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Giant Bomb Review

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Mirror's Edge Review

3
  • PS3
  • X360

This first-person parkour game stumbles often, but it does it with style.

It's not all rooftops, though there are still plenty of those.
It's not all rooftops, though there are still plenty of those.
Digital Illusions, the developer behind the Battlefield series, is going way, way outside its comfort zone with Mirror's Edge. While it shares a familiar first-person perspective, the focus in Mirror's Edge is less on gunplay, or really, combat of any kind, and more on navigating your environment using acrobatics, free running, parkour, whatever you want to call it. Even if, on a fundamental level, Mirror's Edge isn't that different from a nimble third-person action game like Prince of Persia, the game's sleek, over-saturated visual style is incredibly striking, and its first-person perspective can prove quite immersive. But the game loses its momentum when it all but forces you into combat situations and when it pits you against precarious jumping puzzles, two common occurrences that turn a viscerally kinetic experience into a tedious pattern of trial and error.

Mirror's Edge takes place in the near-future metropolis of Daily City, a glimmering glass-and-steel corporate dystopia where information control has become so acute that political dissidents use special couriers called runners to relay information. You play as a runner named Faith, and the story revolves around a political assassination that's been pinned on Faith's sister Kate. From there, the game plays out like an aerobic murder mystery, though instead of fingerprints and deerstalker caps, it's lots of rooftop-running and encounters with well-armed private security. There are hints of a greater conspiracy and the high-level corruption that courses through the city, but there's a distinct disconnect between the story and the action, a fault that's exacerbated by the game's awkwardly stylized animated cutscenes. Beyond the facile “I'm just trying to skate here” antiestablishment sentiments and the whistle-clean, hyperrealistic look that comes part-and-parcel with the setting, you don't get a very deep sense for the world of Mirror's Edge.

Mirror's Edge will kick your fear of heights into overdrive.
Mirror's Edge will kick your fear of heights into overdrive.
Still, the setup is enough to justify the game's preference of flight over fight, and as a runner, Faith's mobility is her greatest asset. Basic movement works the way you'd expect from a traditional FPS, though all of her jumping and climbing abilities are streamlined into two context-sensitive buttons--one for moving up, one for moving down. The game gets a lot of mileage out of these two buttons which, in the right circumstances, can allow Faith to scramble up walls, quickly leap over short obstacles, slide down ramps and under barriers, run along walls to cross short gaps, slide down zip lines, swing across horizontal bars, shimmy up vertical pipes, and more. You can also combine some of these abilities to perform more advanced moves like the l-jump, which has you running up a wall, quickly spinning around and kicking off, hopefully landing yourself on a higher surface. It's nothing you haven't seen in a third-person action game, but the first-person perspective can make it feel incredibly exotic.

It's not all leapin' ladies, though, as Faith is regularly met by small groups of highly antagonistic guards. She can perform a few different hand-to-hand combat maneuvers, and she can acquire guns by disarming or knocking out enemies, though once she's out of ammo, she'll discard her weapon. For all her agility, Faith is pretty fragile, and on the game's normal difficulty, it only takes a couple hits to put her down. The game encourages you to avoid conflict when possible, though it's not always practical. Mirror's Edge falters when you're forced to go toe-to-toe with your foes, who are consistently tougher and stronger than you. You don't stand a chance if faced with more than one enemy at a time, and even one-on-one your chances aren't great. Disarming an enemy requires just a single button press, and while the ability to slow down time for short bursts can be helpful, it still demands such particular timing, that if you botch it on your first try, chances are you won't live long enough for a second. The game is effective at making guns seem like a crude solution to your problems--partially because they're just not fun to shoot--though there are situations where they're simply the most pragmatic.

You'd better run.
You'd better run.
Few first-person games have made full-body dexterity so paramount to the experience as Mirror's Edge, largely because trying to execute precise movement when you can't see your character's body is exceptionally difficult. It's a problem Mirror's Edge isn't immune to, though it goes to some lengths to put as much of Faith on screen as possible. You'll see little bits of Faith's hands pumping into your line of sight when you get a good sprint going, her legs kicking out during a jump and tucking forward during a slide. If you look straight down, you can see pretty much her whole body, making it easy to get right up on a ledge. The most helpful cue is Faith's runner vision, which highlights objects in the environment that are key to your progression in bright red. For the most part, the levels in Mirror's Edge are extremely narrow, usually offering a few minor shortcuts, though most of the time you can hold a button to snap the camera to your next objective when you get lost.

When everything is working right, Mirror's Edge is a sublimely fluid experience. All the little touches--the way the camera will rattle and Faith's breathing will intensify as she runs up to a sprint, the coolly urgent techno music that swells at the right moments--compliment the effortlessness with which Faith can move. As the game progresses, though, taking you from the rooftops of Daily City to its inner clockworks and then back again, the leaps become more death-defying and the jumping puzzles demand more precision. The margin for error shrinks, and the mechanics and perspective can't keep up. It's easy to get disoriented, particularly in tight quarters, and you simply don't have enough information to make your moves. It's frustrating when there's no discernible difference between a failed attempt and a successful one. A jump puzzle or a bunch of guards are taxing enough on their own, but it's not long before the game is throwing both at you at once, and it hardly seems like you have adequate time to figure out your next move. You end up having to throw yourself against the problem, hoping to either luck out or stumble upon the solution. These bouts of trial-and-error grind the game to a halt, though Mirror's Edge also interrupts its own flow with conspicuously long elevator rides, as well as the occasional in-level load.

Consisting of just nine chapters, most of them running well under an hour your first time through, Mirror's Edge is a fleeting experience, though you can play through time trials or speed runs separate from the story. The highs in Mirror's Edge are undeniable, and Digital Illusions deserves credit for some of the bold choices it makes here, but the first-person perspective that helps make it so singular is also its biggest liability. Momentum is the biggest strength of Mirror's Edge, and it's unfortunate that it trips over itself so often.

102 Comments

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MaddProdigy

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Edited By MaddProdigy

Yea def a rental. I thought this game would have potential, but its getting really mixed reviews, dissapointing.

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igl

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Edited By igl

yay! I knew it would fail.

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Snail

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Edited By Snail

Personally I don't mind the stumbles.

The jumps are not hard for me, and the combat isn't the main point of the game and you will be forced very little times to fight. Yeah, the combat is not it's strongest point but it is not bad, merely "more then average".

I found the game to be quite enjoyable.

EDIT: Any moron saying "Yay I knew it would fail", like the retard bellow me should get a life, read more reviews and not base it's opinion in only one review.
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havoc414

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Edited By havoc414

e surance

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mikmanner

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Edited By mikmanner

I just completed it, only bad thing I can say about it is that it is far too short and the story is a little flat, other than that, if you keep on falling off buildings its not the games fault, its yours. The time trial mode completely rocks.

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Plipster

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Edited By Plipster

Wellll I'll be buying it anyway :D

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digital_sin

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Edited By digital_sin

I was really excited about this game, and I have to say.... I still am! I like tough puzzles and sadistic retrials. I might actually pick it up!

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ShadowDoGG

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Edited By ShadowDoGG

Its not that this is a bad game but it isn't a mass appeal audience game.

It is like old school resident evil -- most people found it too hard -- i prefered it but a lot more people like resident evil 4 format but im happy enough to play it in new format too

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Claxton

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Edited By Claxton

Will rent, thanks.

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killawogg

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Edited By killawogg

im about half way through the game and i like it.  there is though  alot of trial and error i found my self doing the same section over and over again til i got it right, this game has alot of style but i dont care for the cartoony cutscenes. oh and it is really short with the single player, but its fun and its worth a rental atleast,  the review is right on par imo.

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Old_Snake864

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Edited By Old_Snake864

yea some of my friends said they completed it in just 2 days 3/5 is the score it deserves great review!

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jacksukeru

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Edited By jacksukeru

I love games in which you climb stuff! Anyway it's good to know not to expect to much out of the story, and that there will be trial and error. Still planning on getting it though.

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suneku

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Edited By suneku

hmmm... for some reason.. I had a feeling it would get a GB 3 star. But of course that means it's still a fun play, so I'll eventually get to it.

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GIVEMEREPLAY

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Edited By GIVEMEREPLAY

Well surprise surprise surprise.

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Jayzilla

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Edited By Jayzilla

Wihs they would have made the platforming as easy as in Assassin's Creed. That game moved really well and you felt powerful doing it. I can't stand how perfect you have to time everything. It also needs to be more open world sandbox. Great review though man.

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Zripwud

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Edited By Zripwud

@ Jayzilla

How can you feel powerful if it's so easy. That was what I didn't like about Assassin's Creed. I feel powerful when I dominate something that's hard to dominate. But that's my take.

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CShap

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Edited By CShap
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mrsmiley

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Edited By mrsmiley

Will be a rental for me. Although I'm kind of wondering it it's really that difficult, or if it's just the person playing it not being that good? lol I'll see for myself I suppose.

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Ghost_of_Perdition

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Trial and error gameplay, huh?  I'll pass.

Nice review, Ryan.

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Buccura

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Edited By Buccura

I think I will wait and see how this gets ported to the PC.

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darkjester74

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Edited By darkjester74

Just started playing it last night.  So far, I'm digging it, the feeling of speed is awesome.  Yes there are some stumbles but I dont mind too much.  I think 3 stars is a fair review.  Good, not awesome.

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Rasgueado

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Edited By Rasgueado

I'm only through the first three chapters so far... hence maybe I haven't seen the confusing areas yet. Thus far it seems relatively straight forward to me. The combat may not be great, but I kind of like it still. They set up the encounters with groups of enemies so that you can evade (so far there is only 1 instance where this was not the case) or run through the area/around over obstacles to confuse and isolate your opponents.

Maybe my opinion will change by the end, but so far I really like it.

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comradecrash

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Edited By comradecrash

I still want to play it...but since I'm broke a rent will due! Great review!

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SgtReznor

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Edited By SgtReznor

I think I'm still going to buy this one, fair review though. I'm just going to have to go in with low expectations

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daniel_beck_90

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Edited By daniel_beck_90

good job Ryan  . the game looks Okay , we better not forget that we should support innovative games other wise we will have the same games again and again  .

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deadgopher

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Edited By deadgopher

Just completed the game (pacifist-style, I might add) -- The story is pretty worthless, and had the gameplay not been completely innovative, the visuals so beautiful, or had there not been time trial and speed run modes, it would only be worth a rental. The time trials can get very difficult, offsetting the exceedingly short campaign with meticulous, well crafted, "How can I shave off those four god damn seconds," level under a magnifying glass speed runs. Worth buying, but only by a hair. If you're on the fence, just rent it, enjoy it while it lasts, and move on to Prince of Persia in 3 weeks.

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The_Icon

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Edited By The_Icon

@Destroyeron - Bad Company got 5 stars. 

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Shit.  Well, it sounds like the complaints just before the release & the demo experience revealed Mirror Edge's failings. I wonder if the trilogy will continue?  I wonder how well this game actually sells.  If it doesn't sell then the game should redux in value faster, hopefully before Xmas.

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The_Icon

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Edited By The_Icon

I still hope EA doesn't abandon it. The promise is still there....

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Dryker

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Edited By Dryker

I don't know where else to post this. Is it just me, or does anyone else find it completely pointless for a user to write an extended review giving a game the same score as the site they wrote it on? Sorry, random thought and felt compelled to post it.

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MetalGearNaked

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Edited By MetalGearNaked

Tried the demo and I didn't like it.

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88Fingers

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Edited By 88Fingers

Reviews don't mean much to me when it comes to games like Mirror's Edge.
It's totally unique and a breath of fresh air.
It now sits proudly in my ever growing game collection.
Reviews? Meh...
Everyone's got their own opinion.
I call it a brilliant game.
If you're a true "gamer" ? Buy it.
Enjoy it.

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TheJadeAngel

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Edited By TheJadeAngel

Ryans review is pretty fair on the game itself but its a game that has the potential to lend itself to other genre's The Engine itself is another step forward for physics in a game world. I'll be playing the guts out of it just to watch the 1's & 0's chew on my Cell .  Good heads up Ryan thanks mate :)

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musdy

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Edited By musdy

O well

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guttershark

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Edited By guttershark

not my type of game...actually looks boring to me

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Sunjammer

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Edited By Sunjammer

First of all, everyone here that thinks 6 hours of entertainment is not worth 60 bucks, and run screaming for a rental, come over here so i can punch you in the mouth, you ingrate motherfuckers.

Second, this game is short, has a horrible fumbling narrative, and some of the ugliest cutscenes i have ever seen.

Third, as much as it's made me swear and throw shit around, i love it. It's a completely unique experience, and when it gives you what it promises, it's some of the most fun i've had with a console. It makes a huge failure out of demanding that you fight. I decided from the first time i heard about the gun-less path to success that that was what i'd take, and my first time through the game with no use of guns was GRUELLING. There are a couple of utterly ridiculous, completely unavoidable fights that are probably easy pickings with guns, but just punish you to a horrible extent if you choose to go "noble". When you're NOT fighting though, simply running, it's just a hell of a lot of fun.

Your mileage will vary depending on wether you get into the pure skill portion of the gameplay; the time trials and speed run portions of the game have entertained me far more than the campaign, and it's fun to try and outdo world champion ghosts.

Please, do not go "oh it's 3 stars, RENTAL THEN", because this game has a lot to offer. If the demo frustrated you, you will be frustrated by the full game. If that frustration made you WANT to retry until you nailed it, the full game will give you a lot of satisfaction.

Ps. There's a bit of gameplay mechanic that is never really explained to you, and it improves the gameplay much once you do understand it: The "up" button, in most context based cases, works as though you are "shooting" jumps at a location. Some jumps off of ladders and walls seem impossible until you realize you're supposed to aim at the point you want to go to. Just throwing that out there.

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zander5

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Edited By zander5

ya ill check it out, but wont go into it with high expectations.

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N2NOther

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Edited By N2NOther

I played it and liked it quite a bit. At most times I thought this game was amazing at a few times, annoying. The problem isn't the length, it's not the tough puzzles...It's the combat. It's terrible and completely misguided as an attempt to add difficulty to the game. I tried very hard to avoid shooting anyone but in the interest of actually getting past the level I was on and seeing the rest of the game I started blasting my way through. Which is kind of incongruent with the overall style of the game. It's deeply upsetting to know that  while 80 % of this game is fantastic and deserves to be played the 20% that mucks things up is going to cause people to rent this game rather than buy it which means DICE most likely won't even get a chance to fix this for a sequel. And we're back to another Battlefield game rather than more original titles like this.

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MasterChief360

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Edited By MasterChief360

I will get this game because it is first-person.

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Hexpane

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Edited By Hexpane

Played the demo, was bored to tears.  The combat is awful and Assassin's Creed already did the "skate lines without a skateboard" game.  We don't need another game based on running around roof tops with no  purpose.

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VirtuaXav

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Edited By VirtuaXav

Sweet review Ryan, I'll check it out.

If some day...someone can make a sweet parkour/FPS game or even a parkour/3rdPS game that'd be sweet! Looks like Mirror's Edge gave it a good shot tho.

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snoopytimes

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Edited By snoopytimes

haha. I like the footage of Esurance Auto Insurance commercial at the end.
Would be funny to think thats how Digital Illusions came up with the concept of this game.

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Sev

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Edited By Sev

Great review.

Buy or rent... not sure about it, but I like the idea that you see the action from FPS perspective.

The Only thing that keep me from buying it right now, is that it only take's about 6 hours to finish the game! I know that's about the same as GOW2, but is has it's multiplayer that makes up for it.

Games that's 1 player only, need at least to be around  10 - 15 hours gameplay.


Maybe I get this games when the price is on 50% of what it is now.

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SneakyPenguins

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Edited By SneakyPenguins

Man!!! i love this game i find it unfare that just because he sucks at the game he docks the score it tells you where to go with runner vision and also if you press the B button who dont have to be a rocket scientist to figure this out the game is a must buy and dont let a poor review stop you from playing it, at the very least rent it original games need to be supported instead of sequils. I would not have enjoyed mirriors edge so much if it where third person it be like prince of persia with a clean look. I mean no offence to Ryan but Mirriors edge deserves to be played as it is under hyped and is not selling as well as it should.

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SneakyPenguins

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Edited By SneakyPenguins

Man!!! i love this game i find it unfare that just because he sucks at the game he docks the score it tells you where to go with runner vision and also if you press the B button who dont have to be a rocket scientist to figure this out the game is a must buy and dont let a poor review stop you from playing it, at the very least rent it original games need to be supported instead of sequils. I would not have enjoyed mirriors edge so much if it where third person it be like prince of persia with a clean look. I mean no offence to Ryan but Mirriors edge deserves to be played as it is under hyped and is not selling as well as it should.

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Someguy676

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Edited By Someguy676

Right on the money with the review. Excellently written.

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Some_One_Plays

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Edited By Some_One_Plays

He says that most first person shooters are usually  about shooting, he's right but this game is a platform game meaning it's an action-advanture game. Like Metroid Prime it's an action-adventure game in a first person perspective even though many people claim it's a first person shooter. Does everyone think Myst is a first person shooter because of the perspective?

Haven't read the review yet so things could change there, lol.

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triaRobar

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Edited By triaRobar

After 30-40 min of playin this the only thing that i felt was bored and tired..instantly change it to play some real shit..L4D!! lol
Maybe i'll give it another shot but......EA kinda lost it somewhere..

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yates

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Edited By yates

The parts in this game that force you into combat frustrate me the most, why are these sections in the game? It seems like they go against everything the game seems to be about. 
I don't however, mind the puzzley areas where you have to figure out which way to go.

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Jon_Rivera

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Edited By Jon_Rivera

This game really is piece of history. The first First Person Platformer [FPP]. Ever. I greatly enjoyed it. The implementations of full body conciousness, parkour inspired platform mechanics, a clean and prestine art style, the focus on avoidence and melee combat, and lastly the ambient electronic soundtrack make this game a unique experience that cannot be found in any other game that takes place in the first person perspective. I do not agree with most of the criticisms toward the game. the notion that there are to many unavoidable fights in the game is barely true. I managed to to avoid all but two confrontations: the one with Ropeburn and the other taking place on the boat. Also, the fact that guns are in the game do not make it a shooter - it just makes the game more realistic. The FP view makes timing jumps difficult, but the FP view we have in real life does the same thing when physically doing the same act in reality. Though I really would have liked the game's story cut scenes to be in engine, there's nothing technically wrong with the cartoon cinematics. Lastly, the whole argument that the game is completely trial and error is both lazy and short sighted. Being a gamer in 2009, I have come to understand that lots of gamers love playing the "trial and error blame game" on any game that is more difficult, different, and/or has a tougher learning curve. Basically, no one was truly ready for how difficult the game was going to be. Consider it for a moment. First person game with no shooting, though combat situations to avoid, and complex jumping puzzles - this game was intentionally made to be tough. Oh, and the platform "puzzles" in the game are a psuedo misnomer. The only remotely difficult puzzle was on the second to last level. The others have multiple solutions to them and are fairly easy; at times they seem too easy. Being bad at and/or being unable to adapt to a difficult game does not necessarily mean the game has trial and error elements. If there's one thing to learn about Mirror's Edge, it is that the game clearly has an equal skill to entertainment ratio. How well one plays the game will be directly proportional to the fun that he or she has with the game in question. There are othe games in history that share this equivilant ratio: NiGHTS Into Dreams, Metal Gear, Star Fox, and Shenmue just to name a few. I mean no offense personally or professionally, but this looks like the reviewer did not spend enough time with the game. Either that or the reviewer could not manage to unlearn the average FPS game formula and adapt to this game's unique format. However, after looking at the video review footage, it looks like the reviewer's ability to play the game competently was poor at best. To be specific, there's a shot of game play where the reviewer is getting ready to jump off the red crane and presses the bullet time button. Right as he is about to reach the crane's edge he slides off; he does not jump. He hit the wrong button, and it's as if he still didn't understand the different control scheme enough in order to achieve some level of proficiency with them.  
 
Now, I do have some small problems with Mirror's Edge, which are legitimate problems. Sometimes there is slight clipping when using the zip lines. When jumping up to them you sometimes clip through the wire which looks pretty bad. Also, somtimes there will be in level loading and in these instances the game just stops. It kills the immersion. Another two issues have to do with gun play; one being mechanical, and the other being aesthetic. The first issue is that you cannot check your amunition at all. It would have been a great mechanic to be able to pull out your magazine and hold it to your face, thus revealing visually what ammo you have left. This has been done to some extant in Condemned: Criminal Origins. The other issue has to do with the SAW machine gun. The guns uses a belt fed magazine in a container. when you run out of ammo, the gun still visually has unused rounds ready to be fired, but Faith tosses the gun aside only for it disappear even though it looks like it still contains unfired rounds. It's a rookie mistake - especially for a FPS oriented developer like DICE. As for the story, it could have been much more emotionally provoking. I like the premise: How far into danger are you willing to go for someone you love? It's a good framework for a story, but some things are just missing from this picture. For one thing none characters are given enough back story and screen time. As a result it is hard to care about them. This was especially important for Faith, who the player knows so little about even by the end of the game. The game eludes to her being in a gang, losing her parents during transitional political phase, and living a lawless life when her sister live a lawful one. However, the game doe's not elaborate on or explore these personal issues and conflicts. To add to this, the plot twist with Celeste is a little too predictable. All these problems make Mirror's Edge seem like it is a spin off or offshoot game from a pre-established franchise, and not a franchise establishing game itself. Also, I think the cut scenes should have been done in engine. The 2D animation does not do the game's visual style justice. Another problem the game had was that it was too short. I managed to beat the game in just over eight hours on the toughest difficulty. Lastly, the game was way too easy. I had to play it on the toughest mode, I turned the runner vision off, refused to used the bullet time feature, did not use the guide button, and still coasted my way through the game. When they work on the next game they need to make it longer and tougher. 
 
Despite its problems, the game is fun to play and fun to look at. Quite honestly, Mirror's Edge is pretty awesome.