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    RISK: Factions

    Game » consists of 3 releases. Released Jun 23, 2010

    Humans, Felines, Robots, Zombies, and Yeti collide in the 2010 downloadable adapation of the classic board game Risk.

    The dice suck.

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    Belonpopo

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    #1  Edited By Belonpopo

    Has anyone else attacked a territory defened by one troop with a army of like 15? Then lost like 7 dudes against this one dude?

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    JokerClown88

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    #2  Edited By JokerClown88

    Yup.  Even in the real game that has happened to me...

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    rollingzeppelin

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    #3  Edited By rollingzeppelin

    That happens in real risk too. One time I attacked a territory, I had an army of 30, they had one, I lost about 20 dudes. That threw a wrench in my plans.

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    SuperBuster

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    #4  Edited By SuperBuster

    That's why the grown-ups play Axis & Allies.

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    RipTheVeins

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    #5  Edited By RipTheVeins

    Yeah, it fucking sucks, but it happens a lot in real life, too.  

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    Demyx

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    #6  Edited By Demyx

    I love defending territory like crazy with my 3 guys against someone's 10 or more. Especially when you just roll 6's.

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    EpicSteve

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    #7  Edited By EpicSteve

    I attacked a territory of 12 soldiers with 35 of my guys and had to retreat.

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    Rockdalf

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    #8  Edited By Rockdalf

    The dice are pretty "balanced" if you look in the War Record. However, real dice aren't that "balanced".

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    apertura

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    #9  Edited By apertura

    Your title suck.

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    Shadow

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    #10  Edited By Shadow

    such is Risk

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    TheMustacheHero

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    #11  Edited By TheMustacheHero

    Well it's called Risk for a reason.

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    hockeymask27

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    #12  Edited By hockeymask27

    Sadly i know this to well. That's life my friend.

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    benpack

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    #13  Edited By benpack

    Everyone who says "yeah this is how it is in real life" is either extremely unlucky or remembering wrong. I play Risk irl quite a bit, and always thought it was fairly balanced. But within 20 minutes of playing I lost a 7 to 1, a 5 to 1, and a 12 to 5.

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    Andorski

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    #14  Edited By Andorski

    Now you know what it was like for the Persians at the Battle of Thermopylae.

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    deactivated-5f8b49bb7fea7

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    That's why I don't like Risk so much--too much luck and not enough strategy. 
     
    It's fun when you're hanging out with friends and form unbalanced alliances and backstab everyone... but my huge forces get obliterated all too often due to bad dice rolls.

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    rjpelonia

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    #16  Edited By rjpelonia

    Happens, bro. That's just how the dice roll.

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    gamer_152

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    #17  Edited By gamer_152  Moderator
    @TheMustacheHero said:
    " Well it's called Risk for a reason. "
    I think this is my favourite response in here.
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    sjschmidt93

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    #18  Edited By sjschmidt93

    It happens, brah.

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    Hannibal

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    #19  Edited By Hannibal

    It has definitely happened to me in real life. 

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    Metroid545

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    #20  Edited By Metroid545

    It is called risk

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    ryanwho

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    #21  Edited By ryanwho
    @TheMustacheHero said:
    " Well it's called Risk for a reason. "
    When so much is left to chance, gamble might be a better word for it than risk.
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    emkeighcameron

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    #22  Edited By emkeighcameron

    I like it when people call dice-centric games "games of skill". I've heard this applied to Risk, Backgammon, YAHTZEE (I know, what the fuck?), and others. Any game that you can win against ridiculous odds or lose a guaranteed victory simply because of fucking dice rolls, does NOT get to be called a skill game.

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    ImperiousRix

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    #23  Edited By ImperiousRix
    @Shadow said:
    " such is Risk "
    Precisely.  That's part of the game.  There's no guaranteed victory, just a higher chance of victory with greater numbers and strategic play. 
    It's like in Civilization when you go into a battle with a 95% chance of victory, and somehow end up getting wiped out.
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    zonerover

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    #24  Edited By zonerover

    Half the fun of Risk is seeing the one soldier hold the fort against an decent sized army. This definitely has happened to me / I've done this many times in the real life board game. When they tried to change the gameplay in a Windows version of Risk such that there was only a one 12-sided die, it wrecked the one-man defence and caused ended up favouring the attacking team. In my opinion, this model seems more fair and realistic, but it sucked from a fun point of view.

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    ReddogDL

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    #25  Edited By ReddogDL

    Ya, about the only reason I shy away from luck based games.

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    I_smell

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    #26  Edited By I_smell

    You never know in stuff like this if the dice is ACTUALLY random.

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    tsolless

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    #27  Edited By tsolless

    They are random though.
     
    You can check in your battle stats to see how many of each die has been rolled. At least in my game, the stats make sense being random.

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    Corvall

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    #28  Edited By Corvall
    @SuperBuster:  @SuperBuster said:

    " That's why the grown-ups play Axis & Allies. "

    Axis & Allies is a little better, but only a little.  The grown-ups play Diplomacy. 
     
    The game gains nothing by rigging the dice.  I (and others it seems) beat all five campaign scenarios on the first try, so it's hardly favoring the AI.  I had worse luck playing against other human opponents.
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    SuperBuster

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    #29  Edited By SuperBuster
    @Corvall: Never played it, but I never get frustrated by the dice playing A&A.
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    Corvall

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    #30  Edited By Corvall
    @SuperBuster: I'm not sure there's a game made that uses dice where I haven't gotten frustrated by the dice at one point or another.  But Risk is especially bad for it.  Which is why Diplomacy is the 'answer', as it doesn't use dice.  Of course, Diplomacy has it's own challenges...
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    SuperBuster

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    #31  Edited By SuperBuster
    @Corvall: If Diplomacy doesn't use dice then it is indeed the solution to the dice problem, you're right. Over-all entertainment value though, is another matter.
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    JokerSmilez

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    #32  Edited By JokerSmilez
    @SuperBuster said:
    " That's why the grown-ups play Axis & Allies. "
    In my experience, just about every game of Axis and Allies goes exactly the same. No fun at all.
     
    @Keenblaze said:
    " That's why I don't like Risk so much--too much luck and not enough strategy.  It's fun when you're hanging out with friends and form unbalanced alliances and backstab everyone... but my huge forces get obliterated all too often due to bad dice rolls. "
    This is why I don't play very much Risk anymore and prefer Settlers of Catan, specifically with the Cities and Knights expansion, which adds enough strategic elements to bring it up to the level of risk as far as as required player strategy. I've never played Puerto Rico, but it's supposedly the best board game ever and doesn't involve any element of luck.
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    deactivated-5f8b49bb7fea7

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    @JokerSmilez said:
    " @SuperBuster said:
    " That's why the grown-ups play Axis & Allies. "
    In my experience, just about every game of Axis and Allies goes exactly the same. No fun at all.
     
    @Keenblaze said:
    " That's why I don't like Risk so much--too much luck and not enough strategy.  It's fun when you're hanging out with friends and form unbalanced alliances and backstab everyone... but my huge forces get obliterated all too often due to bad dice rolls. "
    This is why I don't play very much Risk anymore and prefer Settlers of Catan, specifically with the Cities and Knights expansion, which adds enough strategic elements to bring it up to the level of risk as far as as required player strategy. I've never played Puerto Rico, but it's supposedly the best board game ever and doesn't involve any element of luck. "
    I love Puerto Rico, as well as Settlers. Games that require actual strategic planning are so much more fun than games that rely heavily on dice.
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    triple07

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    #34  Edited By triple07
    @Belonpopo said:
    " Has anyone else attacked a territory defened by one troop with a army of like 15? Then lost like 7 dudes against this one dude? "
    So you played risk?
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    Jaxboy

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    #35  Edited By Jaxboy

    Sounds like the scenario in every Rambo movie :)
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    SuperBuster

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    #36  Edited By SuperBuster
    @JokerSmilez: Similar outcomes are relative but I get what you're saying. That's why I got Triple A with downloadable maps. 
     
    Sounds like there are a lot of strategy games that I haven't tried yet.
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    CptBedlam

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    #37  Edited By CptBedlam
    @Rockdalf said:

    " The dice are pretty "balanced" if you look in the War Record. However, real dice aren't that "balanced". "

    Yes, they are. The more you roll, the more balanced are the numbers.
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    Rockdalf

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    #38  Edited By Rockdalf
    @CptBedlam said:
    " @Rockdalf said:

    " The dice are pretty "balanced" if you look in the War Record. However, real dice aren't that "balanced". "

    Yes, they are. The more you roll, the more balanced are the numbers. "
    I may have spoken wrong.  What I meant to say is that computer number randomization isn't "true" random.  It's psuedo-randomization, which will always have every number within a certain percentage of itself.  In real life, you can roll a hundred consecutive "ones" it's just freakishly unheard of, however, it is possible.  A computerized number generator isn't "actually" random.  It's arguing semantics anyways, as it would be near impossible to differentiate between the two for people playing this game.
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    BionicMonster

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    #39  Edited By BionicMonster
    @Belonpopo said:
    "Has anyone else attacked a territory defened by one troop with a army of like 15? Then lost like 7 dudes against this one dude? "

    you do realize the math of this is spot on right. if you are fighting against one defender (no matter how many dudes you have) the out come will be roughly 50%(if you factor in the 2 extra die for the attacker and the tie bonus for defense). 15/2=6 1/2 so id say thats pretty close. 
     
    i think i just nerded myself out for today.
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    Wallzii

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    #40  Edited By Wallzii
    @SuperBuster said:
    " That's why the grown-ups play Axis & Allies. "
    I fucking love that game. *thumbs up* 
    Still have a game written down on paper with a friend from about 6 years ago that we still need to finish. ^_^
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    SuperBuster

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    #41  Edited By SuperBuster
    @ZodiacVII: Yeah, it's tough to get other people to play and finish since it's so long an not beginner friendly but if you can find a dedicated group you got hours of strategic bliss on your hands.

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