Rise of Nations (Gold Edition)

Rise of Nations (Gold Edition) is a video game that consists of 1 release

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Control Grouping

CTRL 1-9 = CTRL Group. Crucial to battlefield success, using Control Groups in most RTS games allows one to better manage ones forces.

Doomsday Clock

Armageddon is just around the corner. Games with a doomsday clock take place when the time between now and oblivion is finite and approaching fast.

Fog of War

A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.

Heads Up Display

A heads-up display is a graphical overlay of vital information used in most modern games.

Hit Points

An indication of the amount of damage a character can sustain in game. The loss of all hit points results in the players death, or penalty.

Horse

Equestrians that go 'neigh' and tend to eat hay. Some are the stars of motion pictures.

Hotkey

Why hit three buttons when you can hit one? A time-honored technique of RTS and MMO players, Hotkeys allow advanced players to map every individual facet of a game to a single button on a keyboard for quick and easy access.

Isometric Viewpoint

Isometric Viewpoints refer to the camera angle used in many 2-Dimensional games to give the appearance that they are 3-Dimensional, without requiring 3D models.

Macromanagement

Mostly featured in Strategy games, macromanagement refers to the general economy aspect of the game. This includes constructing buildings, conducting research, and producing units, and other things involving the intake and expending of resources. This is in contrast with micromanagement, which involves small-scale management of individual units and buildings.

Micromanagement

Micromanagement is the act of increasing the efficiency and longevity of units during a battle in a Real Time Strategy game.

Minimap

The minimap is a small, simplified version of a larger map. This plays a vital role in many games especially Real Time Strategy where it is important to have an overview of the entire map.

Mining

The extraction of valuable minerals from the earth.

Point and Click

Point & click is an interface featured in a specific kind of adventure game, where you click on objects and characters to interact with them.

Resource Gathering

The act of acquiring resources for the purpose of building structures and/or unit construction.

Rush

In real-time strategy (RTS) and team-based first-person shooter (FPS) computer games, a rush is a fast attack at the beginning of the game.

Skirmish mode

Skirmish modes are found mainly in strategy games. They involve playing multiplayer game modes against AI opponents.

Tech Trees

A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.

War

A series of organized conflicts carried on by force of arms, between any two or more nations or groups.War is accepted when a nation for example puts out their grounds on another nation grounds.



Gump
24 points

namster
10 points

Minihenry
1 point

Froghourt
1 point

11samype
1 point


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