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Tony Hawk's Pro Skater HD Review

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  • XBGS

There are flashes of old brilliance in Tony Hawk's Pro Skater HD, but a lot of those moments are buried under questionable design decisions and a sterile feeling that leaves this downloadable release feeling a bit flat.

School II has you wallriding bells and dodging a runaway golf cart.
School II has you wallriding bells and dodging a runaway golf cart.

The rise and fall of Activision's Tony Hawk franchise was a spectacular and thrilling thing to watch over the series' decade-plus reign as the skateboarding game of record. Competitors came and went, from Grind Session to Aggressive Inline to Skate to that Razor scooter game to... well, you get the idea. Eventually the franchise entered decline, but those fond memories of the first handful of entries remain. Those good feelings are what Activision and developer Robomodo are hoping to capitalize on with Tony Hawk's Pro Skater HD, a new downloadable game that pulls together a handful of levels from the first two games in the line. It controls the way you want it to. And the levels feel just like they did back in the late 1990s. But the subset of selected levels includes a few stinkers and its new modes and options don't land cleanly. It's different enough to void some of its nostalgic draw, but similar enough to remind you that parts of those early Tony Hawk games might not hold up so well over a decade later.

At the outset, you're given access to the first of seven levels and the extra modes are locked up. For the most part, this is Pro Skater the way Pro Skater always was--there are goals to complete and you embark on as many two-minute runs as you need to complete them all. Completing goals opens up additional levels and gives you cash that you can use to enhance your skater with new tricks and upgraded stats. You'll also unlock additional single-player modes, like Big Head Elimination, where your skater's head blows up like a balloon and you must continually land longer and longer strings of tricks to keep your head from popping.

Those trick strings adhere to the Tony Hawk's Pro Skater 2 level of combo theory, meaning that you can use manuals (skateboard wheelies) to connect your ground tricks together, but the Tony Hawk 3 revert doesn't continue combos. This prevents players from just turning every two-minute run into one long, incredible combo as easily as it got to be in the later Tony Hawk games. But you kind of can't unring the bell on an innovation as earth-shattering (well, earth-shattering for what it did to Tony Hawk games, anyway) as the revert, and I found myself disappointed by the scaled-down combo system.

Grinding over the Hangar pipe.
Grinding over the Hangar pipe.

The level design is accurate to what appeared in the original games, though there are a few new goals in some spots and billboards and other textures have been updated. You won't find boxes for Neversoft's Bruce Willis-themed dual-joystick shooter, Apocalypse, in the mall level, for example. That means that the good levels, like the Warehouse and School II, are still good. And the lame levels, like Downhill Jam and the Mall, are still pretty lame. There's more good than bad on the level select list, but it's pretty easy to come up with a handful of missing levels from the first two games that belong in this collection.

The online leaderboards help focus your trick sessions into competitions with your friends, and once you've completed all the goals in a level, subsequent runs instead show the next-highest score on the leaderboard for you to challenge. It also has online play for up to four players in standard Trick Attack and Graffiti modes. You can also free skate online or start up a Big Head Elimination game over Xbox Live, but really... Trick Attack and Graffiti are probably the modes you're looking for. The performance online seems OK, though other skaters occasionally warp around a little bit. I also had a few games fail to connect, but with a little persistence it isn't too hard to get a game going.

Visually, the game has nicer-looking skaters and textures, but it's a bit strange to see higher-resolution assets draped over level layouts that were originally made for the PlayStation. Also, the game's made with the Unreal Engine, so expect to see that telltale texture fade-in whenever you first load into a level. After that initial load, however, everything looks fine, if a little empty. The soundtrack is a mix of new-to-Tony-Hawk music and a few tracks that appeared in the original games. So no "Police Truck," but you get "Superman" and that Anthrax/Public Enemy team-up. Much like the list of levels, the soundtrack feels awfully short, and after hearing the same batch of songs repeat for the third time, I finally just turned it down. Along with a mix of new and old music, there's also a mix of new and old skaters, including Eric Koston, Rodney Mullen, your Xbox 360 avatar, Riley Hawk, and more.

Tony Hawk's Pro Skater HD is a terrific idea that just doesn't pan out as well as it feels like it should. All the little tweaks and decisions, from level list to the soundtrack to the decisions about which moves to include or exclude eventually start to weigh on the overall experience in a meaningful way. It turns something that should have been a joyous update and revival of a tarnished franchise into something that simply misses the mark. I'm still interested in seeing what happens to the game after some Tony Hawk 3 levels are added as DLC, but then I'm the guy who still owns every single game in the Tony Hawk franchise, right down to the one that came with the weird paint program on the DS. So of course I'd say that.

Jeff Gerstmann on Google+

67 Comments

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AcidBrandon18

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Edited By AcidBrandon18

The Big Drop mechanic is killing this game for me. Trying to play downhill jam with it is a test of frustration that makes me regret buying this.

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thelastgunslinger

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I read in Destructoid's review that the physics feel "off" compared to the original releases. Is this a full remake of the levels or is it like Halo CEA where it's new graphics over an old gameplay?

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Cthulad

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Edited By Cthulad

The DLC with the levels will be cool, but my favorites are still Canada, and the haunted house one from THPS3. I hear Canada was to be released, and that I like, but without the house I might just stick to this original.

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George_Hukas

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Edited By George_Hukas

Sick of pity stars for these 1 star games.

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mrcraggle

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Edited By mrcraggle

@vinsanityv22: I've been thinking they should just go crazy with the game for awhile now. SKATE completely changed the game and that left TH in a weird middle ground where it looks realistic but plays arcadey. They should just do exactly would you said.

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Nadafinga

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Edited By Nadafinga

@SuperSambo said:

7 maps is the point where I turned off the idea.

It is almost an insult in comparison to Trials.

Totally. This game should have at least twice as many maps in it.

This HD remake deserves to be better.

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d0x

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Edited By d0x

I read a couple other reviews and they say the game just doesnt feel right. This must be because its not actually an update to the old game its actually a new game with a new engine running copies of maps. With that in mind I said screw it! Instead i busted out Tony Hawk Pro Skater 2x for the original Xbox which has everything from THPS1 and 2 plus a couple of new maps. Its made by Neversoft it uses the original engine and it actually doesnt look bad.

So instead of spending more money ive just got my fix from playing the upgraded port. If i feel the need to play some THPS3 levels then ill put in THPS3. You dropped the ball on this one activision and you caused yourself a lost sale. I would have gladly bought this game but since it doesnt feel like the old game im going to have to pass. Also who picked the levels in this?

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WEGGLES

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Edited By WEGGLES

What a bummer, I was seriously excited for this.

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deactivated-5ffc9b71f33ff

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That sucks. I was hoping for more but I dunno why I expected that. I recently bought THPS 1 and 2 (Dreamcast - best versions imo) and they just didn't hold up by myself. Oh well. At least I experienced them in their prime.

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KamikazeCaterpillar

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Great review but no thank you. The skater (SK8R?) selection is abysmal and the level collection is barely half full of of good levels. Plus fuck those new benihanas!

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BrainSonata

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Edited By BrainSonata

Called it!

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stise

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Edited By stise

This is the first time I've felt like somebody's released an incomplete game in the interest of DLC. Only 7 levels? FFS.

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Dr_Who

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Edited By Dr_Who

The price point of 1200 is what put me off, I mean for 7 levels and not many game modes seems real high to me and also the lack of game modes was a big turn off where's my horse!

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aeer1957

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Edited By aeer1957

Jeff seems jaded by the Tony Hawk series.

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YummyTreeSap

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Edited By YummyTreeSap

The Tony Hawk franchise has aged very badly. I do have a deep nostalgia for these games, but I find them barely playable today. There is next to no feeling of accomplishment in doing any given trick, which is quite the opposite of what you want in a game of this sort.

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sceneontv

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Edited By sceneontv

I really wish they would have create-a-skater, but otherwise I'm having lots of fun! The first 2 Tony Hawk games were the best in the series history (in relation to their era) so playing them again with sharper graphics has been a nice trip down memory lane. I'm kind of a sucker for the orignal's gameplay style, too.

I also like how they included some of the songs from the original version (like the essential Public Enemy jam "Bring the Noise" and "You" by Bad Religion), but also bolstered it with some new tracks, my favorite of which are "The Bomb" by Pigeon John, Flyentolgy by El-P and Trent Reznor, and "We the People" by Lateef the Truthspeaker.

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mcbrid55

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Edited By mcbrid55

Good review and critical in all the right places!