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    Ridge Racer 64

    Game » consists of 3 releases. Released Feb 14, 2000

    Ridge Racer 64 gives Nintendo 64 owners a chance to jump into the world of Ridge Racer. Besides exclusive tracks, this edition contains races from the PlayStation Ridge Racer series, with improved graphics and a new set of cars.

    Short summary describing this game.

    No recent wiki edits to this page.

    Features

    Ridge Racer 64 contains 3 environments, each having 3 variations, making for a total of nine tracks. Reverse versions of each track are available. 25 fictional cars are included, 4 of which are unlocked from the beginning. Additional cars may be unlocked by playing in the car attack mode, where the player faces off against the car they would like to unlock in a 1 vs 1 duel.

    Cars

    Grading Scale (The # is approximately how far the performance bar is in game, 100 would mean the ability is maxed out):

    Very low: 0-20%

    Low: 20-40%

    Medium: 40-60%

    High: 60-80%

    Very High: 80-99%

    Max: 100%

    F/A Racing

    F/A Racing
    F/A Racing

    Speed: Medium

    Acceleration: Medium

    Handling: Medium

    Grip: Medium

    A decent car, but there isn't much reason why you should use it compared to the other 3 starter cars.

    RT Ryukyu

    RT Ryukyu
    RT Ryukyu

    Speed: Medium

    Acceleration: Medium

    Handling: High

    Grip: High

    Better than F/A Racing, great for turning corners, but just isn't fast enough to catch up to the other cars in the later races.

    Pac Racing

    Pac Racing
    Pac Racing

    Speed: Medium

    Acceleration: Very High

    Handling: Low

    Grip: Very Low

    A good car, but is even slower than the Ryukyu, and handles worse to boot, you shouldn't really use this car.

    RT Solvalou

    RT Solvalou
    RT Solvalou

    Speed: High

    Acceleration: Low

    Handling: Medium

    Grip: Very Low

    The car you should be using for the early races, the speed allows you to catch up to the pack quickly, and the low acceleration is not as important during these races.

    RT Pink Mappy

    RT Pink Mappy
    RT Pink Mappy

    Speed: Medium

    Acceleration: Medium

    Handling: Low / Medium

    Grip: Medium

    This car shouldn't even be in the game, it's the same as F/A Racing but handles even worse, don't use this car.

    RT Blue Mappy

    RT Blue Mappy
    RT Blue Mappy

    Speed: Medium

    Acceleration: Medium

    Handling: Medium

    Grip: Medium

    Exactly the same as the Pink Mappy, but with slightly better handling. These two cars serve no real purpose in the game.

    Galaga RT Prid's

    Galaga RT Prid's
    Galaga RT Prid's

    Speed: Medium/High

    Acceleration: Medium

    Handling: Medium/High

    Grip: Low

    Decent car, but you unlock the RT Xevious Red before you get this car, and the Xevious is a far superior car, so don't bother with this car.

    Galaga RT Carrot

    Galaga RT Carrot
    Galaga RT Carrot

    Speed: High

    Acceleration: Medium

    Handling: High

    Grip: Low

    The RT Prid's but with improved speed and handling.

    RT Bosconian

    RT Bosconian
    RT Bosconian

    Speed: Medium

    Acceleration: Medium

    Handling: Medium

    Grip: Medium/Low

    Fairly mediocre car, only slightly better than F/A Racing.

    RT Nebulasray

    RT Nebulasray
    RT Nebulasray

    Speed: Medium

    Acceleration: Medium

    Handling: Medium

    Grip: Medium/Low

    Just a blue Bosconian, but with worse handling.

    RT Xevious Red

    RT Xevious Red
    RT Xevious Red

    Speed: Medium

    Acceleration: High/Very High

    Handling: Low/Medium

    Grip: Low

    Fantastic car, the handling may be a bit low, making it feel a bit heavy around the corners,

    but whenever you crash, this cars massive acceleration will let you regain your speed in no time,

    this should be the first car you use after the starter cars.

    RT Xevious Green

    RT Xevious Green
    RT Xevious Green

    Speed: High

    Acceleration: Medium

    Handling: Medium

    Grip: Low/Medium

    Trades away the Xevious Red's acceleration for a boost to Speed, handling, and grip.

    Unfortunately, the only noticeable increase is in speed. Due to it's low acceleration, it

    takes quite a long time to regain your speed. By the time you get this car, there are much more balanced cars available.

    DIG Racing Team

    DIG Racing Team
    DIG Racing Team

    Speed: High

    Acceleration: Medium

    Handling: High

    Grip: Low

    Another great car, It's amazing handling will insure you can get around corners much more easily than in other cars.

    However, it's low grip makes exiting drifts a bit difficult sometimes.If you do crash, this cars acceleration will take you up to a pretty high top speed. An overall great car.

    Micro Mouse Mappy

    Micro Mouse Mappy
    Micro Mouse Mappy

    Speed: High

    Acceleration: Medium

    Handling: Medium

    Grip: Low

    Similar to the Xevious Green, a lot of speed, but not enough acceleration or handling to back that up. If you crash, it will take you awhile to get back to your high top speed.

    13th Racing Kid

    13th Racing Kid
    13th Racing Kid

    Speed: High

    Acceleration: Very High

    Handling: Low

    Grip: Low/Medium

    This car is VERY fast. It has a great top speed and the extremely high acceleration insuring that you reach it quickly. It is however, not very agile and you may wreck a few times, but you won't be down for long, because your acceleration will eliminate any speed loss quickly, a good car, but unfortunately overshadowed by a far better car.

    White Angel

    White Angel
    White Angel

    Speed: High/Very High

    Acceleration: Very High

    Handling: Very High

    Grip: High/Very High

    This car is good, very good, one of the best cars in the game, use it, and win.

    Digipen Racing

    Digipen Racing
    Digipen Racing

    Speed: High

    Acceleration: Max

    Handling: Medium

    Grip: Medium

    After White Angel, don't even bother...it's got great acceleration, but you'll have trouble in the corners due to mediocre handling.

    Assoluto Infinito

    Assoluto Infinito
    Assoluto Infinito

    Speed: High

    Acceleration: Very High

    Handling: Very High

    Grip: Medium

    Should be called the White Angel 2.0. It has a higher speed and handles much better than the White Angel, but at the expense of grip, which isn't a huge deal. It also does away with the White Angel's excessive width.

    Age Solo Supernova

    Age Solo Supernova
    Age Solo Supernova

    Speed: Very High

    Acceleration: Medium

    Handling: Medium

    Grip: Low

    It has a great top speed, but has a bit of a problem getting there. It is also a bit heavy through the corner, but if your a skilled racer, and can control a heavy car well, this car is tough to beat.

    Atomic Purple

    Atomic Purple
    Atomic Purple

    Speed: Very High

    Acceleration: High

    Handling: Very High

    Grip: Medium

    Like an improved Age Solo Supernova, it has a slightly lower top speed, but makes up for it in significantly increased acceleration and handling capabilities. The grip isn't too lacking either. A great car overall.

    Extreme Green

    Extreme Green Front
    Extreme Green Front

    Speed: High/Very High

    Acceleration: Max

    Handling: High

    Grip: None

    Amazing acceleration, but has absolutely no grip. The handling and speed are worse than on Atomic Purple, but it sure does look cool, overall, Atomic Purple is a better choice though.

    Terrazi Terrific

    Terrazi Terrific
    Terrazi Terrific

    Speed: Very High

    Acceleration: Medium

    Handling: Medium

    Grip: Low

    Built for one, and only one reason, to beat Lizard Nightmare. The fastest car you have when you race against Lizard Nightmare, it is a perfect choice for the race, that is, if you can keep yourself from crashing due to it's heavy handling.

    Lizard Nightmare

    Lizard Nightmare
    Lizard Nightmare

    Speed: Very High

    Acceleration: Max

    Handling: Max

    Grip: High

    The White Angel, reborn, and it's even better than before. A nearly perfect car, you will have a hard time crashing with it's fantastic handling. Even if you do, it won't matter, because the massive acceleration will rocket you back to this lizard's insanely high top speed.

    Screamin' Eagle

    Screamin' Eagle Front
    Screamin' Eagle Front

    Speed: Very High

    Acceleration: Very High

    Handling: Max

    Grip: Max

    You sure will be screamin' along in the United States themed race car. Almost unbeatable, only one car can top it.

    Ultra 64

    Ultra 64
    Ultra 64

    Speed: Max

    Acceleration: Max

    Handling: Max

    Grip: Max

    Perfect. Everything good about a car is here. It's fast, and almost too fast, On Z class, the car will often crash into the walls during drifts due to it's quick movement, however crashing isn't a concern, as your already lapping the competition.

    Nintendo DS Port

    In 2004, an updated port titled Ridge Racer DS was released for the Nintendo DS. Along with Super Mario 64 and Rayman 2, RRDS followed an early trend of publishers porting N64 titles to the DS with varyling levels of results. Improving on the series with 4-player simultaneous gameplay, new tracks, improved graphics, and new cars.

    The Nintendo DS port suffered from lower resolution (making it hard to make out what's ahead, especially at the high speeds later in the game), inadequate framerate (also hindering player reaction time) and lack of a control stick, making precise control more problematic, considering the game's demanding difficulty and narrow roads in some of the courses, an issue made worse by invisible walls drawn near the edge of the road. (Meaning you can hit an invisible wall simply from being too close to the edge of the road.)

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