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Need for Speed: SHIFT Review

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  • PS3

Need for Speed: Shift does a lot of the things you'd expect a sim-style racing game to do, but it does so in a passionless way that's really off-putting.


The car models in Shift look really nice. 
The car models in Shift look really nice. 
"Shift" is a pretty good name for the latest game in the Need for Speed franchise. After years of floundering around in a post- Most Wanted malaise, Need for Speed: Shift strikes out in an entirely different direction, shifting the game's target audience from the everyman who just wants to nail down the accelerator and hope for the best to something that... actually requires you to use the brakes and attempt to drive the car in a realistic fashion. Instead of of fitting in with games like Burnout or Ridge Racer, Shift is an attempt to move into simulation territory, placing the game a little closer to games like Gran Turismo, Forza Motorsport, or Project Gotham Racing. PGR is probably the most direct point of comparison for Shift, as this latest NFS release attempts to straddle the line between authenticity and accessibility. While it pulls that aspect off fairly well, other parts of Need for Speed: Shift don't stack up. So you're left with a game that feels like it can't make up its mind about what it wants to be, and it doesn't do any one thing especially well.

The first thing you'll do when you turn on Need for Speed: Shift is quickly race a short track. During this, the game gauges your performance and decides which level of difficulty and assistance you'll probably require to enjoy the game. After that race, it'll recommend an AI difficulty setting (easy, medium, or hard) and a handling model (casual, normal, experienced, or pro). From there, you can tweak the settings to your liking. The handling model setting governs the level of automated assistance you'll receive from the game. There are assists for steering and braking, as well as more real-world things like anti-lock brakes, traction control, and stability control. You can also decide if you want damage to impact your car's performance and, of course, you can switch to manual transmission. With everything turned on and set as casually as it gets, the game practically plays itself. The auto-brake slows you down for corners in a pretty conservative way, and all you really need to do is point the nose of your car at the game's dynamic driving line to stay on course. With everything turned off, obviously, the game gets more serious, but even when it's set as seriously as it can get, NFS doesn't quite feel like it matches up too favorably with the heavyweights of the console racing simulation world.

The cockpits look great, but the bumper cam gives you a better view of the action. 
The cockpits look great, but the bumper cam gives you a better view of the action. 
A big part of that is due to the way the game's rewards are structured. Early on, the game makes a big deal about your driving style and presents it as precision versus aggression. On the track, this means that certain things you do will earn you precision points, while others earn aggression. Both of these end up fueling your driving level, which gives you additional cash and other bonuses as you level up. But the differences are minor. If you bump a guy while you're passing him, you get points for a "dirty overtake." If you don't bump him, you get points for a "clean overtake." The real issue is that even if you stomp around the track with no regard for your opponents and pass with as much brute force as possible, it becomes incredibly difficult to earn aggression points once you're at the front of the pack. But precision points are easier to stack, since you get those for things like sticking to the driving line and taking corners skillfully. Even in races where I spun out most of the competition on my way to the front of the pack, I'd usually end up with two or three times as many precision points by the end of a race. Plus, by rewarding players for colliding with other cars, the game doesn't really encourage you to drive with much skill.

There are also a few cases where the physics just feel off. Take, for example, my fully upgraded Nissan GT-R. For the last segment of the game, you'll be able to race in cars like this one, and with the way I can drive it, it feels like I've smuggled a very fast forklift onto the track. Whenever I rear end another vehicle in the upgraded GT-R, it pops up into the air, letting me drive right underneath it. Obviously, this has a more negative impact when damage is enabled, but it's completely ridiculous and makes the last tier of races easier than they probably should be.

The game is structured into tiers that are filled with different events, like standard races, lap time challenges, drift events, and so on. Each event lets you earn stars based on your performance, and you need more stars to unlock the higher tiers. Each of the four tiers has its own set of cars, though you can buy upgrades to keep lower-tiered cars competitive in the later races. Once you've earned 280 stars, you can take on the final set of races, the NFS Live World Tour. There isn't much to tie the different races together. Unlike previous NFS games, there's no storyline here to keep things moving, and the closest thing you get to a "character" is the British guy who comes over an in-car radio to tell you that a race is about to start before half-heartedly shouting "have fun" as you drive off. The constant reminders to have fun just made me realize that, no, I wasn't really having much fun as I moved from one race track to the next.

You'll unlock more vinyls and paint options as you level up. 
You'll unlock more vinyls and paint options as you level up. 
So what's missing from Need for Speed: Shift that holds it back? That's a tougher question to answer. On paper, it sounds fine. The game has plenty of cars and tracks. The graphics are solid, with great-looking car models. It has a cool online driver duel mode that lets you work your way up a ladder to earn online racing championships. The car upgrades, though not named with actual part manufacturers, come in stages to let you keep working on a low-level car, if thats your desire. Or you can save up for a supercar. You can tune the cars with either an easy set of sliders or an advanced mode that lets you get in and adjust wing angles and so on. It even has a decent cockpit view, if you're into that sort of thing. But Shift is lacking in that it doesn't really inspire any reverence for the subject matter. The cars don't feel real, and the racing doesn't feel serious. The fetishization of cars and road racing that powers other console racing simulators doesn't exist in Shift's world. The game is perfectly competent, but a lot of it feels hollow.

Looking at it from the other side doesn't paint a prettier picture. If you don't like simulator-styled racing games, and you happened to enjoy the last few Need for Speed games, there's no slider in Shift that makes it feel like those games. At best, you can make it an easy game, but gliding through all of the races without challenging yourself doesn't make the game any more enjoyable. The game feels like it's stuck between two worlds, and it doesn't execute well enough on either side to fully satisfy any type of racing fan. That said, if you're a fan of racing sims and you're looking for something to tide you over until the next big thing comes along, Shift certainly isn't a bad game. But you'd probably be better off with some older, more serious racing sims.
Jeff Gerstmann on Google+

88 Comments

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deactivated-5a1a3d3c6820c

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I wish people would stop calling this a sim racer... it's as much a sim as GRID is.

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DerekDanahy

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Edited By DerekDanahy

That's a shame, I've been hoping to get back into racing games.  The wait continues!
 
P.S.  Good review Jeff.

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VisariLoyalist

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Edited By VisariLoyalist

not at all surprising another quality upgrade fail

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Rowr

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Edited By Rowr

what the hell were they thinking.

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pause422

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Edited By pause422
@Khann said:
" I wish people would stop calling this a sim racer... it's as much a sim as GRID is. "
Thats funny because the devs themselves have called it a sim from the start, and told everyone thats what it was before they ever even saw it. So I guess you are saying they are all incorrect.
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killdave

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Edited By killdave

Give me the gameplay and presentation of NFS Most Wanted and the graphics of Shift and you sir, have a SALE !

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Valru

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Edited By Valru

the score fits the game
game also runs like shit on pc...
not a sim like devs were touting...
interiors are not great...
looks bland and washed out...
not as fun as forza2 or GT or on the arcade side GRID or PGR4

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handlas

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Edited By handlas
@Rowr: 
 
Saving a franchise from getting shittier and shittier?  From what I heard they split the NFS franchise amongst several devs.  This happens to be the first NFS to come out since then.  I assume there will be other, different ones.  As far as I'm concerned, this NFS is definitely a step in the right direction.  Back to the ways NFS use to be from what I remember.  None of this horrible cutscene police chasing shit for 12 year olds.
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deactivated-589b97df1f8d4

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Yeah, I was never really into racing games. I  could care less about the 3 star rating:p
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bonbolapti

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Edited By bonbolapti

There's not enough reviews by people that don't play racing games.
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DanielJW

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Edited By DanielJW
@FrankCanada97 said:
" Drew should've reviewed this, no offense to Jeff, but NFS Shift is a niche game. Only, people who understands motorsports and serious racing would take a look at this game in the first place. "
I kind of disagree. I am by no means a fan of racing games, but I was in to a lot of the older Need of Speed's and the occasional Midnight Club game. I found it helpful to know that this game is moving towards sim territory, and that's definitely not what I want.
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Media_Master

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Edited By Media_Master

Best Need for Speed game in years

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spilledmilkfactory

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the 3/5 is more in line with what i was expecting from this than ign's 9/10.

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mark2000

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Edited By mark2000
@pause422 said:
" @Khann said:
" I wish people would stop calling this a sim racer... it's as much a sim as GRID is. "
Thats funny because the devs themselves have called it a sim from the start, and told everyone thats what it was before they ever even saw it. So I guess you are saying they are all incorrect. "
Calling this game a sim has as much weight as calling GRAW and R6:Vegas "tactical" shooters.
 
 So yeah. The majority choice isn't always the entirely correct choice.
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agentboolen

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Edited By agentboolen

Been playing it on the PSP for about an hour and had a lot of fun with it.  I know its probably a different experience on a Xbox 360 but for the PSP it seems pretty solid and fun.  And this is coming from someone that thought the NFS series had gone down hill hard.

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agentboolen

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Edited By agentboolen
@Kinarion said:
" Neither review really answered my  main question: is there any reason I should buy this instead of Forza 2 for a quarter the price? "
Its less sim styled.  Forza is a game that you actually need skill to play, this game plays a little more arcadey but at the same time feels slightly sim, its kind of in the middle like the PGR series was. If you want totally sim go with Forza, if not this is something to concider....  I'm also sure a demo will eventually come out.
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alexl86

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Edited By alexl86

I had a feeling the game would get a score like this. To be honest, it didn't really look like it was in the same league as Forza anyway.
 
As for good NFS games, they do exist. NFS probably has the best arcade style racing game pedigree in the industry, or at least on par with something like Burnout.

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joshs

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Edited By joshs
@Kinarion: Been a long time since I played Forza 2 but I'd imagine the graphics aren't as nice as they seemed back as launch :P
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Edited By joshs
@Valru said:
" the score fits the gamegame also runs like shit on pc...  "
What? I have it for PC and it runs at a solid 60 with everything maxed..
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ThrustMuscle

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Edited By ThrustMuscle

I think you have to have that itch to drive a car fast and you have to want to get that racing experiance to enjoy this game to its fullest. Check this review out
http://www.youtube.com/watch?v=BiAJpUiCHnk

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selbie

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Edited By selbie

I had a feeling this would happen. NFS has always been an arcade racer at heart. Not to say it's less real than Mario Kart, but it has always been about luxurious cars and pure speed. This game then sounds like it's trying too hard to be two things at once. Let the sim fans have their GTRs and Forzas and keep NFS as the fun racer it used to be.

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chan05

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Edited By chan05

They´re exactly right. It lacks this "fetishization of cars" i love from forza. It kind of looks like a sim from the outside...but as you get deeper to me it mostly is the same old need for speed. but they have to start somewhere so we shouldnt be too hard on this

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Edited By WinterSnowblind

I like that EA have taken the series back to its original style, instead of the Fast & Furious "car pimping" or whatever you want to call it from the past few games.  But I imagine a lot of the fans will be put off by that, and the old school fans are going to ignore it because of the past few games.  So I'm not so sure who they're trying to appeal to with this.
 
Dirt 2 was just released, and Forza 3 and GT5 are on the horizon.  This doesn't really fit in anywhere..

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Edited By CaLe

I honestly don't like the feeling of the cars in this game. I feel like I'm fighting with them more than anything else. I can handle Forza and GT fine but this is just different. Bad handling does not = sim. Game looks great though and the in cock-pit view is better than any other racer.
 
Also, drift mode should of been dropped. It's rubbish.

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twenty0ne

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Edited By twenty0ne

I definitely don't agree.

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Edited By mikmanner

I'd like to know how Jeff was playing it, Pro or Experianced? And 3rd or 1st person camera, I'm suprised he said that the cars don't feel real because for me GT5 or Forza 2 the cars feel very slow and unrealistic, and as a fan of GTR and rFactor, Shift is closer in feel to those games than in GT5.

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Edited By DukeTogo

It sounds like a good start on the way to make the series respectable again.  Maybe the next game will take a few more steps in the direction they want this series to go.  
 
With GT5 still a year away most likely, it's the only game like it on the PS3.  I'm guessing though that Forza will still be the 360 owners' game of choice, given the differences between the two and what ca nbe expected in Forza 3.
 
My question about Shift is in regards to visual car customization.  We know that Forza has been the standard for some time in that field, but I've not seen much of anything in regards to it in Shift.  I enjoy making custom cars in these games, so that is a big part of my purchase decision.

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handlas

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Edited By handlas
@mikmanner: 
 
That's what I wonder.  I wonder what view he played it.  During the Quick Look, tho I don't recall it being Jeff, they played it in 3rd person.  Pretty much taking out the best element of this game which is the first person experience.  Wonder why no racing game has forced you to play cockpit view and nothing else.  Like in an FPS, you don't get an option to play 3rd person.  But whatever, fans would probably whine if there were no 3rd person car view.
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GamerbyDesign

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Edited By GamerbyDesign


I think this is the only honest review of this game so far.    

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Edited By petrolgzr

Couldn't disagree more with the review, the racing on tap here is amazing, will definitely be playing until Forza 3!

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hegartyhead

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Edited By hegartyhead

I'm listening to the podcast Jeff, and I love all the NFS games, but I also like all racing games!
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ManlyBeast

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Edited By ManlyBeast

So sick of need for speed.

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ThrustMuscle

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Edited By ThrustMuscle

Shift if a fucking sick game. Period

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bnt666er

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Edited By bnt666er

wowww..I like this video from prague fans of NFS shift: 
 
 

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Edited By justbrett

 I’ve been playing NFS for over 10 years, and I think this is the best edition yet…the cockpit cam is great, and the physics are amazing. This is my first NFS on a next-gen system, and I’m blown away by the realism.  Overall I'd say the perfect mix between arcade-style fun, and sim-style realism.
 
Also nice to see a good soundtrack, I was thrilled that they used Rootbeer’s “Under Control” – that’s definitely an awesome under-the-radar jam. Video can be found at : http://displacedbrett.wordpress.com/2009/09/20/nhl-2k10-and-need-for-speed-shift-debut-with-rockin-soundtracks/

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Edited By LosDub

funny EA is starting a list of all the bugs(Cars Bouncing, Visual stuff, etc.) being found in this game. 
 
how can physics in this game be amazing? when you can run right up the back of the car infront of ya and launch him up off the track?  
 
this game is over hyped not worth the $60, online is harsh when drivers are rewarded for driving badly. 
 
also i do think Jeff does like racing games, im sure ive heard he likes Forza series 
 
plus if there was a Demo befor this game was released it would have hurt their sales. i bet there is more used Shift then DiRT2 in most gamestops right now
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Supermarius

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Edited By Supermarius

so is a lotus party like a japanese lemon party?

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Edited By huntad

I HIGHLY recommend this game to anyone who slightly enjots NFS games and is a bigger fan of sim games. It keeps some of the NFS style and presentation, but offers mainly a sim racer experience. Check it out!