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Giant Bomb Review

148 Comments

Metro: Last Light Review

4
  • PC
  • X360
  • PS3

4A Games makes impressive strides in improving Metro's core gameplay without losing the pieces that made the original so special.

Games are a funny medium. Unlike movies, books, and music, games are made in different parts of the world, but we hardly take note of their place of origin. If it’s fun to play, does it matter? In some respects, this makes games a wonderfully progressive medium, one in which the quality of the creation is judged for what it is. It’s also resulted in a homogenization of design. That we cannot tell if a game is from one place or another suggests the desire for worldwide acceptance is often stomping out quirks that could help define the medium.

Metro alternates between the cramped underground and the ruined surface.
Metro alternates between the cramped underground and the ruined surface.

That’s what made 4A GamesMetro 2033 stand out. Metro 2033 was set in Russia, made in the region, and played like it came from there. You wanted to swig from a vodka bottle to be a little closer to it--I called it “full immersion.” Just being different wouldn't be enough, though. Metro 2033 was drunk on atmosphere, and brought players to an alien place where the real and the supernatural swapped places at will. It also had terrible combat. I’m happy to report Metro: Last Light makes impressive strides there, changes that will make jumping into its world easier for those who were put off by some gameplay elements that didn't work well last time.

Metro 2033 concluded with Artyom launching a barrage of missiles at a nest of Dark Ones. Ever since the bombs dropped, the survivors of the area around Moscow have been barely scraping by living underground. There’s not much food, water, or other supplies, and in addition to the mutated animals that have adapted on the surface, a new race of sentient beings capable of destroying folks’ minds with a wave of their hand is causing humanity to wonder if it’s about to be replaced. Artyom appeared to have successfully destroyed all the Dark Ones, but Last Light opens by encountering a survivor of the blast, starting a quest to learn their true nature.

Atmosphere went a long way towards helping you forget the frustration of shooting things in Metro 2033. The gunplay was shoddy enough to break the illusion. I’m partial to the theory that awkward controls can actually contribute to immersion when done properly (see: Silent Hill), but in Metro 2033, you’re supposed to be a gunslinger with a deadly arm, and it was tough to be that guy. It takes precious few moments with Metro: Last Light to appreciate the mechanical upgrade. On a controller, the controls are much more streamlined, and allow you to swap tactics on a whim. This translates to the mouse and keyboard, as well, and reflects a general shift in combat design to encourage more than popping off rounds and hoping for the best. The way it feels is harder to describe. It just...feels like a modern shooter, and is no longer a distraction. The Metro games aren't about the power fantasy in so many other shooters, and it doesn't reinvent shooting a gun. Now, rather than fussing with the controls, you can easily fire away, and focus on surviving the hellscape.

Your survival is acutely conveyed in the first-person, a perspective that comes with a great power that few games wield very well. Each time I've declared I’m done with first-person-shooters, what I’m really saying is I’m tired with what the games are--or aren't--doing with the opportunity in front of them. There will always be something satisfying about holding left trigger to aim and holding right trigger to shoot, but that feeling dulls a little more with each game. It’s easy to think that’s all there is to it, and then a game comes along and reminds us games aren't trying hard enough. Mirror’s Edge was one such game; Metro 2033 was another.

In-between the tense action, you'll explore wrecked towns and come to understand humanity's survival in the Metro.
In-between the tense action, you'll explore wrecked towns and come to understand humanity's survival in the Metro.

It’s the little details that matter in Metro, and how they add up. It’s about having to put your gun away in order to manually recharge your flashlight’s battery. It’s about being asked to both reload bullets and manually pump the pneumatic tubing on a rifle that you can, oh yes, accidentally over-pump. It’s about hearing a terrifying beep from your watch, signifying there’s a minute left on your current mask filter, the only thing keeping you alive while scouring the surface for a replacement. It’s about the game employing mission markers only by asking you to check a compass, or pulling up a notebook that has the next objective written down. It’s about being in an intense firefight, blasting a twisted creature away with your shotgun, their blood splattering onto your mask, and the only way to see what’s going on is literally hitting a button assigned to wiping your mask off. It’s these differentiations that combine with Metro: Last Light’s oppressive and claustrophobic sense of place to transport you to a world of hope and suffering.

And Last Light spends a surprising amount of time conveying that suffering. In Metro 2033, this largely happened through idle dialogue and inference. Last Light doesn't abandon asking players to draw their own conclusions, but it’s also far more blunt, and introduces a narrative trick that allows the game to indulge in some truly horrific moments that recall the day the bombs fell. One sequence, involving a plane, remains etched in my mind. By the end, you still don’t know why the nuclear winter was triggered, but Last Light succeeds at conveying the awe-inspiring terror of the day that changed everything. It doesn't skimp on the follies of man in the post-apocalypse, either, including a harrowing moment early on when the player quietly moves through a concentration camp run by future Nazis. In these moments and others, the player is given opportunities to help, but it’s not impressed upon them, and rarely is it tied to the unlocking of an achievement or significant player benefit. If you chose to help the citizens of Metro, it’s because you chose to reach out your hand--or don’t.

Possibly the most surprising addition are the amount of stealth sequences. It’s common to be presented with a huge room full of soldiers, and while it’s possible to fight through them, that’s a bad idea. I've been rather vocal about games with trial-and-error stealth gameplay, so there was a brief moment of panic. This was followed by a sigh of relief, as it became apparent how fast and loose 4A Games was with the concept of “stealth.” Seriously--these enemies need new glasses. It means you can waltz in front of them, so long as your hand’s indicator says you’re invisible. While it made these sequences tolerable, it robs all tension from them, and the sheer volume of the stealth sequences had me wishing the game was more punishing about playing them.

As with Metro 2033, Last Light is a technical juggernaut designed to bring the most powerful of PCs to their knees if you’re trying to max the visuals out. My modest but capable Radeon 7850, 16GB of RAM, and an i7 CPU heavily chugged at the game’s most intense moments (almost all of them were outside and included environmental effects) on the “high” settings. The Xbox 360 and PlayStation 3 versions are acceptable ways to play the game but hardly ideal. While the frame rate holds up admirably, texture detail take an enormous hit.

You'll want to gaze at the beautifully destroyed landscape, but each moment spent gazing is one moment closer to death.
You'll want to gaze at the beautifully destroyed landscape, but each moment spent gazing is one moment closer to death.

I was also bugged by an oversight that probably won’t present itself to many people reading this. I view Metro 2033 and Last Light like foreign films. I could play them with English dubbing, but as they were developed in Russia, it makes sense to play them with Russian voices and English subtitles. While I don’t expect to understand everything, Last Light doesn't subtitle a number of story moments, and not for any obvious technical reasons. It may be understandable that every piece of ambient dialogue cannot be translated because the game won’t know where the player is looking, but there are important ambient set pieces where the player’s attention would be directed nowhere else and the game fails to subtitle them at all. If not only to maintain my level of disbelief and immersion, it’s also a failure to successfully address accessibility for the disabled among us.

To be this far without having gone on and on about how well Last Light renders the end of the world speaks to the impact of everything else. Did I mention it has the creepiest spiders since Deadly Creatures? By its very nature of being a sequel, Last Light doesn’t feel as fresh as Metro 2033 did, but there’s still nothing else like it. Few games generate immersion through gameplay and transport you to their world the way Metro does.

Patrick Klepek on Google+

148 Comments

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4aces

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The game has atmosphere. That is what the two guys that quit GSC Gameoworld to start 4A apparently did for Stalker. Without them the next two Stalker games were almost totally lacking in atmosphere, while 2033 dripped with it. Too bad atmosphere does not make a good game. It did not for 2033 and still does not for 2034.

Is 2034 better than 2033, sure. Is this really a full purchase price ($60) though? Unfortunately not. Poor AI, voice acting (mechanical delivery and pauses so that someone can interrupt, just destroys immersion), bad game mechanics (stealth, etc), poorly optimized engine, poor subtitles, and being handheld even more than 2034 ("go there, do that" <this is auto-repeated over your radio until you either kill yourself, or do it>). Metro 2034 is a rail shooter with extremely limited exploration and enemies that teleport in on top of you, just like in 2033. What really makes me shake my head is that with such a linear path, the AI (heck, everything) can be easily scripted as most linear games have demonstrated over the last 15 years. It is one of the reasons to make that type of game. Linear games are almost always done too quickly, and 2034 is no exception. While the new customization features give it a minor amount of replayability, it is a poor cousin to other games out there (Bioshock, Crysis, Defiance, Stalker:SoC or CoP - but not CS).

Now for those of you angry with the Hardcore mode being DLC - it is still far too easy to find mounds of filters and ammo, so that was nothing more than a scam. A truly poor decision, as any excuse to pirate software will usually lead to a large amount of lost sales. It almost smacks of GSC level business acumen, which is to say, a total lack thereof.

As for the modding - good luck. They lock too much of the content away, and there is really little incentive for modders to spend so much of their time on a game that can be finished so quickly. If this had half the exploration that Stalker does, it would have a rabid following, willing to scrap most of the original game and remake it to our standards. Since it does not, we will still be working with Call of Pripyat (third Stalker game out). 4A really needs to learn from that, as their games have little modding support and mediocre following while Stalker has a robust modding community and throws festivals for fans (who pay quite a bit to attend).

As to all the hardships for 4A - you have to wonder if that guy from THQ expects us to believe that drivel. The conditions are not half as bad as he claims, or else they would have relocated. It is easy to give a donation to a political party, and never have to worry about random import issues. Also, the rent is very cheap (as are most things), so if they were all crowded into a small room, it means their budget (from THQ) was totally crap. So trying to cover his ass, he blames the Ukraine for everything. Now we see why it went under. So do not believe everything you read (pun intended).

Too bad the rating system here does not work - I tried it 10 times. Metro 2034 is an improvement but only a little 6.5 / 10 (would be a 7.5 but the engine is still far too unoptimized). Since 4A did not fully patch 2033, I doubt that score will change. So grab it on sale ($30) and enjoy the atmosphere.

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MindChamber

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Tobyus

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this game looks just amazing. The graphics, the atmoshpere, gameplay. Got to buy this.

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Sarge__Gunnerz

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Games like this make me wish I had a gaming PC and not just a ton of consoles. Playing with Russian voices also sounds like the only way to play now that I've heard about it.

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bobo14988

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I enjoyed the game, however i can't say it plays too well on older 6870 cards. I get alot of fps drops.

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mrGREEK360

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@smcn: ermmmm runs fine on my Nvidia EVGA GTX 670 on max settings 50-90 fps at 1080p

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Zevvion

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Edited By Zevvion

@2kings said:

@zevvion said:

@yagami said:

@biggiedubs:

"Because people buy it." - SOME people buy it. - I planned on getting it. Now I won't, at all. - And the dick-move they made with Ranger Mode is why.

It is obvious as FUCK that they do it for financial purpose. Nobody would ruin PR, unless for money.

I did not buy Mass Effect.

I didn't buy Street Fighter x Tekken characters that were already included on the disc which later were released as DLC. I don't support asshole behavior. Never have, never will. Also, I don't buy "true endings". Guess why...

Oh and if I find out that there will be "true ending" DLC before buying the game, I won't buy the game at all.

I'm with you as far as attitude towards these incentives go. I don't like the idea of withholding content for additional cost.

But to be fair, if you want this game at this very moment, you can pre-purchase it on Steam for 5 bucks off with Ranger Mode and whatever.

But I think you need to get used to content being withheld and charged for seperately. The thing is: that stuff will only go away if people stop paying for it and it will go away extremely quickly if people boycott the entire game.

The reality is, however, that people are happy to pay for it. Everyone complains about it, yet most pay for it anyway. Saying 'we don't want it' doesn't work if they keep dragging in cash for it.

As right as you may be about the shityness of things like withholding content, doesn't mean this dude should "get used" to it. That is dumb. Also he should be encouraged to write and rant about it, not told to quiet down for the status quo or because, he, as part of some group he never asked to be in accepts this and buys it. I'm so tired of that "well everybody else seems to like it so shut up" argument. It's insipid bullying and a logical fallacy.

I agree with you.

I wasn't saying he should stop complaining and join the purchasing ring. I was just saying that he should know it won't go away by just saying it and therefor, he should be prepared for it not to stop.

I agree with him and I agree with you. Nobody should be silenced as far as this stuff goes. But as long as people keep paying for this stuff, it doesn't matter what they say. Your money has a much bigger voice and vote on this subject than writing an agitated message on a message board.

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rorie

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Edited By rorie

GiantBomb is full of retards these days.

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2kings

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@zevvion said:

@yagami said:

@biggiedubs:

"Because people buy it." - SOME people buy it. - I planned on getting it. Now I won't, at all. - And the dick-move they made with Ranger Mode is why.

It is obvious as FUCK that they do it for financial purpose. Nobody would ruin PR, unless for money.

I did not buy Mass Effect.

I didn't buy Street Fighter x Tekken characters that were already included on the disc which later were released as DLC. I don't support asshole behavior. Never have, never will. Also, I don't buy "true endings". Guess why...

Oh and if I find out that there will be "true ending" DLC before buying the game, I won't buy the game at all.

I'm with you as far as attitude towards these incentives go. I don't like the idea of withholding content for additional cost.

But to be fair, if you want this game at this very moment, you can pre-purchase it on Steam for 5 bucks off with Ranger Mode and whatever.

But I think you need to get used to content being withheld and charged for seperately. The thing is: that stuff will only go away if people stop paying for it and it will go away extremely quickly if people boycott the entire game.

The reality is, however, that people are happy to pay for it. Everyone complains about it, yet most pay for it anyway. Saying 'we don't want it' doesn't work if they keep dragging in cash for it.

As right as you may be about the shityness of things like withholding content, doesn't mean this dude should "get used" to it. That is dumb. Also he should be encouraged to write and rant about it, not told to quiet down for the status quo or because, he, as part of some group he never asked to be in accepts this and buys it. I'm so tired of that "well everybody else seems to like it so shut up" argument. It's insipid bullying and a logical fallacy.

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Edited By fishless
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Sin4profit

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Finished the game on Ranger - Hardcore...the lack of a HUD in that mode became a problem with a few QTE moments and i also, for the life of me, couldn't figure out how to switch to grenades.

Ranger - Hardcore is very doable and except for the design flaws i mentioned it really did feel like the way to play the game (unfortunate it's $5 to play that way now). I focused on stealth where i could and only once or twice was i thin on supplies.

Playing in Russian, that's a sticky wicket, on one side you're getting the immersion from the sense of location, but on the other you may find yourself reading subtitles more than soaking up the amazing environmental detail. I feel like i'd rather have an option to turn story dialog to english while all background dialog was in russian.

Gas mask still a pain in the ass, I've had a few glitches where if my gas mask "breaks" my dude will just rip it off his face and seems to refuse picking up another...outside of that, unless i've missed something, changing the filter doesn't relieve the heavy breathing and i found myself doing the same routine from 2033 of just pulling the gas mask off and putting it back on....i assume you get a fresh filter each time as the watch resets.

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Edited By bybeach

So far Metro Last Light is running quite well on 2 570's in sli. The only thing I do is leave in-game v-sync off , and use adaptive from the card.. I am actually pretty ignorant when it comes to some things about computers, but I became convinced that this was a good approach from a previous high demanding game.

Guys are going down a little too easy, sure that will change..

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SamWise050

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Is anybody else having trouble with the game? It is always running very sluggishly for me. I just rebuilt my computer, and none of the parts are the problem. Even when set to the lowest setting it's just not performing.

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Edited By gaftra

@orlandodoom: He called out that he was wrong about it being made in Russia in the quicklook? I really don't get where the Patrick hate comes from. There is a very weird vibe across so much of this community that seems to have an axe to grind with anything and everything Patrick.

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orlandodoom

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Edited By orlandodoom

@alexw00d said:

but in Metro 2033, you’re supposed to be a gunslinger with a deadly arm

Did you even play Metro 2033 Patrick? You're an 18 year old kid who accidentally gets himself involved in this stuff. You are most definitely not a 'gunslinger' in any sense of the word.

Also it isn't developed in Russia...

what he said.

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AiurFlux

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Edited By AiurFlux

I have two 680's in SLI and it even chugs for me at times. It's a good game, hell I'd say it's amazing for what it is and what it does, but I really wish they'd optimize it better. I shouldn't need two fucking Titans to run the thing at max without framerate hiccups. It's a drop dead gorgeous game, but I'd personally rather have stability.

And the English voice acting is quite bad at times, or very average depending on how you look at it. I spent about 30 minutes playing it in English before figuring, "Fuck it, I don't speak Russian but it's probably better than this."

My absolute biggest complaint though is the narrow FOV that apparently you can't adjust in the menus. I'm sure that I can edit a .ini file or something to do it, but I shouldn't HAVE to fuck around in Windows to adjust such a thing. Why gaming media and the general public don't bitch about this more I have no idea. People actually get physically ill because of such a small FOV (headaches and nausea), completely backed up by science, and they still neglect to put in sliders. It's un-fucking-acceptable at this point. On a console it's fine to half ass it because you're staring at a 40, 50, 60, whatever inch television an average of 6 feet away. A computer monitor is about 24 inches and no more than 2.5 feet away from your eyes.

My point is that we should be given more options, not less. I'm not a baby, I know how computers work. Let me fiddle around with shit. It's also the reason why this thing will be unplayable on mid-midhigh spec machines, because of the limited graphical options. Here and now I genuinely believe it's something that should be criticized instead of ignored entirely. Just food for thought.

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Edited By wallrod

I'm quite excited for this game, and disappointed to hear about subtitle problems. Maybe the english voiceover script is a bit better acted and written this time... at the risk of sounding like some kind of subs/dubs purist nutbar, playing the first game with english dubs on felt like it stole some of the atmosphere away, which was absolutely the biggest pull in the first place. I'm still going to play this game anyway though, because there's not a lot like it around.

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Double

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Edited By Double

Glad to hear the combat has improved, the aiming in Metro 2033 was weird for me until I got scope upgrades.Hopefully you can visit shops more often than 2033 because the use of bullets as currency was interesting and I had a bunch of bullets by the end of the game (played on Normal)... I enjoyed Metro 2033 after finishing it recently, but I think I'll hold off Last Night until the price goes down and the PC version is patched out.

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Edited By GaspoweR

@bybeach: The Witcher was developed by CDProjektRed in Poland, which is North of the Czech Republic and Slovakia (they're separate now) and East of Germany. :)

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GaspoweR

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@biggiedubs: The bad thing about this is that it pretty much is a deterrent to people who want to play your game and that just sucks. It sucks for the people who want to play it and for the developers who put a lot of time and effort to make the game. I mean I bought the game for a bit cheaper though (via GreenManGaming) and not because of the pre-order incentive but I just wanted to play it. I wasn't even aware that this was the case until about a few days ago. At the very least this wasn't like the Javik scenario that it wasn't really a pre-order incentive but you had to buy the higher tier version to have it for "free". If you pre-ordered the regular game you still had to buy it day one.

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bybeach

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Edited By bybeach

@mewarmo990 said:

@deathstriker666 said:

@tmthomsen said:

Unlike movies, books, and music, games are made in different parts of the world, but we hardly take note of their place of origin.

"We" as in "us, patriotic America"? What a weird statement.

Yeah, I think Patrick vastly overestimates how many people share his perspective and worldview. Very narrow-minded if you ask me.

To be fair, everyone does this on a frequent basis. Really.

Well, except hipsters.

Maybe I am not understanding, but I disagreed with Pat for another reason, or did not understand him. I am very much aware when a game is made elsewhere than the USA..if the developer wants it so. That it is can become a significant presentation point. I never played Japanese games much, but the Stalker series and games from that region became valued for the cultural same/different. The Witcher runs on the same determination, it's developers being Eastern Europe(Czechoslovakia. I believe?) In a wider sense there is a Slavic flavor where the regional or national differences are way more apparent to those in the know, rather than to me. But no matter, a game from 'The Ukraine' appeals to me for just that. It is a window of sort. It is not from the US or even Western Europe, and very often the art and the cultural mores will reflect that. When I say this, I am also thinking of Machinarium (spelling I suspect) and other smaller games that are also quite good. Or even that movie Fantastic Planet from decades back.

Probably the best thing for Video games is that it's sources are diverse. But even in my state of partial ignorance of difference and knowledge that some are harping on, still it gives me perspective and aesthetic varied from good ole USA. Freedom Fighters notwithstanding... and was that not from a Northern Europe dev?

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patrickklepek

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@tmthomsen said:

Unlike movies, books, and music, games are made in different parts of the world, but we hardly take note of their place of origin.

"We" as in "us, patriotic America"? What a weird statement.

Yeah, I think Patrick vastly overestimates how many people share his perspective and worldview. Very narrow-minded if you ask me.

It seems some folks are drawing the wrong conclusion from my opening statement. At least, the conclusion I didn't mean to imply. What I'm saying is that by and large--and, yes, this comes from an American perspective because it's my cultural touchstone--people consume the media that is produced in their country, and do not go out of their way to approach and and appreciate media created outside of where they live. This is, obviously, slightly different when you live outside of America, since so much of entertainment is produced inAmerica, but several points still stand. In my immediate friend group, I can count the number of people on one hand that listen to music that isn't in their native language, and it's not uncommon to hear people bitch about subtitles because they'd rather listen to the film/game instead of reading constantly.

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Edited By biggiedubs

@gaspower: Yeah, the Javik stuff really pissed me off. I was planning on pre-ordering the game, but when the company that I pre-ordered with went under, I didn't even buy ME3 because of the Javik / From Ashes stuff. Still not played it to this day.

I mentioned it though because it was one of those things were everyone bitched about it, yet everyone bought it 'because they'd be missing out otherwise.'

Which, to be fair, was absolutely true, but everyone acted as if they did it out of spite, rather than a cruel business decision; which is what the Ranger Mode thing feels like to me. A cruel business decision that won win any favours, but will probably make them money.

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KimParnage

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I read until "Metro 2033 concluded with...." and then stopped, since i'm only halfway through the first game.. Might wanna think about putting a bigger spoiler warning in there.. ;)

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Edited By GaspoweR

Wait wait....MODEST 7850? And it still chugs?!

Well, to be fair Metro 2033 has always been known to be a system hog and this was especially true during benchmarking tests while reviewing graphics card in some sites.

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GaspoweR

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Edited By GaspoweR

@biggiedubs: The Javik DLC though really rubbed me the wrong way, it's pretty ridiculous that a great character was withheld. At the very least, they didn't lock out content other than difficulty for this game which in a way still sucks but at least if you're just playing it through for just the story than it would be fine.

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Vinny_Says

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Edited By Vinny_Says

I'm surprised you liked it Patrick since:

  1. It's a shooter, a genre you've been on record saying you're tired of
  2. The whole of humanity is at stake, see above
  3. Spiders

Glad you enjoyed it anyway. I hope it's as good or better than Metro 2033.

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Zevvion

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@yagami said:

@biggiedubs:

"Because people buy it." - SOME people buy it. - I planned on getting it. Now I won't, at all. - And the dick-move they made with Ranger Mode is why.

It is obvious as FUCK that they do it for financial purpose. Nobody would ruin PR, unless for money.

I did not buy Mass Effect.

I didn't buy Street Fighter x Tekken characters that were already included on the disc which later were released as DLC. I don't support asshole behavior. Never have, never will. Also, I don't buy "true endings". Guess why...

Oh and if I find out that there will be "true ending" DLC before buying the game, I won't buy the game at all.

I'm with you as far as attitude towards these incentives go. I don't like the idea of withholding content for additional cost.

But to be fair, if you want this game at this very moment, you can pre-purchase it on Steam for 5 bucks off with Ranger Mode and whatever.

But I think you need to get used to content being withheld and charged for seperately. The thing is: that stuff will only go away if people stop paying for it and it will go away extremely quickly if people boycott the entire game.

The reality is, however, that people are happy to pay for it. Everyone complains about it, yet most pay for it anyway. Saying 'we don't want it' doesn't work if they keep dragging in cash for it.

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yagami

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Edited By yagami

@biggiedubs:

"Because people buy it." - SOME people buy it. - I planned on getting it. Now I won't, at all. - And the dick-move they made with Ranger Mode is why.

It is obvious as FUCK that they do it for financial purpose. Nobody would ruin PR, unless for money.

I did not buy Mass Effect.

I didn't buy Street Fighter x Tekken characters that were already included on the disc which later were released as DLC. I don't support asshole behavior. Never have, never will. Also, I don't buy "true endings". Guess why...

Oh and if I find out that there will be "true ending" DLC before buying the game, I won't buy the game at all.

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mewarmo990

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@tmthomsen said:

Unlike movies, books, and music, games are made in different parts of the world, but we hardly take note of their place of origin.

"We" as in "us, patriotic America"? What a weird statement.

Yeah, I think Patrick vastly overestimates how many people share his perspective and worldview. Very narrow-minded if you ask me.

To be fair, everyone does this on a frequent basis. Really.

Well, except hipsters.

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HS_Alpha_Wolf

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@droop said:

4A is in Ukraine, so it's not made in Russia.

And am I the only one who thinks this:

"Games are a funny medium. Unlike movies, books, and music, games are made in different parts of the world, but we hardly take note of their place of origin."

Makes it sound like Patrick is saying movies, books and music is not made in different parts of the world? Odd start, but good review. Looking forward to playing this.

Guessing he meant more that books, music, and movies tend to have more focus on where they are from, and that reflects more on their reception. To be fair, I think Patrick is right if you exclude Japanese games. After all, there are a lot of obviously Japanese-ass games

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biggiedubs

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Edited By biggiedubs

@yagami:

I kinda doubt that someone on a site such as this doesn't understand the shady business of DLC.

Whilst I agree with you that it would be nice, or even just common courtesy, to put in Ranger Mode, you've got to understand that this is first and foremost a financial decision. A somewhat cynical and cruel one, but a decision based off financial reasons none-the-less. You know the reason why they do stuff like this? Because people buy it.

They know that Metro isn't going to sell in the mainstream market, and even if it does they won't want Ranger mode anyway. They know that Ranger mode is how it is ''meant to be played'' and so do the hardcore fans of the game. And the people who want Ranger mode really want Ranger mode. And $5 really won't seem like much when you're right there and ready to play it.

It's the same reason that re-releases of games or old arcade games are so damn expensive, because the people who want them aren't going to be put off by the slightly higher price tag, and no-one cares about it outside of that small market anyway. Why sell something at $40 when you know most people will buy it for $45? Because its a common courtesy? They don't care about common courtesy when there's money to be made.

If you don't support this way method of DLC, don't buy it; but let me ask you a question: When Mass Effect 3 came out, did you buy Javik day one?

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@alexw00d: Well Patrick already pointed out that they call him a crack shot in the very first action sequence in the game, so figured I'd just correct you on the other thing you got wrong in your statement.

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AlexW00d

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Edited By AlexW00d

@kraznor: I think you missed my point if you think the age is the important bit here.

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yagami

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Edited By yagami

@mcderby4: While I won't stop you, i'll make you think about the following as @patrickklepek forgot to mention "the way the game was meant to be played" issue.

You should be aware of that while the game is okay, the fucking "hard mode" is a 5$ DLC. ....Yes, HARD MODE (Ranger Mode) is a fucking DLC. A DLC which the people who pre-ordered the game would get for free.

Didn't pre-order? Too bad for you. NOW HAND THEM 5$ FOR "THE WAY IT WAS MEANT TO BE PLAYED".

Now, this is insanity. Marketing the mode as "the way it is meant to be played", then rip it right out from the game... Asking for an extra 5$ for it is to go too far.

Here's a quote: “Game makers and publishers now live in a world where offering game content as a pre-order exclusive is a requirement by retail, and Ranger Mode seemed like the best choice since it was a mode for hardcore fans who would most likely pre-order the game, or purchase it at launch in any case." “We rejected requests to make story content or additional missions exclusive. We also rejected requests to make this a timed exclusive.” - Huw Beynon

"We also rejected requests to make this a timed exclusive."

"Didn't pre-order? Too bad for you. NOW HAND THEM 5$ FOR "THE WAY IT WAS MEANT TO BE PLAYED."

"We also rejected requests to make this a timed exclusive."

"Didn't pre-order? Too bad for you. NOW HAND THEM 5$ FOR "THE WAY IT WAS MEANT TO BE PLAYED."

GET IT?!

@angryjoeshow made a complete video about this shit, and he is not wrong. Infact, he is definitely the most outright honest and just reviewer out there.

Loading Video...

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kraznor

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Edited By kraznor

@alexw00d: Was just playing it, they clearly state Artyom is 20. Jus' sayin'.

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BeyondStrange

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Edited By BeyondStrange

I haven't watched the quick look yet, so this could be answered there, but do you need to have played the first game to understand and/or enjoy this one? I am usually not much of a first person shooter kind of person, but this looks very much up my alley.

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npa189

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Edited By npa189

I've only played about an hour and a half, and I could write more about it than you did in your review. Also you are not a "gunslinger" in the first game, but a greenhorn kid just trying to survive. I'm not trying to be your average asshole on the Internet, but you guys don't seem to work that hard, but then again what the hell do I know?

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tamriilin

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Edited By tamriilin

a patrick review is always cool!

I was actually a little worried about this game, honestly. Good to hear that it is... well, more than mediocre.

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stryker1121

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Yep, I'll be playing this if the combat's approved. The slippery shooting in 2033 killed the game for me.

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LikeaSsur

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@august: Oh, wow. I'm ridiculously stupid. My mind was on 2033 when I typed that in.

Never mind, ignore me. Carry on.

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@alexw00d said:

@colourful_hippie said:

Do I need to play the first game to get what's going in this one?

With the way the first game went, probably. It's definitely a continuation of the story, instead of a game with the same name. I think I have a spare copy if you need one? Bugger, I think I gave my extra copy to someone.

Already have it, thanks. Just wondering if it's worth tolerating the controls, guess I'll play on easy.

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@muffinmcmuffin said:

@likeassur: How is this negative? Sequels are often compared to their predecessors. The contrast provides a useful point of reference for criticism.

Huh? Patrick barely draws comparisons between the two. He says "2033 this, 2033 that...oh, and Last Light does this." When I first started reading it, I had to scroll back up to see if I was reading a 2033 or Last Light piece.

@evanbower said:

@likeassur said:

So much for judging a game by it's own merits and not comparing it to others; there's a lot of talk about the prequel in this review. More than is necessary, I think.

Predecessor.

Prequel. Even Patrick says so in the Quick Look. 21 seconds in: "This is the sequel to 2033."

A prequel comes out after the original work but fills in the narrative before the original work.

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Edited By butano

A bit odd to complain about other game's stealth mechanics being too hard and thereby hating stealth, while at the same time complaining about how this one isn't hard enough.

Other than that, great review! I'll be playing it in English when I pick it up, cause hey, I like knowing what everyone around me is saying!

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Andy_117

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Funny what you said about homogenization of regions. The intro to Crysis 2 had me convinced it was American (he stood heroically in front of the stars and stripes for god's sake), but of course Crytek is German. I- ...no. No, of course.

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Good to hear it's fun.

I hope it doesn't have the technical flaws of the last one, though. I really wanted to finish it but the game just breaks at one point and I cant continue the game without crashing- so I've never finished the first one.

That really bummed me out, too, because I really liked that game (what I played of it).

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deathstriker666

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@tmthomsen said:

Unlike movies, books, and music, games are made in different parts of the world, but we hardly take note of their place of origin.

"We" as in "us, patriotic America"? What a weird statement.

Yeah, I think Patrick vastly overestimates how many people share his perspective and worldview. Very narrow-minded if you ask me.

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Edited By geirr

Games should have a spiders = off option

A lot of PC games kinda-sorta do, through mod communities.

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chilipeppersman

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@pimblycharles: yea seriously the spiders in this game are downright terrifying