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Giant Bomb Review

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Super Mario 3D World Review

5
  • WiiU

Nintendo has knocked it out of the park once again, making its latest platformer a must play.

Nintendo is a company faced with a seemingly impossible task over and over again: remixing nostalgia. Damned if you do, damned if you don’t. This means Nintendo is constantly trying to reinvent what's come before without betraying the long-standing reasons people are there in the first place. It’s hampered The Legend of Zelda series for years, but the team behind Super Mario Galaxy has shown how to pull this daunting challenge off over and over again. Super Mario Galaxy was both an evolutionary and revolutionary approach to a Mario game, finding new ways to make Mario fun to play with in 3D. Super Mario 3D Land, however, reinvented the very concept of playing a 2D Mario game set within a 3D space. This team’s latest, Super Mario 3D World, explores this idea even further. In short, Super Mario 3D World is terrific.

Even the traditional overworld has been touched, with players now able to freely walk around and seek out hidden secrets.
Even the traditional overworld has been touched, with players now able to freely walk around and seek out hidden secrets.

Both in look and feel, World will be intimately familiar to anyone who's spent time with Land. But there are some key differences. World brings back the ability to choose between multiple characters with distinctive and meaningful differences, an idea sadly abandoned after (the still underrated) Super Mario Bros. 2. It's back in World, with players choosing between Mario (he's good at everything), Luigi (he can jump really far), Peach (she's slower but can briefly float at will), and Toad (dude's fast as hell). Later in the game, Rosalina from the Galaxy games is unlocked, and she comes equipped with a nifty spin move that, like Peach, can often save an ill-timed jump. Peach and Rosalina were my go-to characters in World, as their quirks often got me out of a jam, and it's not often that World rewards the player with a huge advantage for being faster. Occasionally, the game will lock some secrets behind buttons that require specific characters to trigger, and Peach's slow speed meant I was unable to gain enough momentum to reach the top of some flag poles. But importantly, these are not palette swaps to make multiplayer more visually interesting, and I suspect players will have their own arguments and preferences for "the best character" in the game. It adds a new-ish wrinkle to the gameplay, and it's a welcomed one.

Let's get one thing out of the way, though. World continues Nintendo's experimentation with multiplayer in a Mario game, but as in the past, it's a superior experience solo. That said, the multiplayer is far less chaotic than the 2D incarnations, as the additional environmental space gives players a chance to avoid one another. When additional players become involved, the remarkably deep exploration aspect of World evaporates. Instead, the experience becomes about the one thing multiple people can silently agree upon: progression. Two players remains the sweet spot for engaging with multiplayer without a descent into utter chaos, but as in the past, you'll want to tackle this one alone.

There are some wide-reaching consequences to the game's multiplayer design, however. Accommodating up to four characters in every stage means the level design has the feeling of being stretched out, and it means there's less precision platforming early on. World more than makes up for that with rapid-fire creativity, and the game's levels are still crafted in a way that makes obsessive exploration a completionist joy, not a psychological curse. Collectibles have become something of a joke in many games, a reason to unlock an achievement, rather than a reward for being curious. World continues a series tradition of encouraging you to explore every nook and cranny, rewarding the player not only for the sheer act of discovery but having the bits and pieces eventually unlock some of the game's most brutal stages. (Land's final, crazy level took me several hours to complete, even though its actual "length" was about average.)

There are cats everywhere in Super Mario 3D World. You cannot escape them. Don't even try.
There are cats everywhere in Super Mario 3D World. You cannot escape them. Don't even try.

Without spoiling the game's secrets, the development team seems aware that much of the game isn't asking for lots of precision. At one point, it clearly signals to the player there's no more goofing around, and the game's about to get very serious about reflexes. In Land, this came at a "gotcha!" moment when it seemed like the game was ending. In World, there are several "gotcha!" moments, to the point where it's hard to fathom the game ever ends. Instead, it only continues to get better, harder, and more interesting. Despite so many Mario games under this team's belt, almost every stage promises something new. So many games, platforming or otherwise, come up with a new trick and slavishly beat it into the ground. Here, an idea comes and goes like a ship in the night, possibly to never return again. Even if it does, you can rest assured it's been subtly tweaked.

And just as the multiplayer has made the levels wider, the new cat suit has shifted the levels taller, as well. There's a sense of verticality to World that hasn't been present in a Mario game before, and it's going to compel you to keep that cat suit on, come hell or high water. The cat suit allows you to briefly but swiftly climb up almost any surface in the game, useful for all sorts of reasons, including making your way to the top of a flag pole. It feels like cheating, but you're smiling the whole time. Clever secrets functioning as reasons to come back to old stages has been a mainstay of Mario games, especially in the 3D era, and the cat suit means you're suddenly looking in spots that were once unreachable. Just because the camera can't show the top of the structure around you doesn't mean a green star isn't hiding there, and one often finds themselves scampering up everything around them in search of what's hidden.

There's even a stage that's Mario Kart-themed, forcing players to run around at obnoxiously fast speeds.
There's even a stage that's Mario Kart-themed, forcing players to run around at obnoxiously fast speeds.

A surprising bonus is that this is the prettiest Mario game yet. World brings Mario into the high-definition age in a way New Super Mario Bros. U didn't dare try, and the results are astounding. Nintendo's general aesthetic, one that emphasizes simplistic and memorable designs with bold and striking colors, looks gorgeous here. It's not simply that World immediately benefits from an art direction that's flourished on technologically limited platforms, though. World begins showing what Nintendo is capable of as it's becoming more comfortable with modern graphical techniques. World sports some brilliant but subtle lighting, tiny additions that are the most visible in the game's fire-filled stages. And maybe it's just me, but I have to admit a twinge of disappointment upon realizing World isn't playable in stereoscopic 3D, a onetime-gimmick that Nintendo has expertly refined on 3DS, transforming 3D into a surprisingly essential part of the visual experience on its handheld platform.

And there are so many other, small touches that brought me joy during my time with World. The occasional Toad-focused puzzle stages that remove jumping from the equation, a haunted house stage where the visuals become black-and-white, the lovely and memorable orchestrated music, the way characters will occasionally meow at the screen while wearing the cat suit, the discovery that completely hidden blocks appear on the screen by blowing into the GamePad's microphone, the many nods to forgotten enemies in Mario's long history, and...well, I could keep going.

Suffice it to say, World continues to make the case that it's possible to reinvent a classic over and over again. World might not be the same revelation that Super Mario 64 or Super Mario Galaxy were, but it doesn't look at traditions as a crutch, and instead uses what you know as a way to delight and entertain.

Patrick Klepek on Google+

190 Comments

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deactivated-5deaf71c20600

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It has been a year but this launch day Wii U is about to get some serious use out of me.

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tomdantom

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Edited By tomdantom

@fobwashed: Dude give Mario Galaxy 2 a try. It's a game that really revels in its own sense of playful creativeness even after 200 plus stars. It rarely failed to provide challenges I felt inclined to spend hours infuriating over. I know that sounds like hyperbole but it's kinda true and you can pick up that console and game now dirt cheap. Give it a go, and come flame me if you don't enjoy it I don't mind!

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Tireyo

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YAY!

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peritus

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I am excited for this game! It should hold me over till new consoles are shipped to europe! ( i didnt pre-order ;-) )

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spraynardtatum

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This looks soo fun. I can't wait to play this game all winter. For some reason Mario games just feel so right when there's snow on the ground.

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JJBSterling

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Edited By JJBSterling

The reception this has been getting makes me realize it's been a really long time since I played a Mario game.

I only recently got a 3DS, is 3D Land worth getting?

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GERALTITUDE

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Ok, Wii U, you're back on the list.

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tomdantom

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Edited By tomdantom

@spraynardtatum: too right I'll always remember the christmas decs about the house as I played the newest zelda or mario. Even into adulthood I think I've subconsciously continued that tradition. One stupid and utterly superfluous memory I'll never forget is putting my son to bed then sitting on the sofa playing donkey kong country returns, and all the while snow fell outside and the lights from the christmas tree glowed. Stupid and sentimental to eff I know but for some reason that seemed kinda poignant. DKCR still kicked my arse though. No regard for my soppy nature whatsoever!

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oldenglishc

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Edited By oldenglishc

There's some quality warm fuzzies floating around these comments. Now I'm bummed out that my favorite Nintendo (semi)memories involve drinking rules Mario Cart.

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fobwashed

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@fobwashed: Dude give Mario Galaxy 2 a try. It's a game that really revels in its own sense of playful creativeness even after 200 plus stars. It rarely failed to provide challenges I felt inclined to spend hours infuriating over. I know that sounds like hyperbole but it's kinda true and you can pick up that console and game now dirt cheap. Give it a go, and come flame me if you don't enjoy it I don't mind!

Don't get me wrong, I've pretty much started all Mario games and enjoyed them. I just have a hard time going back to them after I put em down. I've played both galaxy games and enjoyed the hell out of them while I played em, I just never went back after stopping about 2 hours in. It's weird, I have no idea why I don't feel compelled to continue playing, but I don't.

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deactivated-5deaf71c20600

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patrickklepek

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@me3639 said:

I knew i should have posted my mock review a few weeks ago. Ninteno reviews are the easiest to copy and paste. im sure the game is fun, but from pov it looks like the same thing, and when you dont have anything other than levels to design, you should be able to bring it.

If making terrific, inventive, genuinely surprising levels was an easy thing, we'd have more games as good as Super Mario 3D World. We don't, and I wish we did!

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wapostyle

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Edited By wapostyle

This game looks great! Last week I made my first next-gen purchase and it was the Wii U. I think I'll just sit tight with Mario and Link and wait until the good stuff starts rolling out in March for the PS4 and Xbox One.

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LegendaryChopChop

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I respect that all of these first-party Nintendo games get raving reviews and are, in most cases, really good and awesome, but to me they all look the same and I just have no real desire to get into them or play them at all. Nintendo games just don't really keep up with the current standards of game design and narrative and that just irks me, even if the games are fun and well-playing.

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Jensonb

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Wow, I figured it'd be good, but damn. Sounds phenomenal. Not getting a Wii U until Mario Kart 8 comes out, but sounds like there are literally zero reasons not to get this once I do.

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Palmlykta

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Edited By Palmlykta

I really wish they'd gone all Subcon. Would have been a refreshing change of scenery IMO, and I just love plucking vegetables out of the ground.

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MrPlatitude

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I want to play this game. But I have no desire to purchase a Wii U. Can Nintendo just stop making consoles and make these games for other systems now?

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Nardak

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In the end this game is a platformer. It often puzzles me how people go on about the similiarity of fps games when all Mario games consist of collecting stuff while jumping from platform to platform. These kinds of games have been around since 1980´s.

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Final_Bawse

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I like how almost everything is a cat.

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Toothsaw

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Oh God! I wasn't going to get this one, but you made it look tremendously attractive, Patrick.

Damn! Now where to find some spare money?? XD

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Edited By scottygrayskull

I loved 3D Land, and if I had a Wii U I would most certainly pick this up.

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claybones

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@jjbsterling: yes. first half is kind of easy FYI, takes a bit for the gloves to come off.

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RedFive

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I cannot wait for 9:00 to roll around so I can get my download on.

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Boopie

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I love Patrick but this is a once in a lifetime game and I feel those reviews should be reserved for Jeff

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darkest4

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@mrplatitude said:

I want to play this game. But I have no desire to purchase a Wii U. Can Nintendo just stop making consoles and make these games for other systems now?

Seriously wish they would. This game would probably sell 10+ million copies if it got released to PS and Xbox consoles, instead of a few hundred thousand on the Wii U. I know so many xbox/ps gamers are itching for some Nintendo nostalgia but just not willing to drop $300+ on an inferior (specs wise and 3rd part support wise) console for it when they're looking to buy a xbox one or PS4.

Nintendo just being prideful at this point, Japanese company probably too prideful to admit defeat in the console war but they'd be much better off focusing on their handheld market and bringing their big console games to the other consoles instead of just the Wii U. They could make an absolute killing on some of these games if they ported them. I can't imagine either Sony or Microsoft would ever say no if Nintendo offered to make games for their systems.

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YummyTreeSap

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This is maybe going to sound really dumb, but even if I had a Wii U, I wouldn't buy this game because of the cat suit. I just can't truck with that.

You're right, it really does!

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Gordo789

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Edited By Gordo789

You should consider for a second, that on the Wii, a console that came after the game cube (which many consider to be a failure for Nintendo), Nintendo sold over 40 million units of mainline Mario games between NSMB, Galaxy, and Galaxy 2. NSMB, which people love to hate, sold more than 26 million copies on its own worldwide. Mario Kart did over 30 million. Even Donkey Kong Country Returns, which was not a smashing success compared to their other titles, still did close to 6 million. that's over 100 million units of first party software sold worldwide that they didn't pay any royalties on. That's not even counting Zelda or Wii fit or anything else.

Had Nintendo rolled over after the Game Cube because it was a failure, none of that would have ever happened. The Wii U has barely been out one year and already people are acting like Nintendo should throw in the towel, just now, just when they're finally starting to release games people care about on it. The Wii U might turn out to be a failure in the end, but if they quit the hardware business, they'll never have another Wii like success again.

@darkest4 said:

@mrplatitude said:

I want to play this game. But I have no desire to purchase a Wii U. Can Nintendo just stop making consoles and make these games for other systems now?

Seriously wish they would. This game would probably sell 10+ million copies if it got released to PS and Xbox consoles, instead of a few hundred thousand on the Wii U. I know so many xbox/ps gamers are itching for some Nintendo nostalgia but just not willing to drop $300+ on an inferior (specs wise and 3rd part support wise) console for it when they're looking to buy a xbox one or PS4.

Nintendo just being prideful at this point, Japanese company probably too prideful to admit defeat in the console war but they'd be much better off focusing on their handheld market and bringing their big console games to the other consoles instead of just the Wii U. They could make an absolute killing on some of these games if they ported them. I can't imagine either Sony or Microsoft would ever say no if Nintendo offered to make games for their systems.

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ripelivejam

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Edited By ripelivejam

@gordo789: yeeeaaahhh, how many times are we going to hear this boring old chestnut?

e: sorry, response was meant for those quoted. on my phone atm; totally agree with your post though.

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TechHits

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@flappy said:

I tawt I taw a puddy cat.

you did you did!

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thegroveman

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The soundtrack is sublime. I played last night for a couple of hours and I still find myself humming the tunes this morning! Just got to the world 3 ghost house, best music I've heard thus far.

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jasondesante

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Edited By jasondesante

you guys need to review the wonderful 101. Its a god damn Hideki Kamiya game

can't wait to get this! also when the generation that got numb to games through ipod touches and those crappy games, when they discover Nintendo through 3DS and Wii U stuff its going to blow their minds.

Imagine being in grade 3 and everyones playing shitty ios games, and then someone brings metal gear solid 3 in 3d to school and they're near the ending of the game. That shits fucking life changing.

Or if someone gets a Wii U, is disappointed, and then 2 weeks later, is like a fanatic because super mario 3d world just morphed their brain

the conversation of someone saying what they did in candy crush and someone explaining what they did in the wonderful 101.....oh man. quality games wins once again. and they said nintendo was dead. people don't understand what happens when you bake your cakes with love instead of lead.

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Nardak

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@gordo789: The thing with WiiU is that its has sold about 4 million units in the last 9 months or so (ps4 sold over 1 million in usa alone on day one, xbox one sold that amount worldwide on day one).

The only games that seem to sell are Nintendos own games. I think that Nintendo should have invested more resources into the system and in that way enable it to compete a bit better with what Xbox One and PS4 are offering to consumers.

Nintendo isnt going to catch lightning in the bottle a second time with the WiiU. The casual gamers (soccer moms and so on) have moved to other things (tablets most likely). Gamers also like to have a system for which they can get games withouth having to wait for months for the next thing to appear.

With Wiiu you can mostly play certain types of games but games like:

Destiny
Titanfall
Watchdogs
Witcher 3
Dark souls

Are probably not going to come out for WiiU. And those are the kind of games that at least I like to play. Nintendo doesnt seem to offer those kinds of experiences for me.

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Assirra

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Edited By Assirra

@darkest4 said:

@mrplatitude said:

I want to play this game. But I have no desire to purchase a Wii U. Can Nintendo just stop making consoles and make these games for other systems now?

Seriously wish they would. This game would probably sell 10+ million copies if it got released to PS and Xbox consoles, instead of a few hundred thousand on the Wii U. I know so many xbox/ps gamers are itching for some Nintendo nostalgia but just not willing to drop $300+ on an inferior (specs wise and 3rd part support wise) console for it when they're looking to buy a xbox one or PS4.

Nintendo just being prideful at this point, Japanese company probably too prideful to admit defeat in the console war but they'd be much better off focusing on their handheld market and bringing their big console games to the other consoles instead of just the Wii U. They could make an absolute killing on some of these games if they ported them. I can't imagine either Sony or Microsoft would ever say no if Nintendo offered to make games for their systems.

Hahaha, i see Both Microsoft and Sony leaving the gaming business before Nintendo any day of the week. Nintendo has been there since near the beginning and they know their stuff in an out. There is a reason these games still get reviewed so high and played so freaking much. And lost the console war? That is the thing with Nintendo, they don't play in that war. They sit nice on the sidelines making cash while sony and ms trying to beat each other with brown fps 85.

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Snakepond

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Game is good, but 5 is a little high in my opinion. The game is too easy. Although, I am only at the 4th level. I hope it gets harder. I am getting three stars and a stamp on certain stages on the first play through.

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perfectlizardwizard

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Sorry Brad, the music is ass.