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Giant Bomb Review

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Sleeping Dogs Review

4
  • X360
  • PC

It's derivative as hell, but Sleeping Dogs' borrowed ideas are of a high enough quality to form an entertaining open-world experience.

Sleeping Dogs, by all accounts, never should have made it to store shelves. It once existed under the banner of Activision, as a reboot of the publisher's True Crime series of Grand Theft Auto knock-offs. And then it was canceled. Activision coldly stated that those in charge did not "believe that it would have ranked as a top title in the competitive open world genre." In this regard, Activision was perhaps not incorrect in its assessment of the title's potential. The finished game--which only made it to release thanks to a last-minute rescue from Square Enix--won't be remembered as one of the world's great open-world crime games. But it will be thought of as a good, solid one that did enough right to be mostly fun from start to finish. And I don't think there's anything wrong with that.

Wei Shen's come home to bust a few triad heads.
Wei Shen's come home to bust a few triad heads.

What is wrong with Sleeping Dogs is mostly just the stuff inherent to open-world crime games. That makes sense, since Sleeping Dogs is largely a patchwork of ideas taken from other, more memorable such games. Car thievery, sometimes awkward gunplay, a plot rife with cliche and ludonarrative dissonance, a visual engine that often sacrifices detail in favor of size, and so on and so forth. However, those issues don't add up to a sum large enough to overshadow Sleeping Dogs' strengths, which are several.

While it won't win any awards for originality, Sleeping Dogs' undercover cop tale is nonetheless one worth seeing through from start to finish. As Wei Shen, a Hong Kong-born, American-raised cop with some serious family issues, you find yourself tasked with infiltrating the notorious Sun On Yee sect of the Chinese triads. Shen, as voiced by Will Yun Lee, is either a man pushed to the edge of reason as he sinks deeper and deeper into a criminal world he can't control, or a total sociopath, depending on how you play the game.

That isn't to say there's any player choice to speak of in Sleeping Dogs. And, in fact, some of that sociopathy bleeds into the main narrative as well. Presumably, Wei starts out as a guy just trying to do his job, working his way into the ranks of the triad by doing typical grunt foot soldier work (collecting protection money, beating up thugs, making veiled threats to innocent people), but after a few hours of story, you're already up to gunning down scads and scads of rival gangsters, running multiple triad businesses, and basically causing more property damage than a year's worth of monsoons.

The juxtaposition between Wei's job of serving the public trust and Wei's action of shooting, punching, and running over hundreds of people never quite balances out. It's easier to swallow when you're playing as a gangster or other morally flexible type, but Wei's status as a Hong Kong police officer makes it kind of hard to process the visual of him shooting out the tires of a cop car and watching it explode into a ball of fiery death.

Hand-to-hand combat is typically terrible in open world games. Sleeping Dogs does it right.
Hand-to-hand combat is typically terrible in open world games. Sleeping Dogs does it right.

Fortunately, the plot has just enough intrigue to hold your attention throughout. There are some genuinely surprising (and brutal) twists and turns throughout the campaign, and the voice talent is top notch. Lee is joined by a host of major actors, including Tom Wilkinson, Edison Chen, Lucy Liu, Kelly Hu, James Hong, Yunjun Kim, and Emma Stone. Occasional dead line readings aside, most of the actors get into the roles with suitable enthusiasm to keep you engrossed in the story. The only real bummer is that several of these actors are stuck with characters that disappear nearly as quickly as they arrive. It's especially true of the female actors, who are mostly relegated to brief "girlfriend" missions, where you quickly seduce, and then forget about women you meet during the course of the main plot. It sounds great on paper to have Emma Stone voicing your video game, but it's pretty lame that she only sticks around for two rather dull scenes.

Even when the story sags, the atmosphere in Sleeping Dogs is top notch. The territory of Hong Kong is captured well in spirit, if not total accuracy. The world around you is more like a greatest-hits collection of notable Hong Kong landmarks, condensed into a smaller island that still offers plenty of narrow alleyways and bustling streets to explore. The graphics engine isn't overly impressive, and you'll see plenty of blurriness in the background visuals--less so if you're playing on a recent PC. But when driving or running around, you don't necessarily notice it. The incandescent lighting, the blunt mixture of Cantonese and English often shouted in your direction, the hilly, often confusing streets of the city, it all feels authentic.

Granted, most people's perception of Hong Kong comes from the region's action cinema. Fortunately, developer United Front Games has added a few stylistic touches that certainly play to memories of movies like Infernal Affairs and Hard Boiled. Most notable is the hand-to-hand combat, often a liability in games like these. Instead, this system is the game's greatest strength, mirroring Rocksteady's Batman games by employing timing-based counters and dynamic combos. It's a remarkably smooth-feeling combat system. Counters are intuitive, and the moves are actually pretty easy to remember, if sometimes a bit difficult to time. The game is good about spacing out new abilities over the course of the game, as well. So even as you near the game's end, you'll still have a few things to learn.

There are environmental attacks as well. Brutal, savage ones that rival The Punisher in sheer nastiness. By simply dragging enemies over to a highlighted object and pressing a button, you can do everything from merely dumping an enemy into a dumpster, to grinding their face off with a miter saw. It's bloody, downright horrific stuff, the kind of thing that will undoubtedly elicit laughs of shocked delight for many, myself included. Those with less steely stomachs, however, might want to stick to the dumpsters.

Gunplay is hit and miss, with a greater emphasis on miss. For the first half of the game, there actually are no guns. It's mentioned that Hong Kong is a place that simply doesn't have a lot of guns. Then, suddenly, there are a lot of guns. The shift from "occasional pistol I don't really use" to "where is that goddamned machine gun because holy shit there are nine of those guys with automatic shotguns" is rather abrupt, and perhaps unnecessary. You have the ability to slow down time while shooting, either by diving over cover spots or when driving. This does have a great look to it, as guys go flying backward, and cars cartoonishly fly into the air before exploding accordingly. But the aiming is underdeveloped, leading to a lot of guesswork when popping out from cover. It's the kind of thing where a snap-to function probably would have saved the day. As it is, you can get through gun fights okay, but it's not as much fun as it ought to be.

Mrs. Chu must be remembered when
Mrs. Chu must be remembered when "Best New Character" awards are given this year.

The core campaign runs maybe 10 hours, and features only a few dull missions amid 20-some-odd entertaining ones. The same can't be said for the game's various side ventures, which range from moderately amusing distractions to complete and utter wastes of time. You can do drug busts, which generally involve beating up some guys, participating in a lame hacking minigame, and running back to your apartment use the hacked police camera to bust drug dealers. It's exactly as annoyingly repetitive as it sounds. Or, perhaps you can do some of the help missions, which involve walking up to people on the street who inexplicably know you by name. Generally you cart them around the city, go beat up someone for them, or maybe chase someone down. Fine, but nothing to get excited about. There are street races, which come with a Fast and the Furious-lite subplot about street racers getting killed, but once that's wrapped up, they're not really worth doing any longer. And then there are the dates with the previously mentioned ladies, where you will take pictures of them, drive very fast for them, or do karaoke for them. The karaoke section is maybe the one side venture of value, since it accurately represents the aural hell that is being in a karaoke bar while stone cold sober.

So perhaps Sleeping Dogs isn't one of those games you'll want to keep on playing long after you've seen its story's conclusion. But while you're engaged with that story, this is an effective open-world experience, filled with interesting characters, some exciting action, and enough unpredictability to keep you hooked. It might feel familiar, but that doesn't make it any less fun.

Alex Navarro on Google+

101 Comments

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RAMBO604

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Edited By RAMBO604

Picked it up and so far after about 90 minutes its pretty good. Love Hong Kong, its such a different vibe then GTA or Saints Row and their variety of gangsters and gangstas.

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MeatSim

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Edited By MeatSim

It's cool that this game survived it's troubled development and turned out surprisingly well.

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Amducious

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Edited By Amducious

Excellent review Alex.

Thank you.

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bkbroiler

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Edited By bkbroiler

@buckybit said:

Review reads more like the game is a solid 3 out of 5? But I won't count beans.

Hah, I agree. He spends a lot of time bagging on it. Enough that I feel like I don't need to play this until it is cheap.

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Rhaknar

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Edited By Rhaknar

nothing against Alex per se, but the word derivative either needs to be applied to 95% of games out there (since they all are by now) or dont use it at all. Never see it used in any of the million first person shooters out there, or racers, or strategy games, yet this (or Darksiders for example) are derivative.

Im not saying the game ISNT derivative by the way, i just find it funny how its getting singled out (just like Darksiders 1 was 2 years ago) for it.

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Grimhild

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Edited By Grimhild

@Rhaknar said:

nothing against Alex per se, but the word derivative either needs to be applied to 95% of games out there (since they all are by now) or dont use it at all. Never see it used in any of the million first person shooters out there, or racers, or strategy games, yet this (or Darksiders for example) are derivative.

Im not saying the game ISNT derivative by the way, i just find it funny how its getting singled out (just like Darksiders 1 was 2 years ago) for it.

I agree. I'm in the middle of playing through it right now and I'm finding it extremely refreshing for an open-world crime game. It's a good balance between being oppressively grim and having ridiculous moments of John Woo absurdity. Really enjoying it.

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csl316

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Edited By csl316

I wasn't interested in this at all until last week. Now it almost sucks that Darksiders is going to take all my free time for the next few weeks.

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Hailinel

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Edited By Hailinel

@EthanML said:

"ludonarrative dissonance"

Wat.

He's talking about the dissonance between the character's intent and actions. Being an undercover police officer doesn't exactly jibe with going on homicidal killing sprees.

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The_Moose

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Edited By The_Moose

nice, purchase fur sure.

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MikeGosot

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Edited By MikeGosot
@Grimhild: Hey did you found the Bruce Lee jumpsuit in the game yet? I'm using the Just Cause 2 outfit because it looks ridiculous...
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korolev

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Edited By korolev

Huh. And to think that this game very nearly got completely canned.

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CannibalDeth

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Edited By CannibalDeth

Will definitely be picking this one up within the next few months. Looks fantastic.

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zungerman090

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Edited By zungerman090

Didn't even start out as a True Crime game. In the beginning, this game was named Black Lotus and it actually featured a female protagonist. Wonder why they didn't just go back to that name. Sounds good. Definitely will pick it up this September.

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wintermute

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Edited By wintermute
ludonarrative dissonance

What?

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probablytuna

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Edited By probablytuna

Looks like I'm buying it.

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Lucidlife

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Edited By Lucidlife

"Derivative as hell"? Give me a break. "ludonarrative dissonance"? Please. This is why Giantbomb reviews are largely to be ignored. Just review the game. Stop trying to impress people with language.

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D_train_lives

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Edited By D_train_lives

I'm so getting this when its 20 bucks in the bargain bin! I'm so pumped!

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felakuti4life

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Edited By felakuti4life

@Lucidlife said:

"Derivative as hell"? Give me a break. "ludonarrative dissonance"? Please. This is why Giantbomb reviews are largely to be ignored. Just review the game. Stop trying to impress people with language.

I'm not sure if either of those phrases are all that pretentious. Ludonarrative dissonance has become a big problem in games like max payne

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allodude

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Edited By allodude

@Lucidlife: This is Alex's style. His writing is definitely "grandiloquent", which leaves me with a certain je ne sais quoi. It oozes flair and wit, not daring to mince words for fear of being trite and forgettable. While many of his reviews can be a little on the flowery side, when Alex writes a hit, it's a home run.

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alex

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Edited By alex

@Lucidlife: You know, it's funny. When I read a term or word that I've never heard before, I look it up, and happily learn something new. I don't typically curse the writer for using it.

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bybeach

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Edited By bybeach

Ludo-narrative dissonance sounds like the perfect applicable term for GTA4. it's a problem video games dependent on shooting/melee have again and again. So in my book an excellent description. As far as the derivative as hell, well that's perhaps a matter of perspective, in that by now the obvious ideas and concepts for Video games have been pretty well mined. The old fruit plucked from the lower branches routine. Unfortunately one has to question what other branches are there to be tapped...

Except for my own opinion and my hatred for their 5 star system, I like Alex. I like them all, and consider the GB staff consummate written reviewers..

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RoyaleWifCheese

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Edited By RoyaleWifCheese

@Lucidlife: The game is largely both of those things. It'd be more apt to call it "accurate" than "impressive."

Still great fun, though. I'm really enjoying it.

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Brackynews

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Edited By Brackynews

@bybeach: Since you mention it, I'm just curious what is to dislike about the 5 star system?

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Edited By Grimhild

@MikeGosot:

Yeah, it's in my closet but I don't know how it got there to be honest lol I've been rolling around in the Mr. Black suit.

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iLikeLton

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Edited By iLikeLton

it's a nice game, people from hong kong must buy.

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dropabombonit

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Edited By dropabombonit

Great review. Ordered a copy yesterday and it should be here today. I finally got my deposit back from my old place so will be putting that towards games

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camp7203

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Edited By camp7203

Bought it, I'd say PLAY.

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cardician

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Edited By cardician

@Chronologist:

Oh, well crap. Consider me properly set straight. Should have known better than to open my big mouth as I'm more often wrong than not.

Weird that she's not on the cast list and it's not in any of her data. It's in Emma Stones bio of work now. Guess she doesn't want to be known as having worked on it? Oh well, my apologies.

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Chronologist

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Edited By Chronologist

@cardician: No worries. Everyone makes a mistake once in a while.

It is a bit weird that you can't find it anywhere else, though..

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Corvak

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Edited By Corvak

Derivative? Yes. But it takes things that should be taken - like melee combat from Arkham Asylum. Any game that has you fighting more than one guy in third person should be using this.

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Terranova

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Edited By Terranova

My PS3 copy arrived today and Ive been having a great time unarmed combat is great fun with some nice brutal leg and arm snaps, there is even an outfit unlock if you have a Just cause 2 save you basically get the outfit the just cause 2 dude wears complete with grapple hook on the arm but sadly the hook is only for show, the outfit does have a stat bonus of being able to leap further when doing the car leaping, not sure if there are any other unlocks as i don't have any other current Square-Enix saves not for PS3 anyway.

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MikeGosot

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Edited By MikeGosot
@Grimhild said:

@MikeGosot:

Yeah, it's in my closet but I don't know how it got there to be honest lol I've been rolling around in the Mr. Black suit.

You get it after you open a little blue thing, and you need Level 8 Face to use it, what the fuck.
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larryrules138

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Edited By larryrules138

@Corvak said:

Derivative? Yes. But it takes things that should be taken - like melee combat from Arkham Asylum. Any game that has you fighting more than one guy in third person should be using this.

Totally agreed. I was really worried with this game being both open world and melee-focused since melee in these types of games is usually horrible, but cribbing Rocksteady's system was a really smart move. I would not at all be upset if this system spread to other games where it'd be appropriate, particularly other open world games.

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Scotto

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Edited By Scotto

@Lucidlife said:

"Derivative as hell"? Give me a break. "ludonarrative dissonance"? Please. This is why Giantbomb reviews are largely to be ignored. Just review the game. Stop trying to impress people with language.

Yeah! We don't need yer fancy book learnin'! Usin' words I don't understand and shit!

If "derivative as hell" is considered overly florid language to you, I suggest the problem may be your own lack of vocabulary. I also question how the breadth of language used in a review reflects on that review's credibility.

More reviews should be written in caveman talk! Now that's language you can trust!

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KainCarver

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Edited By KainCarver

Not sure the review is in line with the rating on this one Alex.

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apoloimagod

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Edited By apoloimagod

I was expecting a bit more from this one, but it still sounds good enough... for a rental.

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CLinendoll

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Edited By CLinendoll

@KainCarver said:

Not sure the review is in line with the rating on this one Alex.

I was feeling the same way. I'd say this reads like a 3/5.

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hamjam

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Edited By hamjam

Game reminds me of a faster pace of Yakuza without the random thug picking a fight with you. I bought the PC version from Steam and enjoying the story line so far. Feels exactly like a HK action movie as described.

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varun2000

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Edited By varun2000
No Caption Provided

looks good

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dead_eye_sam

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Edited By dead_eye_sam

Good review as would be expected from a 4 star rated game.

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Gaspatchosoup

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Edited By Gaspatchosoup

@Darklight: Do not get this on ps3 i am having such a shitty time with it. Trophies not unlocking, after i do a cock fight i cant move the game does not freeze just me i have to exit to the main menu and load to continue and when i do that i loose the money i won, also the fighting when i finish a guy i just stand there even when im holding a direction and the run button i cant move for a few seconds so the other guys around hit me a few times and i end up dying (had to do like the 2nd mission 9x because of this). I rented this from redbox and feel that i wasted my money.

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EarlDarius

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Edited By EarlDarius

One thing it does right is decent hand to hand combat, makes GTA feel really sloppy on that front. Only a couple of hours in, but overall enjoying it more than DS2.

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Snakepond

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Edited By Snakepond

Bought it for 360 and having a blast. Mrs. Chu is one crazy bitch.

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heavyplay

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Edited By heavyplay

To hell with Mrs. Chu. Old Salty Crab is the best character in this game.

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Ace20A

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Edited By Ace20A

@heavyplay: Be careful with your words, you'll never know someday when you wake up at night and there's an old lady with a big-ass meat-cleaver standing right next to you.

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Ace20A

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Edited By Ace20A

Still, the review sounded a bit nitpicky.

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Ujio

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Edited By Ujio

Solid review. Gonna rent this from Gamefly first and if I like it enough I'll buy it. But so far I like what I've read/seen.

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EvanBPM

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good read!

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Roger778

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Edited By Roger778

I watched the Quick Look that Brad and Vinny did for Sleeping Dogs, and it looks like a very entertaining open-world game.

I'm definitely going to buy it.