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Giant Bomb Review

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Modern Warfare 2 Review

5
  • X360
  • PS3

To outsiders, the changes in Modern Warfare 2 might sound minor. But if you've played a significant amount of Call of Duty 4, they range from "neat idea" to "totally mindblowing."


Don't worry. Ghost has your back. 
Don't worry. Ghost has your back. 
Modern Warfare 2 represents Infinity Ward's first work since Call of Duty 4: Modern Warfare raised the developer's profile (and increased the bulge in its wallet) several orders of magnitude. But rather than taking a ton of huge big-budget risks, Modern Warfare 2's multiplayer carefully builds upon the developer's previous success in ways that will astound people who have spent the last two years learning every corner of every map in the previous game. Instead, the risky stuff is saved for the single-player campaign, which offers tightly packed thrills and rock-solid gameplay, though the narrative is so wild it can get exhausting.

The big draw in Modern Warfare 2 is its competitive multiplayer. Online, up to 18 players can meet up in several different types of matches, which cover the standard bases, like deathmatch and team deathmatch, as well as capture the flag and several other objective-style matches. The action takes place across 16 different maps that offer a variety of shapes, sizes, and styles. You'll fight across the rooftop of a large office building in Highrise, while Rust is a very small area designed for hectic free-for-alls, sort of like Shipment was in Call of Duty 4, but with a bit more verticality. Urban areas dominate the map list, but you'll also find large, mostly flat areas like Wasteland. If you're like me, and don't like getting shot at by snipers from large distances, you'd do well to stay low on Wasteland.

The core activity in the multiplayer hasn't changed a bit. It's still about putting the sights of your gun on the enemy and carefully pulling the trigger. The little clicks that let you know that you've hit your target, or the way grenades clink around on the ground, regardless of surface, haven't changed at all, either. But everything that surrounds these basic concepts has been expanded and modified in a lot of interesting ways. The concept of selectable killstreak bonuses is probably the most interesting change. Like before, you can call in UAV drones to give yourself a better sense of where the enemies are currently located if you can get three kills in a row. You can also still call in airstrikes and helicopters. But you can also call in supply drops, send up counter-UAVs that block enemy radar, send in a harrier jet that hovers above the battle and guns down the opposition, or even call in a Predator missile strike, which lets you quickly control a missile as it drops from the sky, hopefully onto a cluster of enemies. At the outer edges of the killstreak lies a bonus that pretty much levels the playing field. It's a tactical nuke that, when deployed, destroys the arena, kills all the players, and ends the game, regardless of score. That might sound like a nuisance that greatly unbalances the game, but it puts a strong highlight onto the risk versus reward system that comes into play with these killstreaks.

 Sure, the world might be close to ending, but there's always time for a swim.
 Sure, the world might be close to ending, but there's always time for a swim.
To get that tactical nuke, you'll need to kill 25 people in a row. Without dying once. By comparison, a UAV is still three kills and a supply drop is just four. While it's certainly attainable by the most dedicated and savage players, it seems unlikely that a nuke will be deployed. First of all, a player would have to sacrifice a potentially more useful but lower quality killstreak to make room for the nuke. Even though you'll be able to unlock all of the killstreaks, you can still only select three at any given time. On top of that... they'd have to go kill 25 players without dying. Chances are, if a player is capable of doing that, that player's team is probably going to win anyway. Overall, the amount of kills required to call in the heavy artillery feels balanced. It also helps that you're able to more easily counter the enemy's air support.

You can shoot down enemy UAVs now. That sounds like a minor thing, but it's a great illustration of how much more important things like rocket launchers are in multiplayer this time around. Keeping your movements a secret is as easy as firing a heat-seeker up at the little unmanned plane as it buzzes across the sky. Perks like Cold-Blooded help even more by making you invisible to both UAVs and other AI-controlled support, like sentry guns or attack helicopters. So while there's a greater variety of things in the sky that want to kill you, the individual soldier on the ground has been empowered, as well, keeping things level. Heck, even if you can't get the drop on most enemies with your rifle, shooting down their air support is still a great thing to do to help out your team.

The system of class creation has been expanded in spots and heavily reworked in others. Perks that got a lot of complaints in COD4, like Martyrdom and Juggernaut, have been heavily reworked. For starters, Martyrdom is now a "deathstreak" bonus. If you die four times in a row without killing anyone, your next spawn will give you one instance of Martyrdom. This makes it a lot more rare, as opposed to COD4, where almost every player dropped a grenade every time they died. Juggernaut is gone completely, but there's a rough equivalent to it in Painkiller, another deathstreak perk that will spawn you with triple health if you die three times in a row... but the health bonus only lasts for ten seconds after spawning. Everything feels changed up just enough to feel totally fresh while still letting you outfit the type of character you want. 
 
Brazil looks awfully hellish at this time of year. 
Brazil looks awfully hellish at this time of year. 
Additionally, each of the main perks has a "Pro" version that unlocks when you complete specific challenges while using that perk. So, for example, the Bling perk lets you put two attachments on your primary weapon. This means you can have a red dot sight and a silencer, or a heartbeat sensor and full metal jacketed ammo. By using Bling, you'll eventually get Bling Pro, which also lets you put two attachments on your secondary weapon. Commando increases the distance of your melee attack. Commando Pro does that while also preventing you from taking falling damage... which is totally awesome, by the way. All the challenges for weapons and perks mean that you always have something to shoot for that's just out of reach. As a result, you're always unlocking something and messing around with your created classes to find just the right balance of tactics and murderousness.

That balance is the true core of Modern Warfare 2's online play. It's an exhilarating mix that forces tension by rewarding you for taking it slowly. Players that run around corners are just begging to get a knife stuck in their impatient faces. Slowing things down a bit lets you take it all in and, hopefully, get the drop on your opponents. It also makes you an easy target for snipers, Predator missiles, and a lot of other nasty stuff. While there have been plenty of tactical shooters out there, and there have been plenty of almost arcade-like shooters, too, Modern Warfare 2 blends the styles perfectly and has a feel all its own.

The downside of all this is that with shooting that feels roughly identical to the previous Modern Warfare, there are a ton of players out there that are already way better than you are at shooting people. The player matching does its best to get you into games with similarly skilled players, but if you're looking for a different challenge that doesn't force you to play alone, there's Special Ops. This is a two-player cooperative mode with 23 missions, many of which reuse environments from the single-player portion of the game. When you've got someone with you--and players can revive one-another if they're shot up during the course of a mission--even the higher difficulty settings feel totally possible. While the main idea of staying alive and gunning down enemies crosses over into just about every mission, there are a lot of different things to do. One early mission has you perched on a rooftop, sniping soldiers as they rush your position. In the second wave, you're given a Predator missile kit, letting you lay down destruction from relative safety. 
 
Other missions ape the style of the sniper missions from COD4 and MW2, letting you crawl through Chernobyl in a ghillie suit or try to hide out in snowy bushes while troops and dogs track you down. One mission has you split up with your associate. One of you remains on the ground while the other keeps him safe from the gunner seat of an AC-130 airplane. Another has you shooting up a suburban neighborhood overrun by enemies from the gunner seat on a helicopter, while your buddy has to navigate treacherous cul-de-sacs on his way to an extraction point on top of what might as well be a TGI Fridays. You can even engage in a snowmobile race. You earn stars as you play, which are used to unlock additional tiers of missions. It's a fantastic addition to the game that extends the life of the campaign areas while also giving players who are still too scared of the competitive multiplayer a way to interact with friends.

They'll fight for freedom, wherever there's trouble. 
They'll fight for freedom, wherever there's trouble. 
There is, of course, a single-player campaign in Modern Warfare 2, as well. It picks up five years after the events of Call of Duty 4 and covers the exploits of a multinational group called Task Force 141. This is the group that includes Soap, the main player character from COD4. The game is set into motion by Vladimir Makarov, a Russian who used to work for the now-dead bad guy from COD4, Imran Zakhaev. When Makarov slaps on his best American accent and shoots up a Russian airport, all hell breaks loose, worldwide. This includes attacks on American targets from the Russians. As Gary "Roach" Sanderson, a soldier working under "Soap" MacTavish, you'll attempt to fight back against the madness that Makarov has set in motion.

Not that you'll play as "Roach" for the entire game. The campaign functions in the traditional format of the Call of Duty series, so you'll be swapping between multiple player characters over the course of the single-player game. This lets the game switch between multiple theaters, showing you the hunt for Makarov going on in one part of the world while occasionally flashing back to Washington DC, where Russians are attacking en masse. In these sequences, you'll fight to secure territory, help evacuate civilians, and so on.

If you remember Infinity Ward's previous game, then you know that Modern Warfare 2 would have to go pretty far overboard to top something like a nuclear blast that kills one of your player characters. Without getting too specific, let's say that the burning American monuments shown in trailers leading up to the game's release are just the beginning. A lot of crazy and kind of messed-up things go down over the course of your mission, to the point where the developers felt the need to include a "Disturbing Content Warning" that pops up at the beginning of the game. This only applies to one early sequence in the game, but the upshot is that you can skip this potentially disturbing sequence, if you like. That's an interesting way to handle something that, taken out of context, will probably look pretty bad. In the context of the game, though, it feels like an absolutely vital part of the story, told from a very interesting direction. In fact, it's this one sequence that sets all of the events of Modern Warfare 2 in motion. The larger issue is that the story feels like it's trying too hard to top the events of the previous game and shock you every 45 minutes or so. Some of the shocks are genuinely amazing, but there are so many different attempts at freaking you out that it starts to lose its impact and get a little tiring by the end of the campaign.

Juggernauts make the Special Ops mode... interesting. 
Juggernauts make the Special Ops mode... interesting. 
It'll probably take most players somewhere around five hours to get through Modern Warfare 2 on its default difficulty setting. In that time, you'll use Predator drones to shoot missiles at ground targets, you'll knock choppers out of the sky, you'll drive a snowmobile, and you'll walk alongside an armored vehicle, just like you did in the War Pig level of COD4, but this time it'll be in a very different setting. Overall, the campaign is a short, high-quality blast of action that's definitely worth seeing. Whether or not you'll go back through and play it again depends on how much of a glutton for punishment you are. Like the Call of Duty games before it, Modern Warfare 2's higher difficulty settings force you to play more and more carefully as you ratchet it up. If you're the type of patient player that loves to duck in and out of cover very quickly, you'll enjoy it. I ended up having a great time on the game's standard setting and got very little pleasure out of the harder options.

Modern Warfare 2 is a sharp-looking game with a real dedication to keeping its frame rate up. Its smooth frame rate is a real asset that makes the action look great, but it's also backed up by some good, solid animation and large areas that fill up with enemies. All hell breaks loose at several spots in the campaign, and the technology behind the action is more than up to the challenge. While it isn't an order of magnitude greater than Call of Duty 4 at first glance, the larger scope of some areas feel like things that might not have been possible before, at least not without sacrificing texture or model quality.

Everything is also supported by a great, cinematic soundtrack, a lot of great gunfire and explosion sounds, and some strong voice work out of its cast. The returning voices make the world feel familiar and help tie it to Call of Duty 4. But work by guys like Lance Henriksen and Keith David also add a lot. The lines are delivered with a certain level of conviction that helps sell the plot, even when it starts to spin out of control. That said, the nearly constant use of the phrase "Oscar Mike," mostly by the American troops, starts to get really distracting. In case you were wondering, it means "On the Move." Apparently the script writers watched a lot of Generation Kill, which certainly contributed to the phrase entering the civilian lexicon.

Since it's building on such a strong framework, it might be hard to go completely nuts over the release of Modern Warfare 2. But if you've played a significant amount of Infinity Ward's last game, the improvements are numerous and they are supremely satisfying. If you've ever been interested in a first-person shooter, buy this game.
Jeff Gerstmann on Google+

147 Comments

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infantpipoc

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Edited By infantpipoc

No shit those writers watched a whole lot of Generation Kill, the opening is basically ripping that show off.

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Oemenia

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Edited By Oemenia

Its sad when a game like this gets 5/5 when it takes steps back compared to previous games...

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burritojohnson

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Edited By burritojohnson

From start to finish I was on the edge of my seat! The multiplayer is broken :(

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SchummiF1

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Edited By SchummiF1

And in a matter of seconds GiantBomb lost all credibility...

Modern Warfare 2 a 5/5?! Were you paid to give it a perfect score!? A 4/5 I would've understood and even that would be stretching it!    

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crackkane

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Edited By crackkane

This game was great one of the funnest single player i have ever played on the other hand the multiplayer is crap every other game you get in lags like your playing dial-up so many bugs in this game all people do is exploit them and what does IW do? Nothing they don't give a shit they got your 60$ that's all they care about its freaking ridiculous what people can pass as video games now a days just makes me sick. Its not like they don't have another choice there's these things called dedicated servers but they'll never uses them unless every one bitches and demands it but that will never happen people just don't care any more there use to shit like this. Oh well another 60$ spent on a kick ass single player and useless multiplayer .    
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redxavier

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Edited By redxavier

I thought oscar mike stood for OM (which meant "on mission") - at least that's what Snake Eyes signed in his blood after the helicopter crashed that messed up his face in the old Larry Hama GI Joe comic.
 
Great review. And yes, you can shoot down UAVs!
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El_Rickhead

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Edited By El_Rickhead

Safe to say this game has ruined my life forever... FUCK!

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Defcon

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Edited By Defcon

Nice review. But I hate the fact that all the reviewers doesn't talk anything the loss of dedicated servers, console and lean for the PC version. It has affect the PC community dramatically and its worth mention...

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Al3xand3r

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Edited By Al3xand3r
@MAN_FLANNEL said:
" @Al3xand3r said:

" I really have to wonder how a generic FPS with a laughable storyline, a repeat of "wow" moments from the prequel with a twist or two, 100% scripted linear levels that reminisce of arcade rail-shooters and last even less than the already short Modern Warfare, and a multiplayer portion that is simply more of what you played 2 years ago with ever so slightly upgraded visuals, yet maps that don't flow nearly as well, deserves five stars... "

Good for you.  Why don't you post "I have an opinion" instead?  It will save you time, effort, and a new keyboard.  "
I'm sorry I hurt your feelings. Oh wait, I'm not.
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MAN_FLANNEL

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Edited By MAN_FLANNEL
@Al3xand3r said:

" I really have to wonder how a generic FPS with a laughable storyline, a repeat of "wow" moments from the prequel with a twist or two, 100% scripted linear levels that reminisce of arcade rail-shooters and last even less than the already short Modern Warfare, and a multiplayer portion that is simply more of what you played 2 years ago with ever so slightly upgraded visuals, yet maps that don't flow nearly as well, deserves five stars... "

Good for you.  Why don't you post "I have an opinion" instead?  It will save you time, effort, and a new keyboard. 
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Al3xand3r

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Edited By Al3xand3r

I really have to wonder how a generic FPS with a laughable storyline, a repeat of "wow" moments from the prequel with a twist or two, 100% scripted linear levels that reminisce of arcade rail-shooters and last even less than the already short Modern Warfare, and a multiplayer portion that is simply more of what you played 2 years ago with ever so slightly upgraded visuals, yet maps that don't flow nearly as well, deserves five stars...

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rta

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Edited By rta

yay! 16 player max and no lean... now THAT'S what i call progress... :-/

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Siris

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Edited By Siris
@hazelnutman: same.. I've played the single player mode a fair amount, and its nothing special...
 
At least Assassin's Creed 2 looks promising!
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TG47

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Edited By TG47

Jeff Gerstmann:  Thanks for saying in your review that MW2's single player story is over-the-top.  Many reviewers don't mention how cartoony it is.  A more realistic plot would be a better fit for the realism of the costumes, settings and weapons.  The game is awesome, but I wish the creators hadn't gone SO overboard...

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Generic77

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Edited By Generic77

To the bombcast staff, the game is called Call of Duty: Modern Warfare 2  
 
Not just Modern Warfare 2.  It says so on the boxart on the advertising on your site.
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kardon16

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Edited By kardon16

Im the kind of guy who likes to read the instruction manual on the way back home, but man modern warfare 2 has one of the lamest manuals ever! no back story, no introduction, not even screen images.

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Treppass

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Edited By Treppass

 http://www.youtube.com/watch?v=mQpcO8x6NNY&feature=player_embedded

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hazelnutman

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Edited By hazelnutman

Egh.
 
No interest in multiplayer + single-sitting single player mode = no interest.
 
Maybe after a price drop, but looking at the first MW, I don't see it coming anytime soon.

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Jazz

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Edited By Jazz

I find it odd that Activision would decide to put a game that bases itself around warfare and shooting people on Armistice day. 

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JCCat30

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Edited By JCCat30

 

 
 

Easily going to be one of my top 5 games of all time.  Game play is super solid and a lot more in depth than the previous Modern Warfare.  The customizing of weapons and kill streaks makes this game a lot more in depth experience which for me is huge.  The only complaint I have been able to find is the lack of support of the party chat in some of the game play types.  I personally don't really enjoy listening to some of the trash talking during game play and when I'm playing with friends it's nicer to be able to chat with them without having the whole room listen in..

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F_14_D_TOMCAT

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Edited By F_14_D_TOMCAT

Is that SEV from KILLZONE 2 ?. 
 
Whats up with IW. it looks like they went & re-created KillZone2's drop-ship scene, 
or maybe Sev is making a cameo appearance in MW2.
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jared2013

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Edited By jared2013

idk what he's talking about with Wasteland, most people just stick to the trenches, not snipe.

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Media_Master

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Edited By Media_Master

Not suprised at all.

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vegetattack

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Edited By vegetattack

I've never understood what the big deal is with FPS's, they all seem kind of redundant to me. I guess the same could be said of any genre though, depending on the perspective. I played some COD4, got online, got killed, killed a few, thought it was kinda boring really. Way too much hype IMO.
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roofy

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Edited By roofy

wow i usually expect better writting from the Giantbomb crew.
The review seemed disjointed and didnt seem to flow quite right
 
sentences like, 
 " The little clicks that let you know that you've hit your target, or the way grenades clink around on the ground, regardless of surface, haven't changed at all, either."  seems like they can be worded more effectively with fewer words.
 
i really question if people read the reviews anymore or just look at the score.
 
gotta say though, the video review hit the spot.

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pablodiablo

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Edited By pablodiablo

@Chavtheworld
 
Nevermind. It was stupid for me to point it out in the first place. And it's been changed now anyways.

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brazzle

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Edited By brazzle

My understanding is that Oscar Mike actually is military phonetic for "On Mission" - which I also learned from Generation Kill, guess its probably  interchangeable.
 
Also apologies if that was brought up already, 120 comments was a few too many to sift through.
 
Solid review though jeff, especially appreciate the wealth of information on the Special Ops mode.

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Alphiehyr

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Edited By Alphiehyr

IMBA, one word only.

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deactivated-5f17af3f88819

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@Sushbag: If you look at at the top it says the review is for the 360 and ps3 versions. So I assume a different PC review will come up and they will talk about the PC multi player there. 
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jared2013

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Edited By jared2013

Dude you can shoot down UAVs

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EdWood

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Edited By EdWood

I can not totally agree with the 5-star rating.  This game is definitely OVER HYPED and over priced as it clocks in at under 5 hours for the single player.  Yeah, yeah there is multiplayer, so we have now accepted $60 for a multiplayer?   I don't know I guess I am at the point where I am tired of being ripped off.  

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VisariLoyalist

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Edited By VisariLoyalist

and I jizz, in, my pants.

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Brunchies

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Edited By Brunchies

Looks good but I'm not that interested in the game right now. Maybe I'll get it for Christmas or before.

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alConn

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Edited By alConn

I wonder if the haters realize that no matter how much they shit on the game it is still going to sell 15 millions copies and be very popular.  You don't like the game, great, that's fine, just stop acting like a superior dick because other people do enjoy it.

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Dr_Feelgood38

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Edited By Dr_Feelgood38
@Sushbag: They sort of covered it in their news stories ( see here if you missed it) so I don't think he felt the need to mention it.
 
I think it was a good review. I was going to get the game later regardless but it's good to know the details beforehand.
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KinjiroSSD

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Edited By KinjiroSSD

Revelation of the century......

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kagekage

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Edited By kagekage
@Sushbag said:
" Jeff, I'm surprised that someone who is held in such high regard as being an independent spirit who is immune to corporate meddling in journalism didn't mention how the PC version's multiplayer has been all but destroyed by Infinity Ward. Unless your assumption is that console shooters are better than online PC shooters, which unfortunately seems to be the case. "
Reviews are meant to be about the reviewer's opinion about the GAME not the issues that go alongside it.
Quit your bitching and moaning. If you have something to say, say it to Infinity Ward.
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Sushbag

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Edited By Sushbag

Jeff, I'm surprised that someone who is held in such high regard as being an independent spirit who is immune to corporate meddling in journalism didn't mention how the PC version's multiplayer has been all but destroyed by Infinity Ward. Unless your assumption is that console shooters are better than online PC shooters, which unfortunately seems to be the case.

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phatcat

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Edited By phatcat

Jeff's review was cool, but didn't apply to me :)
I'm more of a HL2 style SP player ( love story) and a casual MP, who tends to like co-op, and modz (god I love mods)
 
from what I read on the forum, the SP is very short, and the Co-op is static.
I play my shooters on the PC so the +10 buck markup kinna makes this a NO
 
perhaps after xmas.

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Bollard

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Edited By Bollard
@PabloDiablo said:
" grammar nazi time: "the narrative so wild" "
There's nothing wrong with that... Are you confusing the noun and the adjective?
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Blaster

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Edited By Blaster

Now lets get the review for  "Call of Duty - Modern Warfare Reflex" !
 
lol

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Burntlettuce

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Edited By Burntlettuce

Great review, i am really excited for this game. Can't wait to pick it up later this week.

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sanguinarytroop

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Edited By sanguinarytroop

Looks fun but I'll probably wait until it goes on sale.

And as a Grammar Comrade, the plural of cul-de-sac is culs-de-sac (not cul-de-sacs).

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nail1080

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Edited By nail1080
@jmrwacko said:
" Wow, shooting down UAV's, awesome. You could do that in BF2 since 2006. "
ha ha lol at this so true
 
also I think Jeff mentions how COD4 was the first game to make perks a popular game mechanic, eventhough they were in Battlefield games way before Cod. Shows you that hype makes people delusional lol
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velt

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Edited By velt

yeah just lets not talk about how shitty the PC version is for people living outside the US because of the MP, that may very well screw up the review of the PC version. 

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Brendan

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Edited By Brendan
@ChrisTaran said:
"Would love to see a review based solely on the single player experiance.  There is number of people out there who loved the hell out of COD4 exclusively for the single player, never touching the multiplayer. Would be interesting to see how this game would fare being looked at through those eyes.  Not to say the game doesn't deserve 5 stars for those going into this for multiplayer, but as one of those interested only in the single player, I'm having a hard time imagining a 5 hour gaming experience could possibly be worth $60.  "

I rent these games, have a blast, and give them back. 
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Milkman

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Edited By Milkman
@nail1080 said:
" @StarFoxA said:
" @nail1080 said:
" Wow 5 stars for a 5 hour (well actually 4 hour) sp and a multiplayer mode which is an absolute joke compared to any new Battlefield game... talking about getting onboard the hype express for this pseudo game of the year... "
Or the game is being judged based on the quality of the multiplayer and single player, not how long it is. "

I play Cod games for the single player game. COD2 was awesome, COD4 sp was pretty good but too short, so I was hoping this would be COD4 but longer. However it's not, it's even shorter. 
 
So basically there's no way this game deserves 5 stars, especially since the game is already a camp shot and goes a little like this - He who moves first. Dies first. "
Then you go write a review.
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Yummylee

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Edited By Yummylee

I don't doubt it deserves its unending praise i've seen so far for it, but still its just not my type of game so its got a pass from me.
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ChrisTaran

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Edited By ChrisTaran

Would love to see a review based solely on the single player experiance.  There is number of people out there who loved the hell out of COD4 exclusively for the single player, never touching the multiplayer. Would be interesting to see how this game would fare being looked at through those eyes.
 
Not to say the game doesn't deserve 5 stars for those going into this for multiplayer, but as one of those interested only in the single player, I'm having a hard time imagining a 5 hour gaming experience could possibly be worth $60. 

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majnuker

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Edited By majnuker

@Peanut: You essentially just described every FPS known to man, and most adventure games as well. You must not play many games or hate yourself when you do. Congrats.
 
@jmrwacko: the point Jeff was trying to make is that it was a key part of the original COD4 that is now different; UAV used to be great for letting a team know where the enemy was. With the ability to shoot it down, the gameplay is fundamentally changed. BF2 having it earlier is irrelevant. This is about CoD4 vs MW2.
 
@everyone: CoD4 was a multiplayer game; the sp was additional. MW2 is the same way. If you're a campaign fan instead of a multiplayer fan, you shouldn't be playing CoD4 or MW2, because that's where they really shine. Also, as long as teh multiplayer feels the same as before, player count doesn't matter. If it moves quickly and is still fun online, who gives a shit.