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Giant Bomb Review

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Singularity Review

4
  • X360
  • PS3

Singularity creates an interesting world and uses its time-bending abilities to craft a fun story that's worth seeing through to the end.


 You'll go back and forth between timelines as you attempt to complete your mission.
 You'll go back and forth between timelines as you attempt to complete your mission.
Singularity has a good atmosphere to it that makes it easy to look past a simple set of abilities that make most of the first-person shooter's puzzle-solving a little too easy to solve. But it's got pretty good shooting and a decent multiplayer mode, too, making for a solid package that's a great fit for fans of story-driven shooters.

The game casts you as Captain Nate Renko, and at the opening of the game you're heading out to investigate a Russian island called Katorga-12. The research island, as it turns out, is the home of a substance known as Element 99. The mystical element, discovered by Russian scientists in the 1950s, has time-warping properties, and as the result of Russian experiments gone horribly awry, time is sort of ripping at the seams all over the island. So you'll change history, then change it again, and then maybe change it a few more times over the course of the game. The game does a great job of showing how your minor actions fan out to cause global changes to the power structure of the modern world, and the game has a terrific atmosphere to it that made me want to explore every little hallway in search of audio logs and other little things to help fill in the story. Some of the audio logs are better than others, but overall there's enough good story stuff to keep you focused on progressing through the game. The story works because the game's good at feeding you a lot of misdirection. Since you're making changes to the timeline, it's hard to tell who to trust at any given moment.

As you work your way across the island, you'll do a lot of shooting. Most of your targets will be Russian soldiers, but there are plenty of messed-up time creatures to dispatch along the way. The game gives you some decent standard weapons to use, like an assault rifle, pistol, shotgun, or minigun. But then you've got the sniper rifle, which has a slow-motion feature that makes taking down distant enemies a breeze. Then there's a grenade launcher, which has an alternate mode that fires out a glowing ball that you can control, allowing you to roll grenades right up to enemies before taking them out. Or the spikeshot, which is a railgun of sorts that fires charged-up slugs that explode shortly after impact. Though you can swap most of these weapons around at will by visiting a weapon station, you also encounter a couple of weapons that are limited-use guns that aren't stored. The coolest of these is the seeker, which is a rifle that fires single shots. The catch is that time slows down when you fire these shots and the game gives you a bullet's eye view of the action, letting you steer your shots into your targets. It's pretty cool.

You can freeze enemies inside deadlock bubbles to make them easy targets. 
You can freeze enemies inside deadlock bubbles to make them easy targets. 
But guns are only one part of your arsenal. After playing through a prologue-sized chunk of Singularity, you find the Time Manipulation Device, or TMD. This is a glove-like piece of equipment that you'll use to do just about anything that doesn't involve shooting. Its primary function is to phase things back and forth between 2010 and the 1950s, when Katorga-12 went to hell in the first place. So if you find a busted staircase, you can tap your TMD button to set it back to its pristine 1950s state. Broken chalkboards can be reformed and read, mutant plants can be shrunk back down to a manageable size, and old ammo crates can be restored and used. Most of the "puzzles" involve aging or restoring various parts of the environment. You can also age enemies, which has different effects on different enemies. Regular troops get turned into dust, but a late-game upgrade lets you turn them into "reverts," which are blind, acid-puking enemies that lash out at anyone they can hear nearby. Aging a revert makes it freak out and eventually explode. Enemies that phase between time periods can be sucked back into your time with a quick jolt from the TMD, opening them up to enemy fire. It's versatile enough to be a useful part of your arsenal, but not so much that you'll use it instead of your guns. Well, most of the time, anyway.

While the campaign is the main reason to check out Singularity, the multiplayer's pretty decent. The extermination mode pits a team of human players against a team of creepy time monsters in an objective-based match. Playing as the enemy is pretty interesting, and the whole thing is class-based. So you can play as a healer, use teleport abilities, and so on. You can even play as a Phase Tick, which is a little crawling enemy that might as well be the Ticker from Gears of War. When playing as the Phase Tick, you can possess human soldiers, giving you the ability to kill the human team with their own weapons. It's a bit monotonous, and it only has two modes, but the multiplayer's still OK.

So yeah, what passes for puzzles in the world of Singularity could have been done better, and little things like the way you have to stand near audio logs in order to hear them (which slows down the pace of the game a bit) are sort of annoying. But the action is solid and the story is interesting enough to make Singularity worth checking out.
Jeff Gerstmann on Google+