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Giant Bomb Review

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The Legend of Zelda: Ocarina of Time 3D Review

5
  • 3DS

After more than a decade, portability and a lovely visual makeover are just bonus features for a game that holds up as well as Ocarina of Time.

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How does a person, in 2011, approach a review of The Legend of Zelda: Ocarina of Time? By what standards should you judge a game both universally hailed as one of the best ever made, and also now almost 13 years old? Difficult questions, but ones I could generally set aside once I sat down and actually dug into Nintendo's new portable version of Ocarina, gussied up in 3D. The original is a game I count among my all-time favorites but which I haven't touched since it was only a few days old. Today, the game holds up remarkably well, all things considered, and by sheer process of elimination it's practically a must-have for anyone who's already ponied up for the software-scarce 3DS.

Ocarina was inarguably a landmark when it released in 1998, and Nintendo has shown the game the right amount of reverence with this updated release. Not a port but not quite a remake, Ocarina of Time 3D boasts as its primary selling point a complete visual overhaul that brings the game up to 3DS standards--or at least, what I assume is indicative of the 3DS' capabilities, since we really haven't seen much out of this machine yet. You'd be forgiven if you took a cursory look at Ocarina 3D and thought it doesn't look much better than the Nintendo 64 original, but you'd be objectively wrong. That's just the rose-colored tint of nostalgia. Side by side, the new release looks leaps and bounds better than the old one, particularly the far more detailed character models. The world is full of cleaner, sharper textures and tons of lively new ambient effects as well. Top to bottom, it's a great overhaul. And while every person handles the 3DS' depth feature subjectively, this has been my best experience with the system's 3D to date. Hyrule's wide-open expanses and ornate interiors make a great showcase for the 3D effect, and I was able to play with the 3D slider most of the way up without my eyes ever seriously crossing.

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In contrast to the thorough graphics upgrade, Ocarina 3D slavishly recreates every other aspect of Ocarina of Time, for better or worse. That's mostly for the better. Even now, over a decade later, the game's dungeons are still the real deal, full of devilish puzzles that challenge you to use the old Zelda item lineup in creative ways, intricate multi-level layouts, and no shortage of set pieces and architectural novelties. Remember stepping into the Forest Temple's twisted hallway for the first time? The passage of time hasn't much dulled the impact of such unexpected sights. Some of the dungeons are so complex, you get that almost overwhelmed feeling akin to the way you feel in games like Portal, where you have to step back and take it all in from a distance before you can decide how to start going about solving things up close. For a game this old to engender such a modern reaction is pretty impressive.

My prevailing memory of Ocarina focused on the sequence of those iconic dungeons. "Right... three dungeons as a kid, travel through time, five temples, done." But there's a good bit more content, most of it optional, around the edges of Ocarina to flesh out and enliven the game's version of Hyrule. Even having played the game in its day, I found myself stumbling onto some neat secret areas, finding unexpected pieces of heart, and so on, without immediately remembering where everything is. Ocarina of Time was one of the first games I remember that established a strong, coherent sense of place, and you still get a pretty great sense of that larger world as you explore Hyrule. There's plenty of value even for those who have been here before, though you're sure to recall certain things more clearly and immediately than others.

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Ocarina's position in the video game pantheon is well-deserved, but there are a couple of spots where the age begins to show, where you wish devotion to recreating every aspect of the classic game might have given way to some thoughtful, modern-day refinements. The movement and combat work surprisingly well on the 3DS' controls, with a much appreciated option to toggle the enemy targeting by simply tapping the L button, instead of having to hold it down constantly. But it's hard not to miss the dual-analog camera control that underpins modern third-person action games, and the camera here tends to get hung up in tight spaces and make combat and some navigation a bit frustrating at those times. Also, early on in the game you'll spend an awful lot of time running back and forth across the sprawling Hyrule field, which itself doesn't contain much to occupy your attention. Later on there are enough ways to warp between locations this isn't much of an issue, and besides, I remember thinking the field felt a little empty way back in 1998 as well. There are probably fewer moments here where you remember this is an old game than there are in practically any other game of the era, but they do pop up.

Since this is, ultimately, a nice new coat of paint on the same game that came out last century, Nintendo's other few enhancements to Ocarina 3D bear mentioning. If you feel driven to go back and fight the game's bosses from a menu with a timer, you can do that. It's great that the game also offers the much harder Master Quest once you've completed the game the first time. There are some neat hint videos that apply to just about every area of the game, though none of them explicitly hold your hand through all of the puzzles. The best addition, besides the new graphics, is a pair of extra buttons on the touch screen that supplement the normal face buttons and let you map a couple of extra items. Even boots. (That means navigating the infamous Water Temple is as easy as tapping a button, rather than navigating multiple menus every time you want to access those infernal boots.) And while gyroscope-based motion control for aiming originally seemed like a bad idea to me, it actually comes in handy for precisely aiming projectile items like the hookshot and bow.

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There are surely 3DS owners out there for whom Ocarina of Time 3D will be their first experience with one of the few classics important enough to truly earn the word "seminal." Those people should by all means stop what they're doing and go get this game. It's not the Zelda that established the series' traditional dungeon-item-dungeon-item formula, but it's the one that brought it into 3D space and (along with Super Mario 64 before it) and defined how pretty much every subsequent action game should work in 3D, as well. It's almost as important as a historical record as it is a game that's still enjoyable today.

For everyone else, your interest in this game should hinge on your interest in replaying a better-looking 3D version of Ocarina of Time, and unless you've replayed the old game to death in the recent past, this updated release serves as the best version to hold onto for posterity. If nothing else, Ocarina 3D is a sign of great things to come, because if the 3DS can pull off such a lovely rendition of this deep and deeply satisfying classic, just imagine what sort of new Zelda adventures the system might offer in the future.

Brad Shoemaker on Google+

211 Comments

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Mento

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Edited By Mento  Moderator

There's plenty of value even for those who have been here before, though you're sure to recall certain things more clearly and immediately than others.  

Yeah, you'd think. Sorry for the snark, Brad, it was a good review. 
 
I believe his point, to those complaining about the score, is that it was an exceptionally well-made updated port with the 3DS' capabilities in full effect. If you're taking the "this can't be 5/5 because it plays like an old Zelda game" stance, you'd pretty much have to dismiss every Zelda game before or since as well.
 
Honestly though, I think Brad's just relieved that it wasn't Super Mario All-Stars Anniversary Edition all over again. That 5 stars says: "Guys, if you're going to port an older game in the future, do it with as much care and attention as this."

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tourgen

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Edited By tourgen

good news for 3DS owners.  I wouldn't mind playing some of the good zelda games someday.

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l4wd0g

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Edited By l4wd0g

I thought we were past 1998 gameplay mechanics. If the game wasn't nostalgic, would it have scored so high? I mean if it was another game instead of Zelda would we still give a damn?

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ThePhilatron

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Edited By ThePhilatron

@CoruptAI125: The mechanics of Twilight Princess are mostly the same. It's hard for me to say for certain if it's more boring than OoT since I had already played so much Zelda by the time I played TP that I was accustomed to the style, but I can definitely say that I found Ocarina to be a much more fun game. The overworld is much smaller and the dungeons are more complex and interesting in Ocarina, plus Master Quest adds alternate puzzles for each dungeon. I'd say if you own a 3DS you should give this a shot but if you don't it might be best to wait for some more games.

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DG991

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Edited By DG991

You brought up a good point Brad. We may see serious art style zelda games... Not this cell shaded shit.

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Brad

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Edited By Brad

@Firelogic said:

Alright, the fact that you love the game is great and all but you can't sit there and tell me that this game is a perfect 5/5. The gameplay hasn't been changed to reflect the 15 years that have passed since it was first released. The mechanics are archaic now. Not to mention, it still has midi music. They could have at least updated that. What exactly did the 3DS pull off? It's a half-assed "remake" of a 15 year old game.

Show me where on this website you got the impression a five-star rating implies a game is "perfect."

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ThePhilatron

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Edited By ThePhilatron

@DG991: Brad has said before that he likes the cell shaded style in Zelda games like though.

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hexogen

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Edited By hexogen

I feel like I should break out my N64 and play that copy of Ocarina of Time that I bought on eBay a few years ago and never touched.

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toowalrus

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Edited By toowalrus

@l4wd0g said:

I thought we were past 1998 gameplay mechanics. If the game wasn't nostalgic, would it have scored so high? I mean if it was another game instead of Zelda would we still give a damn?

Yes, it still holds up incredibly well. There's really nothing tedious, repetitive or stressful about it. Which mechanics are you referring to?

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KarmaPoliceman

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Edited By KarmaPoliceman
  @l4wd0g said: 

 thought we were past 1998 gameplay mechanics. If the game wasn't nostalgic, would it have scored so high? I mean if it was another game instead of Zelda would we still give a damn?

The fact that it still stands up today is testament to how well designed the game was. I have absolutely no nostalgia for the original, yet am enjoying it immensely. In fact, its my favourite game I've played this year. 
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MightyDuck

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Edited By MightyDuck

Having never really played this back on the N64 (I had a ps1 as a kid) I would really like to try it out and give it a shot.
 
However, the $290 entrance fee (3ds and game) are a bit tough to swallow at this point.

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wefwefasdf

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Edited By wefwefasdf

Nice try Nintendo! You almost had me very close to purchasing a 3DS...

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liquid3600

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Edited By liquid3600

I turned on my Gamecube today for the first time in about a hundred years cause I was kinda stoked to try playing OoT again since I never beat it, and then I realized that the up/down aiming in first person was inverted.  Instant deal breaker.

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StingingVelvet

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Edited By StingingVelvet

It's funny how strong the Nintendo method resonates with some gamers. I don't say that as a criticism, obviously they make something special since so many people love their games. I've just never really gotten it.

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EgoCheck616

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Edited By EgoCheck616

I've got to say I did not realize just how much I wanted to play OoT again until on Sunday when I booted this game up for the first time. Now I can't put it down.

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matrix_hiei

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Edited By matrix_hiei

I currently don't have plans to buy a 3DS, but I'll be sure to pick this up if if I ever do. Great to know that they've treated such a classic with respect.

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Shady

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Edited By Shady
@Brad said:

@Firelogic said:

Alright, the fact that you love the game is great and all but you can't sit there and tell me that this game is a perfect 5/5. The gameplay hasn't been changed to reflect the 15 years that have passed since it was first released. The mechanics are archaic now. Not to mention, it still has midi music. They could have at least updated that. What exactly did the 3DS pull off? It's a half-assed "remake" of a 15 year old game.

Show me where on this website you got the impression a five-star rating implies a game is "perfect."

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JerichoBlyth

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Edited By JerichoBlyth

Should have got a 4/5 for lack of originality lol

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owl_of_minerva

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Edited By owl_of_minerva

A review is a recommendation. 5-star review doesn't mean perfect, it means that you should buy this game without reservation (or have played it already) if you are an action-adventure fan. And as for the people that think the game can't be five stars because it's old, please stop talking about games as if they evolve like organisms, it's stupid - yes, they change, but it doesn't mean every game released later is automatically better, or vice-versa.

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Edited By notsonic

My feelings for oot are conflicted. On the one hand I agree that it is a great game much like everyone else. On the other, I can identify that Nintendo has been rereleasing oot since it came out under different titles, and now the first flagship title for their new platform is again another oot remake. This time they're not even trying to call it something else. Does that make the game worse? I don't know.

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DG991

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Edited By DG991

@ThePhilatron: Your right. But I like the realism styled zeldas. The kiddy cartoon style irks me cause... well I am only 20 but I feel like I am playing a game designed for 10 year olds... which it sorta is. But that isn't the point....

The point is it makes me think about how the video game isn't designed for me... I want my zelda to look like those Wii U zelda HD screens they showed at E3. Real and bad ass sorta.

I really enjoyed twilight princess btw. The Wolf part wasn't the greatest thing ever but I would say I had fun with it.

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Carneous

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Edited By Carneous

Great review.So many great memories of playing this on the N64, can't wait to for this to come in the mail.

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demontium

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Edited By demontium

At first I thought this was a joke.

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fishmicmuffin

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Edited By fishmicmuffin

I played this game through on the N64, then 4 or so years later I played it through on the Gamecube prior to Wind Waker's release (maybe after? Not entirely sure on the timeline). Now I'm getting the itch to do it again... but I would need to buy a 3DS. So we'll see how that goes.

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comradecrash

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Edited By comradecrash

Ooh! I want to play this game again so bad!

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dragonzord

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Edited By dragonzord

@DG991 said:

You brought up a good point Brad. We may see serious art style zelda games... Not this cell shaded shit.

Fuck that, Cel Shaded > GRIM DRARK ZELDA

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CommodoreGroovy

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Edited By CommodoreGroovy
@Hailinel said:

@Firelogic said:

Alright, the fact that you love the game is great and all but you can't sit there and tell me that this game is a perfect 5/5. The gameplay hasn't been changed to reflect the 15 years that have passed since it was first released. The mechanics are archaic now. Not to mention, it still has midi music. They could have at least updated that. What exactly did the 3DS pull off? It's a half-assed "remake" of a 15 year old game.

Why can't he? And what's wrong with the gameplay being as old as it is if it holds up? Did you actually read the review at all, chuckles?

I think he has a point about Nintendo reusing the same midi music from the N64. The N64 style synths sound really old now, and a redone soundtrack would only sweeten the deal here. This is only small blemish I see on this great 3DS rendition of an old favorite.  
 
However, I do believe the Ocarina samples are updated, that's pretty sweet.
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CharlesAlanRatliff

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I played Ocarina a ton on the N64, though I was constantly restarting it and never actually beat it. I'll definitely be picking this up for my 3DS and playing it to completion. Good review!

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BBQBram

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Edited By BBQBram

OK that's it, I'm buying this.

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bagmanforhire

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Edited By bagmanforhire

@LiQuid3600 said:

I turned on my Gamecube today for the first time in about a hundred years cause I was kinda stoked to try playing OoT again since I never beat it, and then I realized that the up/down aiming in first person was inverted. Instant deal breaker.

duder on the 3DS you get to change it!!!

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DopeToast

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Edited By DopeToast

Shoot. Now I have to buy a 3DS. Looks awesome.

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MichelleEaley

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Edited By MichelleEaley

Nothing's absolutely perfect. 5/5 means the game is near perfection. Brad's saying that Ocarina was great then, and it's great now; that Nintendo's update was worth releasing on the 3DS. I would rather have Nintendo and other companies update classic games so more people can discover gems like Ocarina then releasing all the rush-jobs that are currently filling shelves.

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m0rdr3d

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Edited By m0rdr3d
@ThePhilatron said:

               

My only issue with this review and other Ocarina 3DS discussions lately is that I feel that the Master Quest addition is being undersold. The fact that they were able to go back into this game and keep the dungeon layout exactly the same while completely changing the puzzles in a way that makes them substantially more difficult is a great addition. If you've played this game before but never got the preorder bonus for Wind Waker, I'd suggest starting this game on Master Quest if you decide to pick up this version.


           

Unfortunately, word is you can't play Master Quest until you beat the game once.  I have no problem recommending the game, but that stipulation disappoints me a bit since I doubt I'd play through twice and I've already thrashed the regular version.  Ah well.
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DAFTPUNK

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Edited By DAFTPUNK

Have to buy it!

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deactivated-5eb4b2e027234

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I really, really want this game, but alas, I don't own a 3DS.

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EgoCheck616

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Edited By EgoCheck616

@CommodoreGroovy said:

@Hailinelsaid:

@Firelogic said:

Alright, the fact that you love the game is great and all but you can't sit there and tell me that this game is a perfect 5/5. The gameplay hasn't been changed to reflect the 15 years that have passed since it was first released. The mechanics are archaic now. Not to mention, it still has midi music. They could have at least updated that. What exactly did the 3DS pull off? It's a half-assed "remake" of a 15 year old game.

Why can't he? And what's wrong with the gameplay being as old as it is if it holds up? Did you actually read the review at all, chuckles?

I think he has a point about Nintendo reusing the same midi music from the N64. The N64 style synths sound really old now, and a redone soundtrack would only sweeten the deal here. This is only small blemish I see on this great 3DS rendition of an old favorite. However, I do believe the Ocarina samples are updated, that's pretty sweet.

When I am actually playing the game I sometimes enjoy the fact that they decided to use the old sounds. I am sure I appreciate it more now as an old fan than I would if I were trying the game out for the first time.

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MEATBALL

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Edited By MEATBALL

I still have to wait a bit over a week for local release. Can't goddamn wait.

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Edited By vager

I bought the original on the Wii virtual console this weekend. I would rather play the 3DS one, but I think $10 is a better deal than $300.

Some of the dungeons are so complex, you get that almost overwhelmed feeling akin to the way you feel in games like Portal, where you have to step back and take it all in from a distance before you can decide how to start going about solving things up close. For a game this old to engender such a modern reaction is pretty impressive.

I felt the same way. It's pretty amazing how well it holds up. I still get stuck on the same spots as I did when I first played it.

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kahl452

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Edited By kahl452

Great review Brad!

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FreakAche

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Edited By FreakAche

Didn't expect a review for this.

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Oginam

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Edited By Oginam

The only problem I have with this game is that its on a platform I have zero interest in.

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MisterChief

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Edited By MisterChief

I'm surprised Brad didn't get stuck on a basic puzzle so he was unable to finish the review.

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SkinnyBlue

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Edited By SkinnyBlue

Okay, I'm going to pick up a 3DS and this game on my next pay day. I've been convinced.

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Brackynews

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Edited By Brackynews

@zoner said:

Fuck that, Cel Shaded > GRIM DRARK ZELDA

Grim Drark Zelda is my 4e lvl 28 Necromancer.

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duttyfoot

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Edited By duttyfoot

I went to gamestop and it was sold out, i had to pick it up at target. I played a little of the original way back when it came out , this game is fun and a must have which makes it a 5 out of 5 in my book.

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ProsaCC

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Edited By ProsaCC

Great review Brad! 

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AuthenticM

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Edited By AuthenticM

I bought this game and a 3DS today. I do not regret my purchase.

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YOUNGLINK

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Edited By YOUNGLINK

never played it...

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nindoten

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Edited By nindoten

5 stars ! 
 
yahoooooooo :]

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Gregomasta

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Edited By Gregomasta
@Brad: Haha, did jeff slap the DS outta yo hand while you were playing it at any time?