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Spec Ops: The Line Review

3
  • X360

Spec Ops: The Line is a mostly standard shooter with its share of rough edges, but it handles the subject matter of armed conflict in some extremely interesting ways.

In a city full of tall buildings, you'll have to find new ways to get around.
In a city full of tall buildings, you'll have to find new ways to get around.

Spec Ops: The Line is a standard cover-based shooter with a modern military theme. You hide behind stuff, do a little blind-firing, toss a grenade or two, and shoot tons of enemy soldiers in their faces. The campaign gameplay is functional, if a bit clunky, and it has many of the features you'd expect a shooter of this type to have. It's a bit dull to play, with most of its differences coming as a result of enemies (and players) not taking too many hits to drop. But that's probably not why you should care about The Line. Because behind its generic look and feel is a storyline that puts you into some really interesting situations that put the simple act of trudging across the desert and gunning down anyone who gets in your way into a very different context than the average shooter. Add to that some interesting moral decisions and multiple endings and you've got... well, you've got a collection of really cool things that would be a lot easier to recommend if the game surrounding those things wasn't so drab.

The setup is that you're a Delta Force operator named Walker, and you, along with two squadmates, have been dropped into Dubai. Dubai has been cut off for six months due to extreme sandstorms, and a US battalion that went in to gather up and extract survivors has seemingly been swallowed up by the sand. When you head to find out what happened, you discover that a conflict between the seemingly rogue battalion and the locals has erupted. Has the 33rd battalion and its commander, John Konrad, gone crazy? Who's inciting the locals to rise up and fight? As your rescue mission quickly falls apart, you'll find the answers to these questions and others. What's more, those answers are actually quite interesting, making the back third of the game--which is where most of the moral choices and important reveals lie--a collection of fascinating sequences that make the game's displays of abject brutality more meaningful than in something like, say, Homefront. The Line is more about showing you the horrible things that come about as a result of good-intentioned people going too far.

You'll start the game as a three-man crew.
You'll start the game as a three-man crew.

It's a seemingly minor thing, but the way the game handles player and squad dialogue creates one of those headslapping moments where you wonder why it's taken so long for someone to do this. As the story escalates, your soldiers get more harried and haggard, leading to shifts in their dialogue. At the outset, they sound like soldiers, calling out targets, kills, and reloads like you'd expect from a modern military game. At a specific point in the game, they switch, getting angrier. The squadmates get shorter with each other, and the jokes cracked at beginning of the game are replaced with curse-filled tirades as they question each others' actions. Reloading dialogue gets rougher. It happens again even later in the game, and by that point things have turned so bad that Walker is just swearing at his gun every time he needs to reload it. It isn't perfect by any means--the dialogue repeats itself too frequently and you'll occasionally hear one line of "professional soldier" dialogue immediately followed by "completely unraveled" dialogue, but make a note. You'll probably see games employ this style of adaptive recurring dialogue in more games in the future.

It's a shame that these tactics didn't find their way into a better game. Spec Ops: The Line is a stock third-person shooter with its share of turret sequences and cover-vaulting mechanics. You can deliver orders to your two allies, but this consists of little more than being able to say "shoot that guy first." There's no cooperative play in there, though that probably benefits the campaign a bit by letting it remove your squad to increase tension in a couple of spots. It's also not very long, though a few spots could have used an additional checkpoint or two, as it's easy to get careless during some of the longer battles and die, forcing you to replay a bit more than you'd like.

There's also a competitive multiplayer mode, complete with all of the loadout options and perks you'd expect. It gets a little shifty by offering slight differences between the two factions and each class offers different bonuses to nearby teammates, but beyond that it's the same sort of treadmill you've gotten on a million times before. Again, this is a case where that treadmill would be a lot more palatable if the action was more satisfying. Despite colorful names like "Chaos" and "Mutiny," most of the multiplayer modes are pretty standard. The first on-screen bullet points for those two modes are just "Deathmatch" and "Team Deathmatch," which makes you wonder why they bothered to name them something different in the first place. In addition to those combat modes, there are also a few objective-based types, but the action feels really off compared to other games of this type. It feels like the players skitter around a little too much, even when the network connections appear to be good. The other twist Spec Ops puts on things is that levels are occasionally hit with a sandstorm, taking out your radar and making visibility poor for a little bit. It doesn't really add much to the experience.

There are plenty of indoor areas to explore along with the sandstorm-filled exteriors.
There are plenty of indoor areas to explore along with the sandstorm-filled exteriors.

On top of all that, the multiplayer looks pretty terrible. The textures and objects in the maps look old, like they were originally designed for a different console and hastily pumped up to something more closely resembling today's standards. The multiplayer also shows off some of the worst Unreal Engine texture pop-in I've seen in a long, long time. The single-player looks a bit better than that and offers a bit of variety that actually manages to deliver a few well-put-together areas but the whole game is rife with jumpy animation and overall, Dubai never really feels like a place. It feels like a strung-together patch of levels of varying quality.

The story in Spec Ops: The Line isn't amazing, but the way that it's told really stands out and, in many ways, saves the entire project from being a complete waste of time. But that doesn't make it easy to recommend. It delivers some interesting ideas that approach the messed-up things that often happen in war-based video games in ways that actually make sense. It gives proper weight to the potential horrors of conflict instead of just throwing them in your face for mere shock value. If that interests you, The Line is worth seeing.

Jeff Gerstmann on Google+

73 Comments

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dropabombonit

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Edited By dropabombonit

Great review. I have it on my rental list because it sounds like it's only worth playing for the story

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Spiritof

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Edited By Spiritof

This game seems like perfect Steam Sale fodder to me.

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AngriGhandi

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Edited By AngriGhandi

I'm more than willing to put up with some tired mechanics if the storytelling is taking some risks. I'm more conflicted about risking sixty dollars for the opportunity, though.

...Which definitely highlights the problem with creating this kind of game in the "$60, $15, or it's free" video game market.

Still, the fact that it was made at all bodes well for the continuing expansion of the breadth of the industry-- at the very least. So good on them!

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kanuuna

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Edited By kanuuna

I managed to pick up the game for PC for 33€. I haven't touched the multiplayer yet, but I did plow through the singleplayer in just a bit over six hours on Hard. The setting really sold the game to me back when I saw the first trailer and Dubai looks nice in the game, although some of the environments just don't look right (all the indoors are fairly wide, and there isn't too much attention to detail. Most of it just doesn't look very believable, but rather set-up).

Spec Ops's actual gameplay was probably it's weakest point for me: too much like Gears, and the sand that could've been ended up being little more than a substitute for exploding barrels The combat scenarios also a bit uninspired with no verticality speak of (which Uncharted 2 handles perfectly. I might be a bit biased there, though).

I won't comment too much on the story, but I'll say it was alright - It started out exciting, but things just escalated a bit too quickly. It was hard to care for much of the cast, because you were never quite explained your squad's background. Most of it is left to your imagination and should you lack it, you'll soon realise you're accompanied by your typical white-knight and wise-ass side kicks. Playable flashbacks (spoiler: which the game doesn't feature) could've given the characters more meaning. I will also say that I (personally) missed some of the eeriness hinted at in the game's debut trailer.

I might go for a second playthrough, but probably on an easier difficulty. The very end-game combat sequences were quite awful with enemies constantly throwing grenades at your feet, when you're stuck with a piece of sheet metal as your cover whilst being surrounded by an orchestra of foes.

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Humanity

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Edited By Humanity

Sounds like Spec Ops is one big lantern run.

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mars188

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Edited By mars188

Beat the Game lastnight its ok nothing great- Good rent game not worth 60 bucks.

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Undeadpool

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Edited By Undeadpool

Having not played through the entirety of the game, I really appreciate how out of it's way the game goes to make the beginning part feel SO much like a rote, HOOAH!, bro-fistbump-fest. It LITERALLY begins with a helicopter turret sequence and leads into your squadmates cavalierly joking while they kill people. It's one of the best misdirections I've ever seen in a game since the last quarter of Earthbound.

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AhmadMetallic

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Edited By AhmadMetallic
@Metalhead980 said:

Personally I've played through the campaign three times. 

Are..you..serious? I mean, jesus. I'm currently in chapter 7 and while I'm pushing forward out of curiosity for the story, I'm literally burnt OUT on that shitty shallow gameplay and badly designed controls.. And you've actually beaten the game three times? All of those cover-based shootouts where NOTHING happens other than hiding and shooting spawning enemies, over and over and over for hours, you've done all of that three whole times? 
 
I honestly admire you. You are a stone cold motherfucker. 
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bybeach

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Edited By bybeach

@Humanity said:

Sounds like Spec Ops is one big lantern run.

Now that.....I'm still getting this game though!!!!!

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Alorithin

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Edited By Alorithin

People complaining about sub standard gameplay are out of their minds. It plays like mass effect and uncharted but with less bullet sponging on both sides of the cover.

People are going to miss the subtlety of this game (graffiti changing with your actions, intelligence narration worth listening to, "situations" having more than 2 outcomes, stories coming from the environment rather than verbose dialogue) and bang on about shitty controls and how their choices are limited.

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artgarcrunkle

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Edited By artgarcrunkle

@Alorithin: Both of those games had mediocre to bad gameplay.

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tourgen

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Edited By tourgen

it sounds like the story might be worth playing thru at some point.

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i8246i

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Edited By i8246i

@Alorithin said:

People complaining about sub standard gameplay are out of their minds. It plays like mass effect and uncharted but with less bullet sponging on both sides of the cover.

People are going to miss the subtlety of this game (graffiti changing with your actions, intelligence narration worth listening to, "situations" having more than 2 outcomes, stories coming from the environment rather than verbose dialogue) and bang on about shitty controls and how their choices are limited.

This is not a movie. This is not an art piece. This is not some thing you go to a cinema, or a gallery, or a museum to watch idly or to observe from a distance.

This is a game. You are meant to interact with it. And the main purpose of this thing is how well you can interact with this thing, and how good it feels to you to interact with it...

If a game has bad gameplay, it deserves a low score on a game reviewing website, and it does not deserve to have people coming in droves to put lots of money towards it.

And I think I'll trust the words of someone who's been playing and reviewing games as a career for most of his life, and who has even lost a good playing job because he stuck to his guns instead of bowing to the call of greed. I think I can call this person more sane than someone who believes that we should all drop $60 (or more) towards a product that does not deliver what it advertises.

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Alorithin

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Edited By Alorithin

@artgarcrunkle

Yet both ran the 9-10/10 gauntlet because people were willing to overlook it for the more interesting parts of the game.

@i8246i said:

This is not a movie. This is not an art piece. This is not some thing you go to a cinema, or a gallery, or a museum to watch idly or to observe from a distance.

This is a game. You are meant to interact with it. And the main purpose of this thing is how well you can interact with this thing, and how good it feels to you to interact with it...

If a game has bad gameplay, it deserves a low score on a game reviewing website, and it does not deserve to have people coming in droves to put lots of money towards it.

And I think I'll trust the words of someone who's been playing and reviewing games as a career for most of his life, and who has even lost a good playing job because he stuck to his guns instead of bowing to the call of greed. I think I can call this person more sane than someone who believes that we should all drop $60 (or more) towards a product that does not deliver what it advertises.

Right, because journey had fantastic gameplay and we should expect no less.

Gerstmann himself downplays his martyrdom. Don't try to put him on a pedestal when he gives games like syndicate an outlier 5 stars because he was willing to overlook so much.

People can cry bad gameplay all they want. But when, for example, it takes 2 weeks and a news story from naughty dog for people to start complaining about the differences between uncharted 3's scheme and 2s, all the 5 star and tens are already up because people are blinded by Naughty Dogs usual outstanding art direction and scripted sequences.

And trust on the internet is an outdated concept. Learn to think for yourself.

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napalm

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Edited By napalm

@i8246i said:

This is not a movie. This is not an art piece. This is not some thing you go to a cinema, or a gallery, or a museum to watch idly or to observe from a distance.

This is a game. You are meant to interact with it. And the main purpose of this thing is how well you can interact with this thing, and how good it feels to you to interact with it...

...and story is a part of interacting, you dolt.

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mrpandaman

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Edited By mrpandaman

@Alorithin said:

People complaining about sub standard gameplay are out of their minds. It plays like mass effect and uncharted but with less bullet sponging on both sides of the cover.

People are going to miss the subtlety of this game (graffiti changing with your actions, intelligence narration worth listening to, "situations" having more than 2 outcomes, stories coming from the environment rather than verbose dialogue) and bang on about shitty controls and how their choices are limited.

Well... Mass Effect does have a lot more to do than just stick in cover and shoot.. You have your tech powers and biotic powers without those its just a generic third person shooter with slight rpg elements. Uncharted adds the verticality, as someone else has said, and the climbing aspect. I just wanted to say that.

Also keep in mind that this may have been a four-star game had multi-player not existed and the focus was just on single-player campaign.

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Ujio

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Edited By Ujio

Expecting this from GameFly in a couple of days. It looks OK, not $60 worth, but then that's why I have GF =)

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chilipeppersman

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Edited By chilipeppersman

Just finished it, its a very dark and depressing game. The ending isnt very satisfying imho and the overall game was subpar, with intermittent spikes of diffuculty. Good review jeff.

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elyk247

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Edited By elyk247

Great story stuff from the demo, it has some personality. Cool that not all military shooters, have to be of the same mold.

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squidster_99

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THis game was amazing and extremely underrated in my opinion

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Ropn

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Edited By Ropn

Playing this game after everything that's happened in the middle east recently gives it a lot more weight. This isn't just shock for the sake of shock, it shares parallels with reality.

Also, giving a game like this 3 stars when COD gets 4 stars for doing nothing interesting is why we as gamers can't have nice things. Yes, review scores matter in the grand scheme of who buys what in general.

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hednik4am

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Late to the party. I've read none of the plot just to hopefully be surprised

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Falk

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Working through my never ending backlog of games, just finished this in two sittings. Jeff's score is completely on point for me. Gameplay is pretty mediocre, story felt boring at first but then got more and more interesting as the game went on. All in all a pretty good five-ish hours.