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Giant Bomb Review

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Tomb Raider Review

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  • X360

Tomb Raider's tone is somewhat at odds with its action, but the reborn Lara Croft seems primed for a successful new adventuring career.

Not pictured: shooting hundreds of dudes in the face.
Not pictured: shooting hundreds of dudes in the face.

If the goal of the "reboot" is to free a creaky old franchise of its baggage, strip its protagonist of their larger-than-life attributes, and get back to basics, then consider the new Tomb Raider a successful reboot. The game relieves Lara Croft of her backflipping, wisecracking ways, recasting her as a wide-eyed young archeologist of no particular good breeding, out on a commissioned ship to make her mark on the world by finding--and shooting a reality TV series around--the lost island kingdom of Yamatai. The harrowing survival tale that commences once she arrives on the island molds Lara into a shockingly capable killer a little faster than I would have liked, but ultimately this origin story serves as a sturdier and more respectable springboard for further Lara Croft adventures than any previous game in the series.

Lara makes her way to the island with a band of researchers and television types in tow, and after the shipwreck scatters them all around the island, the game does a fair job, with voiceovers and flashbacks, of having you cross paths with each crew member and filling in the ways each one relates to Lara and how they may have helped or hindered her journey. The game is less successful at believably depicting Lara's own transition from eager young scientist to cold-blooded survivalist killing machine. The hasty remorse she offers when first hunting a deer for food or making her first human kill, in defense against the crazed cultists who rule the island, is hard to take seriously when you're then encouraged to slaughter every living thing in sight, human and animal alike, with a stock-standard video game arsenal of assault rifle, shotgun, grenade launcher, and flame-tipped arrows.

In its efforts to paint Lara as a vulnerable but resilient heroine, the game suffers an identity crisis of sorts. It swings wildly between quiet character moments, where you feel every bit of the physical pain and emotional anguish her grueling situation entails, and the sort of ludicrous, over-the-top action this medium just can't get enough of. The contrast is only so irksome because the game goes to such great lengths to legitimize Lara's struggle in the first place, but regardless, it sometimes feels like a constant process of two steps forward, one step back. Here's one egregious example. In an early cutscene, Lara visibly shivers by a campfire at night in a forest somewhere around sea level. Two hours later, you're high up in the mountains in near-blizzard conditions, making absurd death-defying leaps between radio towers wearing nothing but a tank top (and by this time you've clearly gotten over that earlier compunction about taking a human life, since you're now taking scores of them as a matter of course). To the story's credit, once Lara becomes visibly fed up with everything the bad guys are putting her through, and starts flinging back harsh words as readily as bullets, it became a lot easier to buy into her character arc, and the game ultimately does leave Lara a changed person who could believably kick off a whole new franchise. But in the first half, that strained dichotomy between beset young girl and invincible killer made me wish the developers had picked one style of characterization or the other and really focused on it.

No Caption Provided

Storytelling quibbles aside, Tomb Raider plays quite well by modern action standards. The game offers an unusual structure that straddles the line between a couple of distinctive genres, though it took me some time to come to grips with what the game actually is. That's because the big island map--split into little subsections with names like "Coastal Forest" and "Base Approach," each with an exhaustive lists of challenges and collectibles--gives one the impression of an open-world game with a fair amount of freedom to dally and explore. (Some of the game's marketing has not exactly dispelled this notion.) In actuality, Tomb Raider is a mostly linear game whose story propels you through those discrete regions one after the other, often with some sort of larger-than-life action sequence bridging the transition. Many of the game's combat sequences are also rigidly linear, though a few (which not coincidentally were my favorite) take place in wider areas and let you sneak around and get more creative with the ways you approach them. At least you're free to fast travel back to previous areas to check off all those collectibles and earn extra upgrade points after the fact, though.

In addition to revisiting previously explored regions at will to look for shiny baubles, you'll also come back to some of the larger levels for a second or occasionally even third time at the behest of the story. Thankfully, the mandatory backtracking avoids feeling like a cheap rehash and instead helps create a cohesive sense of place, since the designers usually have you reenter these areas from a different, previously inaccessible point, and then go on to send you along a different route than you took the first time. There are also new things for you to look for when you backtrack, since the game doles out new gear and abilities consistently over the course of the story, like a rope-arrow you can fire to make a bridge across chasms, that lets you get into new parts of the levels you couldn't get to previously. This system isn't as integral to the flow of the game as in your average Metroidvania--you're often only gaining access to more collectibles or some very brief "optional tombs" to raid--but it's still satisfying to wring a bit more out of the game world as you move back and forth.

Parts of Tomb Raider--potentially too many parts, depending on your taste--come off as the developers doing their best Uncharted impression, as you Quick Time Event your way through a large number of barely interactive action sequences that have everything around you exploding in a hail of splinters and fire that magically leaves you without a scratch. Actually, no, Lara comes out with plenty of visible scratches--the game pulls the effective trick of distressing her clothes and appearance more and more as the game goes on, a la Arkham Asylum. But you never once feel like she's in true danger, which can make the whole thing feel a bit like it's just going through the cinematic-action-game motions. I wish less time and effort had been devoted to these bombastic scenes and more put into the old Tomb Raider standby of climbing around on old ruins, giving you the chance to feel a more tactile connection to the mystical past that forms the backbone of this game's storyline. Those combat-free optional tombs are the closest you get to solving any ancient Rube Goldberg machines, but they're insultingly short--I bet the handful included here constitute no more than half an hour of gameplay, collectively--and largely just made me wish there were a lot more of them included.

The robust upgrade system lets you deeply customize your combat options.
The robust upgrade system lets you deeply customize your combat options.

If you're going to spend a lot of time fighting, at least the combat and attendant character-progression mechanics are implemented well, giving you a ton of options as to which weapons you want to enhance with better basic stats and a few interesting extra abilities, and which extra combat maneuvers, such as an array of dodge-counters, you want to unlock. There's a long list of extra abilities not related to combat, as well, including an enhancement to your show-me-everything-I-can-interact-with vision mode that reveals those scores of collectibles through walls, and annotates them on your map in a really smart way. If you're the type of person who enjoys going back and collecting every last thing, you'll get a whole lot of mileage out of Tomb Raider. But even if you're a one-and-done sort of player, the game is still quite long and doesn't exactly skimp on content in the first place.

There's also a reasonably full-featured multiplayer mode, but I didn't get much out of it since it's so similar to other third-person multiplayer modes, most notably the one in the Uncharted games. There's a fully realized leveling and loadout system that gives you tons of options for customizing the way you play, but this long after Call of Duty 4 it's just hard to get excited about that sort of thing anymore. The most interesting part of the multiplayer is the handful of traps, like rope snares and lightning rods, you can set to trip up other players when they unwittingly run over them, but that's small comfort when you've seen most of this stuff before. The multiplayer in the 360 version also suffered from an absolutely abysmal frame rate when firing while zoomed in, but that's such a specific problem I'd like to believe it will promptly be addressed with a patch. In single-player, the 360 game is quite a looker, though it does tend to chop up a bit here and there. We weren't provided PS3 or PC copies of the game prior to release, but with Nixxes, the studio behind the PC port of Deus Ex: Human Revolution, also handling porting duties on this game, it's easy to imagine the PC version will be the one to get.

Tomb Raider might be guilty of trying to do too many things at once, but the relative quality of each one of those individual things is high enough that the whole is still pretty satisfying. The game deftly rises above the unpleasant tone of the marketing that preceded it, recasting Lara Croft as a capable young heroine for whom many new adventures inevitably await.

Brad Shoemaker on Google+

220 Comments

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ShadyPingu

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Edited By ShadyPingu

It'd be nice if it was feasible to go full bow in the combat sections. I was just about crestfallen when I saw that E3 demo of Lara running around with a fucking shotgun.

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Jazz_Lafayette

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Edited By Jazz_Lafayette

I can't help but feel they only exacerbated the narrative dissonance Uncharted faced by focusing so much of the story on Lara's vulnerability as a character. They should have either stuck closer to the formula they're aping and have it be a more comfortable experience or just gone for broke. How incredible could this game have been if it had featured more exploration, the main obstacle was the environment itself, and every human enemy was at the level of a boss encounter in terms of difficulty?

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Mrsignerman44

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Awesome, I've been pretty excited about this game.

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mellotronrules

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Edited By mellotronrules

@dark_lord_spam said:

I can't help but feel they only exacerbated the narrative dissonance Uncharted faced by focusing so much of the story on Lara's vulnerability as a character. They should have either stuck closer to the formula they're aping and have it be a more comfortable experience or just gone for broke. How incredible could this game have been if it had featured more exploration, the main obstacle was the environment itself, and every human enemy was at the level of a boss encounter in terms of difficulty?

that's actually a really compelling (and more appealing to me personally) notion- the idea that other humans on the island are few and far between. in fact it could even dip into thriller/suspense/horror territory if it gave the impression you were being watched and/or stalked. but that game wouldn't have been made. because this one will need to sell a boatload to recoup the investment.

edit: bah! the more i think about this the cooler it seems...you could make camp or go out doing side missions, and then return to find your stuff messed with. subtle cues or signifiers that indicate something is amiss. it would be a difficult balancing act, but it could be really amazing, as most thriller/suspense games tend to go over the top and use supernatural enemies. you could have a real 'lord of the flies' thing going on here, and that has huge potential.

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dexterminator

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@sooty:

I believe the actress portraying Lara is British.

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SuperLlamaFarmer

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The 90's called, they want their joke back :)

@overbite said:

More like Boob Raider

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smokyexe

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4/5 is okay.

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lukos

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Edited By lukos

I've played other Tomb Raider games but never was a fan of it. I love Uncharted, so if this is more like Uncharted (as it seems to be), I will buy it. Hopefully this marks a new beginning to this franchised, one more focused on the game and story then the other games, that I tough were more focused on commercializing the Lara Croft character. Good review, Brad is hard at work at the beginning of this year.

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Giantstalker

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Edited By Giantstalker

Third screenshot says WW2 pistol, and then clearly shows a Beretta which didn't exist until after the war.

I know I'm not the only person who noticed that.

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ObsideonDarman

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Edited By ObsideonDarman

Great review, Brad!

Hoping the PS3 version is good seeing as that is the one I'll be getting.

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bunnymud

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I was sold when I saw so many white knights blast the game.

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Arath

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@benny said:

@tr0n said:

No Quick Look?

Squeenix aren't letting anyone publish videos of the game until release day :/

How did GameTrailers get away with a video review then? I am a bit confused by this. Some of the footage appears new to me, though maybe it was culled from existing material?

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Giefcookie

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Edited By Giefcookie

@arath said:

@benny said:

@tr0n said:

No Quick Look?

Squeenix aren't letting anyone publish videos of the game until release day :/

How did GameTrailers get away with a video review then? I am a bit confused by this. Some of the footage appears new to me, though maybe it was culled from existing material?

The video embargo doesn't block everything, just stuff that would make a Quick look meaningless.

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Anund

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Edited By Anund

There is something that has always bothered me about reviews like this. I mean, don't get me wrong, I think it was a well written, informative review, but for some reason there is always one game being punished for something which is basically a given in the industry. Let me explain.

When Uncharted 3 was released it was basically slammed in reviews for being "more Uncharted". How often has the third game in a series revolutionized the concept and done something truly new, changing the concept? Not often. Yet Uncharted 3 was the game where this was the focus, and the game was largely dismissed for this reason alone. Now the same thing is happening to Tomb Raider. There have been plenty of games where the tone changes between cutscenes and in-game, but Tomb Raider is the one that gets a star knocked off its grade because of it.

I'm just wondering if maybe a review is not the place for this kind of discussion. Is it fair to take one game to task for something so many games previously have gotten away with? At the same time I guess times are always changing. What was once OK and standard is not OK today and the line has to be drawn somewhere.

Still. It just seems a little harsh.

Uncharted with boobs sounds like my dream game, by the way. Consider me "in".

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fullmetal5550

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It seems like it is getting a lot of good reviews. I think I might purchase it from Steam the next time I get paid from work.

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Griffinmills

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@drwhat said:

It really sounds like yet another one of those instances where the gameplay designer(s) and the writers didn't talk, or didn't understand each other, or didn't agree on what the point was.

I strongly concur with this possibility.

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gerrid

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So many of the reviews for this game point out that the open-ended sections and the short puzzle tombs are the best part of the game, and the heavily scripted linear action is the worst.

So you have to wonder - why are there only a few instances of the open-ended stuff, and so so so much non-interactive QTE type crap?

I don't understand why developers are so convinced that everyone wants so many bombastic scripted scenes - is it only because of Call of Duty? Do they focus test it and that's what people say they like? I can't really fathom how you wouldn't realise that this would be the reaction.

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KruelAK

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I'm happy to see good reviews for this game, my friend is picking this up and I'll be sure to play it when he is not.

I don't think I'll play the Multiplayer (or much of it, anyways), but I may like it..ya never know!

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jacksukeru

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I haven't followed this game for quite some time but it seems like I didn't need to since it appears to be good and bad in the exact places I expected it to be. So long as this review is anything to go by, anyway.

I'll probably pick it up.

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dropabombonit

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Edited By dropabombonit

Good review Brad. I have heard nothing but good things about this game, I will get it when I'm back home in a month

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thomblweed

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Steam got. Bosh!

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usgrovers

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I don't seem to recall the same criticisms made of Red Dead Redemption. I had the same feeling going through that game, that I was killing far too many people to actually buy into John Marston's story... same dance with GTA 4 and Niko's story. Almost any action game is going to feature far more killing than human characters are really going to be capable of handling if we're ever to completely buy into their story.

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DG991

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Edited By DG991

The part where she gets her skull stuck on a spike while going through that downhill river thing was kind of disturbing.

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kalmis

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Never finished a Tomb Raider game. Should start with this one I guess.

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TheSouthernDandy

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Nice review Bradotron, really glad this game turned out great.

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JoshyLee

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Edited By JoshyLee

Patrick, where are all the female opinions on this game? Is it not sensationalist enough?

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deactivated-64b8656eaf424

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Nixxes also did PC version of Hitman Absolution, and that game looks great as well.

Time to pre-order my pc copy I think.

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N2NOther

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Edited By N2NOther

First of all, while I appreciate story telling in video games, gameplay is 100% paramount. I honestly could not care less if the story doesn't match the actions of the character if the gameplay is good. GTA IV, Red Dead Redemption, Far Cry 3, Sleeping Dogs all come to mind as games in which the character is established one way but actually playing the game goes the other. Not a big deal.

Everyone here is entitled to their opinion but quoting everyone that disagrees with Brad's point of view and then saying why you won't be getting the game is pointless. No offense but the only people that really care are you and the publisher/developer. If you don't want to get the game, don't. I will be on day one. I've read enough reviews to suss out that the plot vs character action disparity will be relatively meaningless to me.

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posh

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Edited By posh

@bunnymud said:

I was sold when I saw so many white knights blast the game.

getting a real "wears a fedora, lives with mom" vibe from this post

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SAC

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Thank you, sir

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papercut

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I've been pretty back and forth on this game. Brad's review is enough to make me check it out.

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RockSteady

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thatlad

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Edited By thatlad

Maybe it's just me but I have been so relieved that both this and MG Revengenencence are actually good. I have been so fearful both would turn out to be turkeys.

Now I just hope people buy them!

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fiberpay

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@anund said:

There is something that has always bothered me about reviews like this. I mean, don't get me wrong, I think it was a well written, informative review, but for some reason there is always one game being punished for something which is basically a given in the industry. Let me explain.

When Uncharted 3 was released it was basically slammed in reviews for being "more Uncharted". How often has the third game in a series revolutionized the concept and done something truly new, changing the concept? Not often. Yet Uncharted 3 was the game where this was the focus, and the game was largely dismissed for this reason alone. Now the same thing is happening to Tomb Raider. There have been plenty of games where the tone changes between cutscenes and in-game, but Tomb Raider is the one that gets a star knocked off its grade because of it.

I'm just wondering if maybe a review is not the place for this kind of discussion. Is it fair to take one game to task for something so many games previously have gotten away with? At the same time I guess times are always changing. What was once OK and standard is not OK today and the line has to be drawn somewhere.

Still. It just seems a little harsh.

Uncharted with boobs sounds like my dream game, by the way. Consider me "in".

+1, personally I think the length of this console generation might have something to do with it. I think they have played so many games that are similar that the game no longer does it for them and they have to look deeper and find more flaws.

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ripelivejam

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@smokyexe said:

4/5 is okay.

4/5 is pretty damn good

you kids and your average 4/5s nowadays...

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YOU_DIED

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Sursh

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Edited By Sursh

looks quite good... but this is coming from someone who isn't into female sadism.

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FreakGirl

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Nice review. Should read more of your reviews (I am more the QL-Fan) - learned 2 new words within one paragraph xD Though I would prefer that you'd read the reviews to us - I love your voice.

Btw. got the game myself yesterday and was pretty impressed - great atmosphere, nice action and real good graphics.

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MEATBALL

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A good review, with plenty of legitimate criticisms. I just finished the game myself and really loved it in spite of the places where it stumbled. I thought it was pretty fantastic overall, and I'm really looking forward to seeing what Crystal Dynamics do with the series next.

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MarkWahlberg

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@dark_lord_spam said:

I can't help but feel they only exacerbated the narrative dissonance Uncharted faced by focusing so much of the story on Lara's vulnerability as a character. They should have either stuck closer to the formula they're aping and have it be a more comfortable experience or just gone for broke. How incredible could this game have been if it had featured more exploration, the main obstacle was the environment itself, and every human enemy was at the level of a boss encounter in terms of difficulty?

that's actually a really compelling (and more appealing to me personally) notion- the idea that other humans on the island are few and far between. in fact it could even dip into thriller/suspense/horror territory if it gave the impression you were being watched and/or stalked. but that game wouldn't have been made. because this one will need to sell a boatload to recoup the investment.

While a Shadow-of-the-Colossus-but-with-people sounds great, I imagine that would be very difficult to A) convince producers to support, and B) develop in the first place. This game sounds like it suffers from the recent-ish push behind making games more 'mature' emotionally, but no one was willing to sacrifice the expected type of gameplay for it - attempting two different things and thus not fully succeeding at either. So basically, almost always happens with gritty realistic reboots of inherently silly, comic-booky franchises.

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Y2Ken

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I guess my real hope for this is that by the end of New (Super?) Tomb Raider 3 or whatever they end up with Lara has reached the point of smooth-talking, mansion-owning cool cat that resembles old Ms. Croft.

They could do it a different way and have it work, but if they could reach that point in a convincing fashion then I'd love to see it. That said, I'm certainly interested to get my hands on this, regardless of whether some of those death animations are a little much (honestly coming from Dead Space I shouldn't be that shocked by them, I guess it's just that this feels tonally as though horrific injury should be less of a thing).

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Klei

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Edited By Klei

I know some reviewers say that Lara shouldn't turn into a killer right after half an hour of gameplay time, but to be honest, it doesn't bother me. Why? Gameplay. Especially if you replay your games. You don't want to be stuck, hamstrung by Lara's emotions for a couple of hours until the game ''opens up''.

That's why The Line succeeded; you still killed hundred of dudes before going apeshit. The gameplay was unharmed by the tone of the game.

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ShadowSkill11

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Edited By ShadowSkill11

It's just a given there will be a PC nude mod for this game. The only question is if it will have a dynamic dirt and wetness system to it.

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RenegadeSaint

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Edited By RenegadeSaint

I am an often-criticizer of Brad, but this is a very good review. Kudos, Brad. You helped me understand the shortcomings, but still showed my why I will probably really enjoy this game.

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Humanity

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Someone broke street date around my area so I'm playing the game now and honestly unless you stop and think about it really hard, the whole part where you start shooting people is pretty seamless. Theres a part where shit starts going down, Lara has to defend herself and then the action doesn't let up. I didn't feel a gigantic narrative dissonance because you had to get out of a jam and there were people out there trying to kill you. It's almost kind of natural that she's basically defending herself - except it's a video game so instead of shooting like 10 guys in the course of this entire adventure you end up shooting hundreds but thats video games pretty much.

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Krathoon

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Edited By Krathoon

The charm of the original Tomb Raider was that Laura is a bit of a nut job. If she does get like that towards the end of the game, I will be cool with it.

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Krathoon

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I will dub this Laura "Farcry Laura". Barf.

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chilipeppersman

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Rofl, thats what made saints row 3 on the pc impossible to put down!

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axf4ever

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Edited By axf4ever

Looks good, Thanks for the review