just forget who Platinum was? They have people who were involved in the first Devil May Cry, Viewtiful Joe, Okami, Bayonetta, and Vanquish, what could leave you to believe they would they screw this up?

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AV_Gamer

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This game is clearly a rental. Play it, send it back, then move on.

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Edited By Bladefire

Will probably pick this up eventually but I really wish there was more weapon variety. One of the best parts of Bayonetta was mixing and matching the different weapon sets to find new combos. Limiting the primary weapon to always be the sword kind of bums me out. I loved playing with combos like the whip and the ice skates or the claws and rocket launchers. Just seems like forcing the sword as always primary could be limiting (as well as the lack of quick swapping to use multiple weapon sets in a combo).

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golguin

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Sounds very good and I can't wait to play it. I'm all about Platinum and have never played a MGS game before so I guess mission accomplished?

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deactivated-5945386c8a570

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Tried the demo and didnt really care for the gameplay, and the fact i hate raiden makes me think its better just wait for 0.

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petitfool

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@randombattle said:

I have to laugh at DmC getting a perfect 5 and this getting a 4.

It says more about who's reviewing them:

If Brad likes a game, he'll "really like it a lot" and sensationalise the heck out of it for the purpose of his agenda.

If Jeff likes a game, he'll give it 5 stars and keep playing it after the review.

4 stars seems to be Jeff's secret "eh, this game is ok, but by the end of the year I'll either resent it or have forgotten about it". I think if Brad got this game and not DMC, it would be 5 stars ;)

*cough*Mortal Kombat vs. Dc Universe*cough*

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Nightfang

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Well i'm sold.

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GERALTITUDE

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@blimble@cptbedlam

Which makes these reviews perfect for me, as I also only plays these games periodically!

I'm not certain a review by a dude who is a total master of this genre and discusses it seriously at a technical level would be more useful to everybody.

Three Moves Ahead will have the more insightful, expert discussion and opinion on SimCity, but I'm more interested in Ryan, Brad, Vinny and Jeff's take on the game, because they are more like me in this scenario, and so more useful.

If anyone really cares about the lack of genre/franchise-specific experience reviewing games like DMC and Revengeance, then I urge them to review the game themselves, and put it up on GB. Cover the ground they can't instead of wishing they were different human beings with knowledge/interests they'll never have.

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striderno9

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Thanks for the review Jeff.

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Gerhabio

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So DmC is apparently a much better game and retains title as Giantbomb's GOTY 2013.

Wonder what future holds,probably no one will be able to beat DmC.

It's way too early to say that, duder. Don't forget Bioshock Infinite is around the corner.

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Draxyle

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@notdavid said:

Wait. This takes place AFTER Guns of the Patriots? I thought that it was going to take place in between 2 and 4. Besides, didn't Raiden get rid of his cyborg bits at the end of 4?

That was what the game was supposed to be while Konami was still working on it. For some reason they changed it when it was handed over to Platinum.

I was kinda disappointed with the switch, because it did feel like there was a lot they could explore during that gap between the two games.

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CreamStarter

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@stryker1121: There are 20 VR Missions, and like Vanquish's challenges they get pretty fucking difficult.

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stryker1121

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No challenge rooms or anything ala Vanquish? I'm one of those value-minded dudes you mention; can't believe that there aren't unlockable maps where you just slice up waves of enemies. This game seems like it would be perfect for that...

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cannedstingray

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@randombattle said:

I have to laugh at DmC getting a perfect 5 and this getting a 4.

It says more about who's reviewing them:

If Brad likes a game, he'll "really like it a lot" and sensationalise the heck out of it for the purpose of his agenda.

If Jeff likes a game, he'll give it 5 stars and keep playing it after the review.

4 stars seems to be Jeff's secret "eh, this game is ok, but by the end of the year I'll either resent it or have forgotten about it". I think if Brad got this game and not DMC, it would be 5 stars ;)

I agree that Brad gets really into games he likes, and tends to sensationalize them, and he may hand out the 5 star a little too often. But with the lack of .5 star I can see where he is coming from.

However I'm curious, What exactly is his "agenda"?

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Supah_Ted

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Can't wait