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Giant Bomb Review

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Red Faction: Armageddon Review

3
  • X360
  • PS3

A few physics-based weapons and destructible environments can't elevate this strictly average third-person shooter.

Darius Mason: Short on character development, and hair.
Darius Mason: Short on character development, and hair.

Red Faction: Armageddon marginalizes, or outright ignores, some of the best qualities of its predecessor, the gleefully destructive Marsbox Red Faction: Guerilla. In place of that game's open world and its boundless opportunities for completely wrecking everything in sight, Armageddon constrains your freedom to an unflinchingly linear corridor crawl. The destructible environments are still here, but they're largely reduced to window dressing, except when they're actively getting in the way of your progress. There's a handful of neat weapons and vehicle sequences over the course of the campaign, but they aren't enough to redeem Armageddon's functional but bland and often repetitive third-person shooting.

The game casts you as scrappy, bald gun-for-hire Darius Mason, a descendant of Guerilla's revolutionary hero Alec Mason. But instead of an evil interplanetary corporation, you're up against...giant space bugs. Mason unwittingly releases a Mars-wide infestation of creepy crawlies at the behest of some crazy cultists, then spends the rest of the game fighting endless numbers of the bugs (and the occasional cultist) to squelch the outbreak and restore some semblance of order to Mars. There are a few attempts to connect this game up to the existing Red Faction back story--with the appearance of the last game's amazing sledgehammer, and references to the EDF and the deranged scientist Capek, for example--but otherwise, this game could be shoehorned into any franchise that accommodates the act of shooting at monsters with futuristic weaponry.

Repairing destroyed stuff is kind of fun... the first few times.
Repairing destroyed stuff is kind of fun... the first few times.

An early-game environmental disaster drives the human populace underground, so you'll spend the majority of the game fighting the same monsters ad nauseam in seemingly endless subterranean cave systems and industrial complexes. The shooting itself feels fine; it's just that two or three hours of doing it over and over reveals how unthreatening and rote the enemies' behavior is, removing any sense of danger or tension as you move into new combat scenarios. The handful of enemy types generally either cling to walls and shoot at you, or charge straight at you on the ground, and some careful observation will reveal them basically doing the exact things over and over, to the point that the wall-hangers will actually jump between the same points on the walls repeatedly. The hours and hours of combat are broken up by a few superficial and highly destructive vehicle sequences that are fun for a few minutes but really don't give you much more than a brief arcade thrill.

It's too bad the enemies aren't a stiffer and more dynamic challenge, because a few of the game's weapons are pretty good. The clear standout is the magnet gun, which lets you attach one node to an enemy or breakable surface, then a second node anywhere else, causing whatever the first node is stuck on to rocket toward the second node and go splat. The singularity launcher is also satisfying, as it creates a little gravity well that causes everything--enemies and scenery alike--to swirl around in the air for a few seconds before it explodes and does huge damage.

Both of these weapons, and more mundane destructive implements like a rocket launcher, can also be used to take apart structures the game designates as breakable. Tearing down buildings with abandon can be a lot of fun--that was inarguably the cornerstone of Guerrilla, in fact--but outside the rare objective to take down an infested building, Armageddon doesn't give you a lot of reasons, or even opportunities, to meaningfully destroy things. There are plenty of cases where you and some of the burlier enemies will actually end up destroying sets of stairs and walkways that you need to traverse to get to the next objective, and while the game arms you with a handheld device that can restore destroyed surfaces to their original state, it gets to be a chore rebuilding the level around you repeatedly just so you can move on. That repair device trips a glowing visual effect that looks neat the first few times you use it, but ultimately this mechanic doesn't add much to the campaign.

You will kill so, so many of these guys.
You will kill so, so many of these guys.

Armageddon lacks any sort of competitive multiplayer, but it's got Infestation, a wave-based survival mode for four players that's reasonably entertaining if you haven't burned out on the combat in the campaign yet. The nicest thing about Infestation is that the currency you earn there--and you earn it a lot faster than in the story--can be carried back over to your character for campaign play. So there's a good incentive to take a break from the single-player and boost your upgrades before you resume fighting for the salvation of Mars. But since the look and feel of the combat, enemies, and maps in Infestation are identical to that of the campaign, I had no desire to keep playing the multiplayer once I'd finished the story. There's also a timed Ruin mode for players who buy the game new. This one lets you destroy small maps under a time limit for maximum score, but the score requirements here are so stringent that it's not much fun to actually try to unlock each subsequent map (though there is a free mode that lets you truly run amok).

There's nothing wrong with a good linear third-person shooter, but Red Faction: Armageddon is merely a passable one. Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.

Brad Shoemaker on Google+

120 Comments

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deactivated-5a1d45de5ef23

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aw shugs, i thought this game would get a much better review, other than Just OK....

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Marz

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Edited By Marz

Sounds dissapointing.  Are they still doing the TV show?

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wickedsc3

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Edited By wickedsc3

hmmm..... I might have to pick this up.

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winsord

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Edited By winsord

A bit of a shame, but the moment I heard they were making Red Faction into a linear shooter, I had a bad feeling.

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jkuc316

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Edited By jkuc316

I guess I'll skip buying this.

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Commisar123

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Edited By Commisar123

Seems really wierd for them to go in this direction after the Guerilla was so well recieved

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EuanDewar

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Edited By EuanDewar

Yeah this seemed like kind of a bad idea from the start. Ah well, at least they seem to be going in the right direction with Saints Row 3.

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Zamir

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Edited By Zamir
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canadiantoastzombie

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I really like the games box art.

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kollay

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Edited By kollay

Well, looks like the money is going to inFamous 2 next week.

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MethodMan008

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Edited By MethodMan008

Sounds average..

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Mr_Spinnington

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Edited By Mr_Spinnington

i eagerly await the 5-star inFamous 2 review

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samfo

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Edited By samfo

nice review!

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Afroman269

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Edited By Afroman269

That sucks, I want to know why Volition decided to pull back a lot on the scope of Red Faction after Guerilla. That game is pretty solid. 

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FreakAche

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Edited By FreakAche

Well that's surprising.

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delta_ass

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Edited By delta_ass

That's a shame. Maybe this'll serve to encourage Volition to go and make FreeSpace 3.

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natetodamax

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Edited By natetodamax

This seems like a big step back from Guerilla. I can't figure out why they took this route.

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Cyrisaurus

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Edited By Cyrisaurus

On June 7th... when Red Faction: Armageddon is released... Buy inFamous 2 instead....

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sin13

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Edited By sin13
@natetodamax said:
This seems like a big step back from Guerilla. I can't figure out why they took this route.
I worked on this for 2 years and I'm still trying to figure out why we went from open world to a linear game. I think it was a knee jerk reaction to the story complaints that were leveled against RFG.
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LegalBagel

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Edited By LegalBagel

Pretty much what I predicted from the initial QLEX and description of the single player.  No idea why they decided to do this with one of the best open world sandbox games of the last few years and one of the most fun game mechanics accompanying it. 
 
Did they really sit down and go "screw this open world destruction stuff, people want a third person game where they walk in a straight line and shoot space bugs"?  Just boggles my mind. 
 
Next you'll tell me Just Cause 3 is going to be a third person modern military shooter with some mild grappling hook action.

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Rowr

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Edited By Rowr

SAD FACE 
 
In movie terms, sounds like a sequel to a Cult B grade hit.

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niamahai

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Edited By niamahai

i think we've reached the point this gen where every game seems so... generic.  
 
i think they needed next-gen tech to improve the open-worldness (bigger environment/building/explosion)
 
but they did improve the shootin! that's kinda good right?

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zombie2011

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Edited By zombie2011

The quicklook looked boring as hell.

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theodacourt

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Edited By theodacourt

Never before has a Rocket Launcher borne the title 'mundane.'

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M_33

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Edited By M_33

Well this certainly hurt the chances of me buying this... I'll just stick with Guerrilla.  

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bacongames

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Edited By bacongames
@Brad said:
There's nothing wrong with a good linear third-person shooter, but Red Faction: Armageddon is merely a passable one. Its mechanics are sound but its design uninspired, failing to do any one thing better than the standout entries in the genre. And the few unique tricks it does have, its predecessor did better. After Guerrilla made such a resounding impact, it's a shame that the best you can say about this latest Red Faction is that it's just OK.
I feel like this is one of the best written paragraphs I've seen on GB about a game's quality in a long time.  Thank you sir for answering what I thought would be a burning question (as is often the case with mixed review type games).  What I like most is that it accurately sums up what I would think about this game intelligently informing my purchasing decision.  Thanks Brad!  (Swung and missed with Mafia II's 3-star review but I think you nailed this one for me).
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wrecks

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Edited By wrecks

Why? That is the question I continually ask about every decision Volition made in the design of this game.  I am renting it and will probably finish it because I kinda just have to play everything Red Faction, but I am not happy about it.

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Agent47

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Edited By Agent47
@Mr_Spinnington: If it's Brad yeah.
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TheHBK

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Edited By TheHBK

Yup, you could tell.  The Guerrilla demo got me hooked.  You could bring down whole buildings.  Here, the demo has you fight space bugs.  I trudged along thinking I would get outside to blow up entire cities, nope.

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bwooduhs

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Edited By bwooduhs

I think its pretty telling that even though i loved Guerilla i couldn't care less about this game.

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Luck3ySe7en

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Edited By Luck3ySe7en
@canadiantoastzombie said:
I really like the games box art.
Holy crap, i was about to say the same thing! Don't see many box arts with those colors. 
 
I kind of wish they expanded on the little side missions you had to do in Guerrilla. My favorite parts were the ones that involved almost puzzle-like ways of taking down buildings using specified weapons or objects. 
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deactivated-5f90eabee6bba

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This shows a lack of understanding on the developer's part. You need to think "What makes this previous game fun?" and then iterate on that.

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MEATBALL

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Edited By MEATBALL

Being just okay isn't so bad, but then the general feeling is that it isn't as good as its predecessor and I felt that was merely okay (if that) so it's looking like a pass. I might pick it up when it goes super cheap at some point. The review was a good read, as always.

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foggel

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Edited By foggel

I wonder if they honestly thought that making this a linear shooter was the right thing to do.

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mikemcn

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Edited By mikemcn
@Deathpooky said:
Pretty much what I predicted from the initial QLEX and description of the single player.  No idea why they decided to do this with one of the best open world sandbox games of the last few years and one of the most fun game mechanics accompanying it.  Did they really sit down and go "screw this open world destruction stuff, people want a third person game where they walk in a straight line and shoot space bugs"?  Just boggles my mind.  Next you'll tell me Just Cause 3 is going to be a third person modern military shooter with some mild grappling hook action.
Oh god, if they get rid of the crazy sandbox world of Just Cause 2... I'll be pissed. 
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KamikazeCaterpillar

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This year has been mind-boggling to me. Games I expected to be amazing (like this one and Brink) have wound up mediocre and games I knew nothing about (L.A. Noire and Bulletstorm) have turned out amazing. Hopefully inFamous 2 doesn't fall into the first category.

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MildMolasses

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Edited By MildMolasses
@Winsord said:
A bit of a shame, but the moment I heard they were making Red Faction into a linear shooter, I had a bad feeling.

But that's what the first 2 were. Guerilla is the outlier in the series.  
 
Volition's strength really seems to be in making open worlds with lots of fun/stupid shit to do. There is nothing remarkable about their campaigns (although SR2 did have some surprisingly brutal moments in it's story missions). I wonder why they decided to reign it in for this game
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Fragonard

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Edited By Fragonard

Oh good, I'm glad I don't have to care about this game.

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cornbredx

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Edited By cornbredx

Mediocre Red Faction game. Shocking.
 
I think I'll pass. I prefer to remember Red Faction for how much I liked the first one (which I still play to this day on occasion).
 
I will admit, though, I still feel burned by the non working waste of money steam version of Guerilla THAT WILL NEVER BE FIXED AND IS STILL A BUYABLE PRODUCT EVEN THOUGH THOUSANDS OF PEOPLE CANT GET IT TO WORK BECAUSE IT FREEZES YOUR CHARACTER IN PLACE AT THE BEGINNING OF THE GAME AND THERE IS NO WAY AROUND THIS.
 
sorry, got a bit whiney there. Just had to get that off my chest. 
Red Faction had so much potential and each new itteration is always full of possibilities but lacking in substance. Real shame.

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bullishsquinty

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Edited By bullishsquinty

This makes me sad.  I picked up Guerrilla on a Steam sale a few years ago and had so much fun with it I was ready to pay full price for this one.  Now I'm not even sure I'll pick it up on sale. 
 
Guess I'll just load up Guerrilla again and unleash some destructive mayhem.

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Genjai

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Edited By Genjai

This is so disappointing! I loved the demo and thought about buying it, but this... this changes things.

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Binaryfart

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Edited By Binaryfart

Bugger. Guerilla was one of my all time favs, so I was really looking forward to more of the same.... :( 
 
To be fair I guess, Guerilla was really the departure from the series - Armageddon seems to be more inline with the earlier Red Faction games (mostly underground, fighting in caves, etc), so I guess you could say that Armageddon is simply returning to the Red Faction formula!
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Seedofpower

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Edited By Seedofpower

I hope they make back their money on this one.

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DG991

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Edited By DG991

Same could be said about guerrilla..... like everything in this review. 

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Th3_James

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Edited By Th3_James

I bought this months ago, and even though guerilla was quite bleh in the single player department, I played the shit out of it and loved every minute of destruction.

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TadThuggish

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Edited By TadThuggish

I get the impression that Giant Bomb, including Whiskey in general, loves to write honest, passionate reviews for products...and then give them one more star than the words intended.  (See: Kinect Sports, Motorstorm Apocalypse, Homefront, etc.)
 
That doesn't mean I don't love this site or its personalities but that seems like an odd problem to have.  3/5 is still in the middle: still good, still fine, still acceptable.  How do you justify a "good" score if the last paragraph is all about shitting over a game?  I don't care if the mechanics work to their intended functions.  I'm reading this because I want to know if Brad Shoemaker liked it.

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GioVANNI

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Edited By GioVANNI
@DG991 said:
Same could be said about guerrilla..... like everything in this review. 
But he directly contrasted them, and explained why Guerrilla was better
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abara

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Edited By abara

This is about what I expected after playing the demo. I loved Guerrilla, warts and all, and while it did get tedious after a while, the formula worked and the promise of such large-scale destruction made it addictive. After seeing Armageddon in action, I felt like the magnet gun was a cool idea, but otherwise it was just funneling the freedom and scale of Guerrilla into a place where its strengths were minimized and whatever they added wasn't very remarkable. It's a shame. It'll probably go in my "buy used in 18 months when its $20" category.

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AndrewB

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Edited By AndrewB

At least they realized that they couldn't just put out another open world version of Red Faction... because with no diversity in environments, it's kinda hard to imagine it could be different enough from the one they already made to warrant the development.

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Edited By Gish

A bit of a disappointment.  I was pretty pumped for this game after beating Guerilla and Red Faction 1 last fall.  I even had Armageddon pre-ordered but after the so-so reviews and the barrage of other games coming out I will wait for a Steam or Amazon sale.
 
I'm still glad they're keeping the series alive though.  Hopefully, in the next game they can add in more diversity and openness.