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Giant Bomb Review

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Tomb Raider Review

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  • X360

Tomb Raider's tone is somewhat at odds with its action, but the reborn Lara Croft seems primed for a successful new adventuring career.

Not pictured: shooting hundreds of dudes in the face.
Not pictured: shooting hundreds of dudes in the face.

If the goal of the "reboot" is to free a creaky old franchise of its baggage, strip its protagonist of their larger-than-life attributes, and get back to basics, then consider the new Tomb Raider a successful reboot. The game relieves Lara Croft of her backflipping, wisecracking ways, recasting her as a wide-eyed young archeologist of no particular good breeding, out on a commissioned ship to make her mark on the world by finding--and shooting a reality TV series around--the lost island kingdom of Yamatai. The harrowing survival tale that commences once she arrives on the island molds Lara into a shockingly capable killer a little faster than I would have liked, but ultimately this origin story serves as a sturdier and more respectable springboard for further Lara Croft adventures than any previous game in the series.

Lara makes her way to the island with a band of researchers and television types in tow, and after the shipwreck scatters them all around the island, the game does a fair job, with voiceovers and flashbacks, of having you cross paths with each crew member and filling in the ways each one relates to Lara and how they may have helped or hindered her journey. The game is less successful at believably depicting Lara's own transition from eager young scientist to cold-blooded survivalist killing machine. The hasty remorse she offers when first hunting a deer for food or making her first human kill, in defense against the crazed cultists who rule the island, is hard to take seriously when you're then encouraged to slaughter every living thing in sight, human and animal alike, with a stock-standard video game arsenal of assault rifle, shotgun, grenade launcher, and flame-tipped arrows.

In its efforts to paint Lara as a vulnerable but resilient heroine, the game suffers an identity crisis of sorts. It swings wildly between quiet character moments, where you feel every bit of the physical pain and emotional anguish her grueling situation entails, and the sort of ludicrous, over-the-top action this medium just can't get enough of. The contrast is only so irksome because the game goes to such great lengths to legitimize Lara's struggle in the first place, but regardless, it sometimes feels like a constant process of two steps forward, one step back. Here's one egregious example. In an early cutscene, Lara visibly shivers by a campfire at night in a forest somewhere around sea level. Two hours later, you're high up in the mountains in near-blizzard conditions, making absurd death-defying leaps between radio towers wearing nothing but a tank top (and by this time you've clearly gotten over that earlier compunction about taking a human life, since you're now taking scores of them as a matter of course). To the story's credit, once Lara becomes visibly fed up with everything the bad guys are putting her through, and starts flinging back harsh words as readily as bullets, it became a lot easier to buy into her character arc, and the game ultimately does leave Lara a changed person who could believably kick off a whole new franchise. But in the first half, that strained dichotomy between beset young girl and invincible killer made me wish the developers had picked one style of characterization or the other and really focused on it.

No Caption Provided

Storytelling quibbles aside, Tomb Raider plays quite well by modern action standards. The game offers an unusual structure that straddles the line between a couple of distinctive genres, though it took me some time to come to grips with what the game actually is. That's because the big island map--split into little subsections with names like "Coastal Forest" and "Base Approach," each with an exhaustive lists of challenges and collectibles--gives one the impression of an open-world game with a fair amount of freedom to dally and explore. (Some of the game's marketing has not exactly dispelled this notion.) In actuality, Tomb Raider is a mostly linear game whose story propels you through those discrete regions one after the other, often with some sort of larger-than-life action sequence bridging the transition. Many of the game's combat sequences are also rigidly linear, though a few (which not coincidentally were my favorite) take place in wider areas and let you sneak around and get more creative with the ways you approach them. At least you're free to fast travel back to previous areas to check off all those collectibles and earn extra upgrade points after the fact, though.

In addition to revisiting previously explored regions at will to look for shiny baubles, you'll also come back to some of the larger levels for a second or occasionally even third time at the behest of the story. Thankfully, the mandatory backtracking avoids feeling like a cheap rehash and instead helps create a cohesive sense of place, since the designers usually have you reenter these areas from a different, previously inaccessible point, and then go on to send you along a different route than you took the first time. There are also new things for you to look for when you backtrack, since the game doles out new gear and abilities consistently over the course of the story, like a rope-arrow you can fire to make a bridge across chasms, that lets you get into new parts of the levels you couldn't get to previously. This system isn't as integral to the flow of the game as in your average Metroidvania--you're often only gaining access to more collectibles or some very brief "optional tombs" to raid--but it's still satisfying to wring a bit more out of the game world as you move back and forth.

Parts of Tomb Raider--potentially too many parts, depending on your taste--come off as the developers doing their best Uncharted impression, as you Quick Time Event your way through a large number of barely interactive action sequences that have everything around you exploding in a hail of splinters and fire that magically leaves you without a scratch. Actually, no, Lara comes out with plenty of visible scratches--the game pulls the effective trick of distressing her clothes and appearance more and more as the game goes on, a la Arkham Asylum. But you never once feel like she's in true danger, which can make the whole thing feel a bit like it's just going through the cinematic-action-game motions. I wish less time and effort had been devoted to these bombastic scenes and more put into the old Tomb Raider standby of climbing around on old ruins, giving you the chance to feel a more tactile connection to the mystical past that forms the backbone of this game's storyline. Those combat-free optional tombs are the closest you get to solving any ancient Rube Goldberg machines, but they're insultingly short--I bet the handful included here constitute no more than half an hour of gameplay, collectively--and largely just made me wish there were a lot more of them included.

The robust upgrade system lets you deeply customize your combat options.
The robust upgrade system lets you deeply customize your combat options.

If you're going to spend a lot of time fighting, at least the combat and attendant character-progression mechanics are implemented well, giving you a ton of options as to which weapons you want to enhance with better basic stats and a few interesting extra abilities, and which extra combat maneuvers, such as an array of dodge-counters, you want to unlock. There's a long list of extra abilities not related to combat, as well, including an enhancement to your show-me-everything-I-can-interact-with vision mode that reveals those scores of collectibles through walls, and annotates them on your map in a really smart way. If you're the type of person who enjoys going back and collecting every last thing, you'll get a whole lot of mileage out of Tomb Raider. But even if you're a one-and-done sort of player, the game is still quite long and doesn't exactly skimp on content in the first place.

There's also a reasonably full-featured multiplayer mode, but I didn't get much out of it since it's so similar to other third-person multiplayer modes, most notably the one in the Uncharted games. There's a fully realized leveling and loadout system that gives you tons of options for customizing the way you play, but this long after Call of Duty 4 it's just hard to get excited about that sort of thing anymore. The most interesting part of the multiplayer is the handful of traps, like rope snares and lightning rods, you can set to trip up other players when they unwittingly run over them, but that's small comfort when you've seen most of this stuff before. The multiplayer in the 360 version also suffered from an absolutely abysmal frame rate when firing while zoomed in, but that's such a specific problem I'd like to believe it will promptly be addressed with a patch. In single-player, the 360 game is quite a looker, though it does tend to chop up a bit here and there. We weren't provided PS3 or PC copies of the game prior to release, but with Nixxes, the studio behind the PC port of Deus Ex: Human Revolution, also handling porting duties on this game, it's easy to imagine the PC version will be the one to get.

Tomb Raider might be guilty of trying to do too many things at once, but the relative quality of each one of those individual things is high enough that the whole is still pretty satisfying. The game deftly rises above the unpleasant tone of the marketing that preceded it, recasting Lara Croft as a capable young heroine for whom many new adventures inevitably await.

Brad Shoemaker on Google+

220 Comments

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jacksukeru

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I haven't followed this game for quite some time but it seems like I didn't need to since it appears to be good and bad in the exact places I expected it to be. So long as this review is anything to go by, anyway.

I'll probably pick it up.

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KruelAK

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I'm happy to see good reviews for this game, my friend is picking this up and I'll be sure to play it when he is not.

I don't think I'll play the Multiplayer (or much of it, anyways), but I may like it..ya never know!

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gerrid

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So many of the reviews for this game point out that the open-ended sections and the short puzzle tombs are the best part of the game, and the heavily scripted linear action is the worst.

So you have to wonder - why are there only a few instances of the open-ended stuff, and so so so much non-interactive QTE type crap?

I don't understand why developers are so convinced that everyone wants so many bombastic scripted scenes - is it only because of Call of Duty? Do they focus test it and that's what people say they like? I can't really fathom how you wouldn't realise that this would be the reaction.

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Griffinmills

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@drwhat said:

It really sounds like yet another one of those instances where the gameplay designer(s) and the writers didn't talk, or didn't understand each other, or didn't agree on what the point was.

I strongly concur with this possibility.

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fullmetal5550

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It seems like it is getting a lot of good reviews. I think I might purchase it from Steam the next time I get paid from work.

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Anund

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Edited By Anund

There is something that has always bothered me about reviews like this. I mean, don't get me wrong, I think it was a well written, informative review, but for some reason there is always one game being punished for something which is basically a given in the industry. Let me explain.

When Uncharted 3 was released it was basically slammed in reviews for being "more Uncharted". How often has the third game in a series revolutionized the concept and done something truly new, changing the concept? Not often. Yet Uncharted 3 was the game where this was the focus, and the game was largely dismissed for this reason alone. Now the same thing is happening to Tomb Raider. There have been plenty of games where the tone changes between cutscenes and in-game, but Tomb Raider is the one that gets a star knocked off its grade because of it.

I'm just wondering if maybe a review is not the place for this kind of discussion. Is it fair to take one game to task for something so many games previously have gotten away with? At the same time I guess times are always changing. What was once OK and standard is not OK today and the line has to be drawn somewhere.

Still. It just seems a little harsh.

Uncharted with boobs sounds like my dream game, by the way. Consider me "in".

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Giefcookie

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Edited By Giefcookie

@arath said:

@benny said:

@tr0n said:

No Quick Look?

Squeenix aren't letting anyone publish videos of the game until release day :/

How did GameTrailers get away with a video review then? I am a bit confused by this. Some of the footage appears new to me, though maybe it was culled from existing material?

The video embargo doesn't block everything, just stuff that would make a Quick look meaningless.

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Arath

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@benny said:

@tr0n said:

No Quick Look?

Squeenix aren't letting anyone publish videos of the game until release day :/

How did GameTrailers get away with a video review then? I am a bit confused by this. Some of the footage appears new to me, though maybe it was culled from existing material?

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bunnymud

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I was sold when I saw so many white knights blast the game.

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ObsideonDarman

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Edited By ObsideonDarman

Great review, Brad!

Hoping the PS3 version is good seeing as that is the one I'll be getting.

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Giantstalker

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Edited By Giantstalker

Third screenshot says WW2 pistol, and then clearly shows a Beretta which didn't exist until after the war.

I know I'm not the only person who noticed that.

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lukos

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Edited By lukos

I've played other Tomb Raider games but never was a fan of it. I love Uncharted, so if this is more like Uncharted (as it seems to be), I will buy it. Hopefully this marks a new beginning to this franchised, one more focused on the game and story then the other games, that I tough were more focused on commercializing the Lara Croft character. Good review, Brad is hard at work at the beginning of this year.

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smokyexe

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4/5 is okay.

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SuperLlamaFarmer

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The 90's called, they want their joke back :)

@overbite said:

More like Boob Raider

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dexterminator

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@sooty:

I believe the actress portraying Lara is British.

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mellotronrules

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Edited By mellotronrules

@dark_lord_spam said:

I can't help but feel they only exacerbated the narrative dissonance Uncharted faced by focusing so much of the story on Lara's vulnerability as a character. They should have either stuck closer to the formula they're aping and have it be a more comfortable experience or just gone for broke. How incredible could this game have been if it had featured more exploration, the main obstacle was the environment itself, and every human enemy was at the level of a boss encounter in terms of difficulty?

that's actually a really compelling (and more appealing to me personally) notion- the idea that other humans on the island are few and far between. in fact it could even dip into thriller/suspense/horror territory if it gave the impression you were being watched and/or stalked. but that game wouldn't have been made. because this one will need to sell a boatload to recoup the investment.

edit: bah! the more i think about this the cooler it seems...you could make camp or go out doing side missions, and then return to find your stuff messed with. subtle cues or signifiers that indicate something is amiss. it would be a difficult balancing act, but it could be really amazing, as most thriller/suspense games tend to go over the top and use supernatural enemies. you could have a real 'lord of the flies' thing going on here, and that has huge potential.

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Mrsignerman44

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Awesome, I've been pretty excited about this game.

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Jazz_Lafayette

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Edited By Jazz_Lafayette

I can't help but feel they only exacerbated the narrative dissonance Uncharted faced by focusing so much of the story on Lara's vulnerability as a character. They should have either stuck closer to the formula they're aping and have it be a more comfortable experience or just gone for broke. How incredible could this game have been if it had featured more exploration, the main obstacle was the environment itself, and every human enemy was at the level of a boss encounter in terms of difficulty?

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ShadyPingu

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Edited By ShadyPingu

It'd be nice if it was feasible to go full bow in the combat sections. I was just about crestfallen when I saw that E3 demo of Lara running around with a fucking shotgun.

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HeyImPhoenix

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Why do I not want this?

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quemador

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As soon that im done with Farcry3 and DMC will pick this game up

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Vigil80

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Edited By Vigil80

Seems like the game is worth at least $36 from the sound of things. Glad to have a new major release to play. I'm sure people will be talking about this one for a while in one context or another, too.

@tr0n said:

No Quick Look?

They talked about it a little bit in ILM. Basically, the restrictions on what they can and can't show are so rigid that it wouldn't work with the kind of video that they shoot here.

They'll probably do one once the embargo is up at launch.

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The_Nubster

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@tr0n said:

No Quick Look?

They talked about it a little bit in ILM. Basically, the restrictions on what they can and can't show are so rigid that it wouldn't work with the kind of video that they shoot here.

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fiberpay

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Edited By fiberpay

Since I don't give a fuck about marketing tones and dissonance this must be a 5 outta 5 for me.

+1

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Grixxel

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Edited By Grixxel

Oh fiiiiine, guess I'll play it.

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mellotronrules

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Edited By mellotronrules

@mellotronrules said:

after taking in all the common critiques of the game (many of which i can see myself agreeing with), such as the violence, uncharted-ness, and time-to-killing-machine...i wonder how much of this game is either helped or hindered by it's heritage. tomb raider is an interesting franchise- one whose heyday i've always associated with the ps1. i suppose it was invoked to help sell copies of the game (gamers are probably more likely to buy a reboot than an entirely new IP)- but it does make me wonder what the press' and even my own perception of the game would be like without lara croft as the central character.

they probably wouldn't have had the budget this game had if it didn't have the tomb raider brand slapped on it- but i am curious what the game would have been like with just a no-name female (or even male for that matter) protagonist (who perhaps isn't destined to become an indiana jones or nathan drake analogue).

The thing that confuses me most about this re-make/re-paint/re-let's figure out a way to sell this idea again is not any of the stuff related directly to protagonist Croft. Tomb Raider series lost my interest when it became increasingly an action game heavily featuring the shooting of guns at other humans. It used to be more about exploration and platforming puzzles, with the majority of the combat being Lara Croft vs. wild animals and dinosaurs. Why couldn't they have re-majiggered it with a stronger focus on that stuff? I want a Tomb Raider that is more Prince of Persia: Sands of Time than it is Uncharted clone.

yeah- granted i never really played those OG tomb raiders back in the day (i think i messed around with the first one on a demo disc)...but i do remember it being a environment puzzles and wildlife sort of game. even Lara Croft and the Guardian of Light seems more true to the history of the series than this reboot.

and ultimately i think that's where a lot of the backlash is coming from- they took a long standing franchise and effectively said (and i realize this is reductionist), "Look how fucked up this game gets, man!" and i'm not even sure that's a bad thing...it just seems problematic.

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McGhee

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A shame that this game wasn't more focused on the large tombs and puzzles of the original, but it still looks interesting.

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dr_mantas

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Since I don't give a fuck about marketing tones and dissonance this must be a 5 outta 5 for me.

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ArbitraryWater

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I'd say that tonal dissonance is pretty common in video game storytelling actually, though I guess this one must've been a particularly blatant example for it to take up half the review. Also, I feel like this game should've had more raiding of tombs. Sure, I have no affinity to the older games, but when I think Tomb Raider, I think platforming.

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Bourbon_Warrior

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@benny said:

@tr0n said:

No Quick Look?

Squeenix aren't letting anyone publish videos of the game until release day :/

IGN have a video review, it might just be using promotional footage though.

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stryker1121

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Edited By stryker1121

This looks like a pretty good action game, but man I wish devs would stand by the strength of their convictions. Make a story driven game where the character's not a killing machine outside of cut scenes. I don't much care that this isn't 'old' TR, but what Brad describes sounds like so many other games...and there seems to be some damning with faint praise going on Brad's review. When it comes to be big ticket games, there's nothing much new under the sun, and TR reboot seems like it's marching lock step w/ the tropes of every other big franchise.

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Roger778

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Edited By Roger778

I can't wait to buy it. It's going to be my gaming purchase of the month, because sadly, I can only buy one game a month because I'm on a tight budget.

Regardless, I'm excited for this new Tomb Raider game.

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Bourbon_Warrior

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@pr1mus said:

Having paid little attention to the game in the last couple months i always assumed this was just Uncharted with boobs.

Now hearing about the semi open world and light metroidvania elements make me more interested than i was up until now.

Still not picking it up now but maybe later in the year with a major discount.

Then Uncharted is Tomb Raider with a dick

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MEATBALL

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Edited By MEATBALL
@somejerk said:

Never thought I'd see the day Square-Enix became the go-to publisher for hella high quality western-developed titles.

Totally, Square picking up Eidos is almost the one great thing they've done this gen, their Western arm keeps knocking it out of the park.

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Klei

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The game looks gross, blood, and violent. A male or female protagonist, isn't the issue. A woman can dish it out as well as a man; but when do we say, "Enough is enough with EVERY game being so violent?"

In the first Tomb Raider you shot at about six people. So why does this 'adventure game' now become a blood fest with Lara burying ice axes in people's heads and shotguns under their chins? The question isn't what does this say about Lara, women, or anything about gender politics, because the question is "What does this say about our industry addiction to violence in most games?"

I say this Tomb Raider remake is a sickening waste of a reboot. Crystal D should question their motivations for making it, and Rhianna Pratchett should question why she wrote this story.

Dude, what the hell, seriously? Are you Leland Yee in disguise? It's an M-Rated action game. If you can't handle it, then don't play it. Oh, and don't watch the news, and movies, and don't listen to movies either.

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informationhigh

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I'm really glad they didn't give this the $60 PC version treatment.

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Slag

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Edited By Slag

This may sound silly, but I really like the fact Lara is wearing pants instead of shorts.

Flaws and all, this sounds like Tomb Raider is getting closer to what it could/should be.

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BBQBram

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I just don't know that I want to remember Lara as anything but that good dumb icon that could never exist outside of the nineties. The game structure also sounds kind of like a bunch of linear levels with some interlocking and I don't like that kind of dissonance with the idea of being immersed in the island. Meh, it really feels like a pastiche'd triple A game with no surprises.

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Gruff182

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Edited By Gruff182

Not sure why people seem upset about Tomb Raider taking cues from Uncharted.

Do you honestly think Tomb Raider didn't come up as a inspiration, when devising Uncharted?

Also, bring on the horrible deaths. Sounds great!

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Gatorsurfer

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Damn, that's another $60 game on my list.

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glitznglam_style

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Definitely buying this game. It seems like it successfully reboots a franchise that was dead in the water.

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AiurFlux

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I just watched an hour long thing that IGN did and the game looks fantastic. It really does. And this review just reinforces that. I'm going to absolutely pick this up on Tuesday evening.

But for now I'm going to say that it's sexist just because I want to be an uninformed piece of shit and spout fecal matter. Urgh... people are dumb.

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Max_Cherry

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This one's rated M. Alas, there is no edit button.

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yukoasho

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@landmine said:

Most game stories are at odds with the action, so that doesn't bother me much. It sounds like Brad had fun with the game, which is a relief to hear. I preordered the game a while back (I rarely do that these days) and was pretty off put by the marketing.

I was about to say, you can't make an action game without some concessions to the whole action thing. Besides, when beset by killers everywhere, the only believable way to stay alive is to buck up and get on with it. Can't be any worse than Farcry 3 in that regard.

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Elwoodan

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Edited By Elwoodan

as someone with only access to a PC, the whole 'its like uncharted' line has no negative or positive connotation for me, other than what I know is a 3rd person action game. couldn't be more excited!

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Most game stories are at odds with the action, so that doesn't bother me much. It sounds like Brad had fun with the game, which is a relief to hear. I preordered the game a while back (I rarely do that these days) and was pretty off put by the marketing.

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l4wd0g

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Brad, I love your reviews, but you have to stop using the word "that."