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Giant Bomb Review

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Warhammer 40,000: Space Marine Review

3
  • PS3

Space Marine's brutal single player works just fine on the PS3, but the online matchmaking is so busted that it's clearly the weakest of the three platforms.

This ork is very surprised about what is happening to his stomach.
This ork is very surprised about what is happening to his stomach.

Has any modern franchise had its core creative ideas as repeatedly ripped off as Warhammer 40K? The bleak, vicious world of the future portrayed by the popular tabletop game--where a hyper-advanced humanity fends off total annihilation from all sides thanks to an all-powerful immortal emperor and his legions of devoted, fearless, power-armored disciples--seems ideal for video game adaptation, regardless of genre. The setting was so appealing, in fact, that other game developers were happy to rip off elements of that setting for their games. Whether the universe’s various armies were lifted directly, or the weapons that defined that universe were merely borrowed as an “homage,” 40K has been plundered by other developers while Games Workshop struggled to properly get its universe out there.

Now, developer Relic--who had great success adapting Warhammer 40K in the Dawn of War series--brings the franchise to consoles as a third-person shooter, a genre already teeming with games that sort of look like they're set in the 40K universe. But Space Marine wisely carves out its own unique take on the genre, trading traditional cover-based antics for a balanced mix of satisfying shooting and brutal, effective melee combat. It’s not as interesting a representation of the 40K universe as the Dawn of War games, but Space Marine’s satisfying combat--at range and up close--makes the game stand out. It's just too bad that the online matchmaking is totally broken on the PS3, making the game's fun online multiplayer a total chore to experience.

The titular Space Marine in this game is Ultramarine Captain Titus, member of the Emperor's personal chapter of armor-clad zealots. When one of humanity’s massive forge worlds comes under an invasion of the greenskined orks, Captain Titus and two other chapter members are deployed to hold the planet before the main force arrives on the planet. Upon landing, Titus must turn the tide of the orkish horde and will discover that there are more chaotic forces on the planet than anyone initially expected.

Slamming down on an Orkish horde from the sky is one of Space Marine's primary joys.
Slamming down on an Orkish horde from the sky is one of Space Marine's primary joys.

Having a ground-level view of Warhammer 40K’s most iconic forces is the real appeal of Space Marine, and it’s on that front that the game delivers with its unique twist on standard shooter tropes. Relic’s savage game asserts that a centuries-old battle hardened super warrior wearing a suit of hyper-advanced and resilient power armor doesn’t really need to concern himself so much with taking cover. As such, Space Marine’s ruthless combat is an up-close and personal affair. Titus comes to battle with the same kind of defenses as Master Chief, a layer of shields protecting a health bar. The shield bar regenerates as you might expect from a modern shooter, but no mere health pack will repair your critical line of defense. Instead, Captain Titus can only regain health by getting in close to his orkish enemies, stunning them and then promptly executing them in some vicious, savage, and awesome way. It’s not the most natural game mechanic, but it forces you to stay closer to your enemies than you would normally get in modern third-person shooters, and it leads to that incredibly satisfying moment when, to save yourself from death, you charge directly into the enemy ranks and begin hacking them to death with chainswords and warhammers. It’s exactly the kind of ridiculous gameplay design that shows how badass the Space Marines are, charging directly into the enemy even at their most dire moments.

Of course, that particular design mechanic wouldn’t matter if the core gameplay didn’t measure up, and Space Marine’s wide arsenal of satisfying weapons sell the action. The default Bolter rifle that forms the core of Titus’ gear is an incredibly satisfying machine gun, good at all ranges and perfect for closing the distance between ranged battes and melee masacres. The rest of 40K’s weaponry also makes the transition to a shooter well. From Lascannon sniper shots that obliterate multiple enemies, to the room-clearing Melta gun sweeps, to the satsifying explosive energy shots of the Heavy Plasma gun, Space Marine’s assortment of weapons (and the frequency with which new weapons are introduced) insures that you have multiple ways to clear out the orkish army. Of course, the real star of Space Marine is the melee weapons which slice apart multiple enemies with a single swing and allow you to execute enemies with some great animations. The melee combat may be a little simplistic (you won’t confuse it for modern character-action games) but it works surprising well as a compliment to the shooting action you’d expect from the genre. The melee and shooting form a fresh combination that helps to underscore why the Space Marines represent the Forge World’s (and humanity’s) best chance against the enemy.

The three multiplayer classes work well in supporting each other.
The three multiplayer classes work well in supporting each other.

Space Marine also allows players the opportunity to get hands-on time on the classic weapons and gear of the 40K universe. Relic’s Dawn of War also faithfully recreated the minutiae of the tabletop game, but that memorable equipment and those classic enemies have never been rendered in more detail than they are in Space Marine. You’ll see (and murder) lovingly detailed Shoota and Slugga Boyz, Squibs and (eventually) Daemons and Chaos Marines as you travel through the skull-strewn gothic stonework that typifies the world of Warhammer 40K. The equipment and environments help to make the world feel consistent and, consequently, seem real and fleshed out.

It’s just too bad that the game’s actual story does nothing to invest you in the game world. Titus’ battle to save the Forge World is mostly cliched, and filled with basic, boring characters. The Dawn of War games do an awesome job of portraying the Space Marines' fanatical devotion to their god-Like Emperor and the extremes to which they’ll go in order to protect humanity and stop the spread of chaos, even if it means eradicating all life on a planet. The Marines are zealots whose devotion is unwavering and who will happily execute a fellow human soldier rather than allow their cowardice. Captain Titus, on the other hand, is a bland straight arrow of a leader, a politically correct Space Marine who too often displays the kind of basic kindness and understanding that the 40K universe avoids. His only real attributes are his devotion to his mission and his ruthless competency. The rest of the game's cast includes Obvious Rookie Who Plays By The Book, Obvious Grizzled Veteran, and Obvious Betrayer, all of whom are called to protect a Maguffin that, in the wrong hands, could destroy the planet or potentially unmake reality. Worst of all, the game directly plays into the object’s role as a Maguffin; the second Titus hands said object to someone else in the story, that character is immediately killed off to keep the plot going. It’s a little disappointing, especially in the wake of Relic’s other games in the franchise, to see such a simple premise for the game, but the core action is still interesting and satisfying enough to make up for the weak story.

In addition to the game’s six-to-eight-hour campaign, Space Marine offers a multiplayer mode that is far more traditional in scope and content than its single player campaign. The balance between melee combat and ranged attacks is still present, but the focus on that gameplay structure is lessened in favor of class-based gameplay. Players can choose to play as normal or Chaos Space Marine versions of the standard, rifle-bearing tactical marine, the slower, heavy weapon-bearing devastators, and the jet pack equipped, melee-focused assault marines. By dividing and segmenting potential combat roles by class and focusing combat on much smaller groups of enemies, Space Marine loses many of the unique gameplay scenarios that make the single-player game so interesting.

Every day is a chainsword party when you're a Space Marine!
Every day is a chainsword party when you're a Space Marine!

That’s not to say the multiplayer isn’t fun, however. All of the single-player weapons make their way online and are still fun to use. In particular, the assault Marine--with his jump jet pack and devastating ground-slam attacks-- is a total blast to play, as he can traverse the entire map with ease and charge directly into enemies. There are only two game modes in Space Marine--Capture the Point and Team Deathmatch-- but both modes work in favor of the class-based structure of the game. And in keeping with the game’s miniature origins, you can customize your marines online with a variety of paint schemes, armor parts, and emblems. The opportunity to hack a Chaos Marine to death as a pink Space Marine is still worth checking out, even if the multiplayer doesn’t always play to the game’s strengths.

Unfortunately, that multiplayer fun is dependent on being able to join a multiplayer game, a simple request that the PS3 version of Space Marine cannot fulfill. Space Marine suffers from some of the slowest matchmaking I have ever seen in a console game, with wait times as long as 20 to 40 minutes to get into a single game. This is made worse by the fact that Space Marine doesn’t kick inactive players from games. I left Space Marine running for two hours unattended, and I still found myself in no multiplayer matches. No matter how far and wide you cast your NAT, you’re probably not going to get multiplayer games any faster. The PC had similar matchmaking problems but was fixed on Relic's end, while the Xbox 360 version's matchmaking works as intended. As a result, the PS3 version is handily the worst version of the three, and although Relic is trying to rush a patch out, you should consider other platforms at the moment if you want to mix it up online.

Still, the core single-player remains unaffected by those online issues, and it’s the real meat of Space Marine. By looking to its own fiction for inspiration, Relic has crafted a fun, exciting shooter that effectively differentiates itself from other games in the genre. Warhammer fans in particular will relish the opportunity to play with the universe’s arsenal, but even non-fans looking for a fun shooter could enjoy Space Marine’s savagery and unique take on the formula. Space Marine isn’t the most substantial release, but it’s a violent ride that proves there is fun to be had by ridding the galaxy of any and all Xenos.

28 Comments

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positrark

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Edited By positrark

Looks like I'll wait to get this then.

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Enigma777

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Edited By Enigma777

Yea, the matchmaking is messed up. It's not straight out broken because I've managed to get into enough games to get to level 10, but it still takes at least 30 mins to find a game. Reminds me of Gears 2 at launch.

I really wish I had picked up the 360 version...

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louiedog

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Edited By louiedog

Something tells me that the comments on this review are going to go very poorly.

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Xer0Signal

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Edited By Xer0Signal

So, when this gets patched, it'll be a 4/5?

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Faltru

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Edited By Faltru

This separate score for PS3 is a little strange. Why didn't the PC version of Dead Island receive the same treatment? Not complaining or anything, just wondering if this is a new policy or something.

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Foggen

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Edited By Foggen

Literally the only text difference between the 360/PC review and the PS3 review is the title and score. I ran it through a diff tool!

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metal_mills

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Edited By metal_mills

I think it deserved more than 3 stars. I found it mad fun but I expected as much.

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Xer0Signal

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Edited By Xer0Signal

@Faltru said:

This separate score for PS3 is a little strange. Why didn't the PC version of Dead Island receive the same treatment? Not complaining or anything, just wondering if this is a new policy or something.

The only other time I've seen them do this was when Bayonetta was released and it was significantly worse on PS3.

Only, that time, it was warranted. Stars were taken off for frame rate, graphics, performance, load times, the general playability of the whole game was better on 360.

With this, it's taking a point off because of multiplayer problems a week after launch. Pretty lame.

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outerabiz

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Edited By outerabiz

@Foggen said:

Literally the only text difference between the 360/PC review and the PS3 review is the title and score. I ran it through a diff tool!

"--at range and up close--makes the game stand out. It's just too bad that the online matchmaking is totally broken on the PS3, making the game's fun online multiplayer a total chore to experience."

run it through your eyes instead,

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Quipido

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Edited By Quipido

@Xer0Signal said:

So, when this gets patched, it'll be a 4/5?

Reviews never reflect post-release patches...

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rmanthorp

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Edited By rmanthorp  Moderator

Has a multiplatform review ever got more stars on ps3 on Giant Bomb? I'm not being a hater I am genuinely interested it that.

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RoyCampbell

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Edited By RoyCampbell
@manthorp said:

Has a multiplatform review ever got more stars on ps3 on Giant Bomb? I'm not being a hater I am genuinely interested it that.

Kane and Lynch 2: Dog Days
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sugetipula

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Edited By sugetipula

14th!!!!!!!

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Foggen

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Edited By Foggen

@outerabiz said:

@Foggen said:

Literally the only text difference between the 360/PC review and the PS3 review is the title and score. I ran it through a diff tool!

"--at range and up close--makes the game stand out. It's just too bad that the online matchmaking is totally broken on the PS3, making the game's fun online multiplayer a total chore to experience."

run it through your eyes instead,

The review has been revised since originally posted.

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ceno

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Edited By ceno

Don't know where this talk of two hour waits comes from. Takes me at most 10 minutes, which granted is not good, but once connected, I can play as long as I want and haven't experienced any lag or poor performance. Patch is in QA right now so in a few days it won't be an issue. Don't let this discourage anyone from picking up a fantastic game.

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sickman87

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Edited By sickman87

Do any games come out not broken anymore? I guess they don't care since they know they can just patch it post launch...lame.

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Nadafinga

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Edited By Nadafinga

For something that will likely be patched out & fixed, a separate review score is totally unnecessary here. Christ.

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Altersparck

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Edited By Altersparck

I'll be getting this purely for the solo content, so matchmaking doesn't really affect me. Still gonna wait for a price drop, though!

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KaneRobot

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Edited By KaneRobot

@Nadafinga said:

For something that will likely be patched out & fixed, a separate review score is totally unnecessary here. Christ.

No, it is something that needs to be done far more often. It's bullshit how so many people are willing to give companies a free pass just because "oh, they'll probably patch it later." There's no guarantee that it'll ever work well even if it is patched. Giving it a cushy score just because they'll "likely" fix it is an asinine proposition.

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ch13696

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Edited By ch13696

@Xer0Signal said:

@Faltru said:

This separate score for PS3 is a little strange. Why didn't the PC version of Dead Island receive the same treatment? Not complaining or anything, just wondering if this is a new policy or something.

The only other time I've seen them do this was when Bayonetta was released and it was significantly worse on PS3.

Only, that time, it was warranted. Stars were taken off for frame rate, graphics, performance, load times, the general playability of the whole game was better on 360.

With this, it's taking a point off because of multiplayer problems a week after launch. Pretty lame.

I agree. They should have just done one review and placed something at the bottom stating that the PS3 is having matchmaking issues.

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ptys

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Edited By ptys

This should be a side note not a separate review as I'm sure this stuff can be patched as it's the online.

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Karsghul

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Edited By Karsghul

It's probably because the PSN being down for so long they didn't have as much time to test it. I have no doubt they will fix it in time.

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vinsanityv22

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Edited By vinsanityv22

I never noticed this before, but I gotta ask. Why is Matt Kessler's pick that of...a baby....Kid Icarus?

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deactivated-5f8ac39b52e76

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@sickman87 said:

Do any games come out not broken anymore? I guess they don't care since they know they can just patch it post launch...lame.

I find it curious how things changed. Whatever happened to "screw PC gaming, console games work perfectly out the box". Yeah, not so much anymore.
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dropabombonit

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Edited By dropabombonit

Can't believe even after 5 years that devs are still having problems with the PS3, strange that this game is like this because most multi platform games these days perform better on PS3

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mattbodega

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Edited By mattbodega

@vinsanityv22: It's 'cause I have a cherub-y face! Not because I like Kid Icarus.

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mattbodega

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Edited By mattbodega

@Nadafinga: I feel like people have earned the right to buy games that work when they take them out of the box.

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Nadafinga

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Edited By Nadafinga

@MattBodega: I agree, but networking issues when a game first comes out is, unfortunately, par for the course. Its something that should be explained in the body of the review (as you do), but two review scores doesn't really make sense to me...especially when you explicitly say that Relic is rushing out a patch.