Game's been out for public alpha for 2 days and I have yet to win a match. I'm losing, badly. I can hold my own in Mortal Kombat X but this reminds me of what it's like playing online with street fighter. Just barely scratching opponents because they memorized everything and know the technicalities to each character. You know how you realize that when they hit you immediately after you stop blocking because they are so practiced in fighting games so you really never get a chance to even try a move.
I'm hoping this is partly due to it not having balance since people only play Talos and Crow.
My other thought is that this really isn't fixing what keeps people from playing fighting games. When the online community becomes so skilled that it's toxic the new players. That's with most games but fighting games the feeling of being beaten is a little more frustrating.
I'm hoping they implement a ranked matchmaking later because it's pretty obvious that I'm getting matched with skilled players even after I have definitely lost enough to make some kind of ranking functional. Giving an opening for people who suck will be such a boon for this game.
Edit: This discussion is really constructive as we continue to understand what Rising Thunder is, or will be. Lots of ideas and advice. People are starting to only reply to my first post here so I'll paste my other response. Otherwise all the input here is great.
I definitely encourage people to try Rising Thunder, I'm still playing it.
Old reply to early comments:
"Being toxic in games is something that totally repels someone from it. So unapproachable online battles are as toxic as assholes. So people should take to heart that this issue is in fact toxic to the potential growth and popularity of this game. It doesn't have the base and (so far) marketing that something like Dota has to push people over that learning curve.
The bulk of what you're saying is addressing something else. I agree that a good game should have depth. That's not what this is about. And you are trying to explain what I get. You don't need to explain to me how to enjoy a fighting game. I am fairly good at MK and most people in the forums get fighting games. What I'm trying to express is that I need to practice and there is no avenue to improve. That is the point. I can't figure out my combos, I can't understand how to create space, rush, control, because every move I can make has been worked out and is dominated by a skilled playing. That's the point.
Of course I'm going to keep playing, but most people are not going to be that patient, they are going to log on a few times and then put it down. Right now the only people who are getting into this alpha are people who follow fighting games, so it's not a problem. Later though, when word spreads that this is suppose be a more approachable fighting game. That person who logs on and has a few matches is going to go, "Uh this is the same shit," and leave it. It's the structure that is the larger problem now, otherwise this is just another fighting game most people will suck at.
Now to a certain extent, there is only so much you can do to make a ranking system to match people up, eventually there will just be the skilled players, like any game. So I don't know what the answer is, but I feel like the balance of making a good fighting game and being approachable has yet to be achieved. Maybe the gameplay can be tweaked to help new players catch moves, see special queues, slow things down at some points. I don't know if these are good or bad ideas but as of now, this is forming up to be another giant barrier to entry."
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