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Giant Bomb Review

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Sports Champions Review

4
  • PS3

Sports Champions feels cold and calculated, but it's hard to argue with its solid base of motion-based gameplay.


 Table tennis is the best part of the package.
 Table tennis is the best part of the package.
Sports Champions looks like the sort of game that falls out of an intense strategy meeting, with some suited executive pointing at charts and pictures of smiling citizens playing Wii Sports and shouting "if we don't have one of these, we're dead in the water!" Well, whatever went on behind the scenes, it worked. Sports Champions might lack the charm and spirit of Nintendo's flagship Wii release, but the game itself is a lot of fun, both as a multiplayer sort of "party" experience and as an easy first test for what, exactly, the PlayStation Move is capable of.

In fact, once you get up to the harder difficulty settings in Champions' six sports, you might start to feel like the Move equipment is a little too capable. There's something to be said for reining in your movements to make a game of table tennis more accessible, and as a result, I tended to enjoy the easier bronze difficulty over silver or gold. On bronze, most of the games provide a level of assistance, which shows you where to position your table tennis paddle, the proper time to raise up for a volleyball spike, and so on. Unfortunately, playing on bronze results in you being matched up with fairly boneheaded AI when you're playing alone, so playing the game by yourself means you'll have to either take off the training wheels or be satisfied by crushing your opposition. Of course, the directly competitive games are far more interesting when you're playing with other people.

There are six different games to choose from in Sports Champions, each with a single-player ladder mode that works you through the different difficulties and eventually unlocks a set of minigames in a "challenge" mode. You can also play in free-play mode by yourself, if you like, which lets you pick a background stage and your opponent.

Gladiator Duel is better if you have two Move controllers. 
Gladiator Duel is better if you have two Move controllers. 
For my money, the best of the six games is table tennis. It's frantic and one of the better showcases for what the Move can do. Flipping between forehand and backhand is as easy as, you know, flipping the Move controller from one side to the other. It also looks and feels very close to 1:1 movement with the paddle. If you tilt the controller, you'll see the paddle tilt accordingly. More importantly, your shots reflect that positioning extremely well. The angle of your paddle and the force with which you move it--and the hardware seems very good at detecting high-speed motion--acts how you would expect it to act. If you move the paddle forward, you can play closer to the net, and vice versa. At higher difficulty settings, the game stops showing you where to place your paddle and when to swing. I also get the impression that the easiest setting prevents you from getting too far away from the action, making it more about timing your swings properly. Once you bump it up, you'll need to start swinging in the right spots, too. That might not sound like much, but it's actually quite a bit harder. 

The rest of the games aren't quite as frantic as table tennis. Disc golf, for example, is downright leisurely. Really, you're just throwing frisbees at chain baskets with, as you might expect, golf rules. You can select from three different discs, each of which travels a different maximum distance, and just like real life, I'm kind of bad at it. It's weird, I used to be able to throw a real frisbee just fine, with actual accuracy. Now, I usually toss high, curving shots that drift off to the right and are only fun to catch if you're a dog. Considering the game replicates my real-life shortcomings pretty well, I'd call it accurate.

Archery is one of the games that works best if you have two Move controllers. You can play it with one, but with two, the actual act of grabbing an arrow and drawing your bow back is more like the real thing. This one is played as a race against the clock and against another archer, so the object is to be fast and accurate. Different configurations of targets are also available, so if you just want three static targets or distant watermelons, you've got options. It's a good showcase of what one person can do with two Move controllers, but not the best example of it that Sports Champions has to offer.

Gladiator Duel is the best example of what you can do with two Move controllers. In this game, you're armed with a weapon--like a sword or a mace--as well as a shield. So you'll wield one motion controller up front like your shield, positioning it properly to block incoming attacks and setting up swings of your own from the other motion controller. The buttons on the controller let you perform shield bashes, sidestep, or otherwise dodge incoming attacks. It's not especially deep, but again, it's an effective way to get a feel for what the Move can do.

Beach volleyball also lets you use two controllers, but you don't really need them. Bumping, setting, and spiking is pretty similar either way. This two-on-two game of volleyball feels a little stripped down, since you don't actually have to move around the court. It's functional, but not much fun.

You know what is fun, though? Bocce! I know what you're thinking. You're all, like, "Finally! Someone has provided a digital, interactive bocce experience that I can enjoy instead of having to go find a bunch of old men who smell of solvents and hard candy!" All kidding aside, this is a game about making underhanded tosses in an attempt to land balls near other balls. It's sort of like horseshoes. Where it gets interesting is in the more advanced stages, which put you in front of a minigolf-like windmill or other oddly shaped courses. It's not bad and lends some variety to the package.

 Archery's technically proficient, but not as engaging as some of the other games.
 Archery's technically proficient, but not as engaging as some of the other games.
Sports Champions has a technically proficient look, with nice-looking characters and nicer-looking environments. But most of the presentation feels aggressively plain. The characters are all fairly realistic, and the way the Asian girl performs martial arts poses when she wins is... well, it's super stereotypical, actually. But stuff like that is as close as Sports Champions gets to having any real personality. For the most part, the characters grunt and vocalize in very lifeless ways, and the pristine areas in which you compete don't do anything to amp up the proceedings. It's sterile where a game like Wii Sports is charming. This, more than anything else, is Sports Champions' largest flaw.

While that flat feeling makes Sports Champions feel more like a technology demo than the sort of thing you want to dig out anytime anyone comes over to your house for a visit, the package is solid and mostly satisfying. It's the perfect game to bundle with the hardware, since it gives you enough gameplay and variety to keep you engaged long enough for Sony to cook up something else compelling to do with your Move controller.
Jeff Gerstmann on Google+

59 Comments

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Kayotix

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Edited By Kayotix

Messed around with it during a demo and it felt good. Basically a HD Wii. Wife and I decided to buy Kinect first becasue we already have a Wii and none of the Move games looked good to us
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TadThuggish

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Edited By TadThuggish
I got the Wii at launch.  I played Wii Sports.  It was fun.  But I'm kind of done.  I don't care about eyetoys, I don't care about waggle.  It was fun for a while.  I'm over it.  I'd wager even society is over it....both Sony and Microsoft are attempting to cater to an audience that has just been fed the exact same meal. 
 
@dantheman1515
said:

" Sports Champions=Halo: Reach. Or at least according to Jeff Gerstmann. "  

This only puts them in the same ballpark.  This is exactly why Giant Bomb decided to use five stars with no halves.  It's better to put games into the (only) five categories of your mind instead of meandering over random strings of numbers that don't hold any merit, used by gigantic corporations to keep users arguing and "takin' sides!" on their forums.  If you're really unhappy with honest, logical review scores, feel free to sprint over to IGN or GameSpot where they'll be more than happy to give Halo: Reach a 6.257 and then Sports Champions a 6.252.  Ohhh, burn!
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mossman93

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Edited By mossman93

I don't play any game that gets less than an 8.

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bearshamanbro

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Edited By bearshamanbro

After 4 days with the Move and SC, I think it's really great. At first I thought it was just OK. After unlocking the higher levels, the training wheels come off. The gameplay proves itself to be really deep and rewarding. Interestingly my wife (whom I thought this would perfect for) really didn't like it because there's no waggle controls like Wii Sport and thinks it's too challenging. I would recommend 2 wands though so that you can play gladiator with sword and shield control. Also, I would recommend sticking with this game at least until the Silver level as that is where this game really starts to become a unique experience.

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atariv8

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Edited By atariv8

Posted my quick impressions of move on another site, here they are: 
 
 Went ahead and dropped about $300 on PS3 Move stuff. Got 2 glow sticks, 2 navigators, Eyepet and their sports title. Also download the RUSE demo and the block stacking game from PSN. Quick review:

-way more accurate than the Wii which means trying to play it like a Wii does not produce good results (waving it around like a mad man), 1 to 1 actions with objects in Eyepet was pretty impressive
-Using 2 glow sticks, one for each hand, seems to be the best experience (made the sports title way more fun)
-No real reason to pick up navigators at this point
-RUSE was a bit weird to control, but I'm not a big RTS player, only game that used the navigator I played
-Block stacking game was fun, went back to that the most over the weekend
-Nothing currently out to justify price
-Kids loved it...for about 3 hours and went back to cartoons/Halo, just like the Wii!
-The sword game in the sports title actually senses how hard you swing and adds damage accordingly, so I threw my arm out playing 

FINAL: Hold off till more stuff is supported, but my Wii's days could be numbered (since my household isn't a big on mario/zelda/metroid). If you're going to buy, get more glow sticks than anything else.    

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drewm135

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Edited By drewm135

Have your say here...

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TwoOneFive

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Edited By TwoOneFive

excellent review, and i think it finally says hey move is actually a pretty damn good controller 

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Ignor

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Edited By Ignor

Weh....

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CellAnimation

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Edited By CellAnimation

About the only Move game I picked up that I actually like.  Here's hoping we get from the garbage to the good games quickly!