Has anyone else attacked a territory defened by one troop with a army of like 15? Then lost like 7 dudes against this one dude?
RISK: Factions
Game » consists of 3 releases. Released Jun 23, 2010
Humans, Felines, Robots, Zombies, and Yeti collide in the 2010 downloadable adapation of the classic board game Risk.
The dice suck.
That happens in real risk too. One time I attacked a territory, I had an army of 30, they had one, I lost about 20 dudes. That threw a wrench in my plans.
That's why I don't like Risk so much--too much luck and not enough strategy.
It's fun when you're hanging out with friends and form unbalanced alliances and backstab everyone... but my huge forces get obliterated all too often due to bad dice rolls.
I like it when people call dice-centric games "games of skill". I've heard this applied to Risk, Backgammon, YAHTZEE (I know, what the fuck?), and others. Any game that you can win against ridiculous odds or lose a guaranteed victory simply because of fucking dice rolls, does NOT get to be called a skill game.
" such is Risk "Precisely. That's part of the game. There's no guaranteed victory, just a higher chance of victory with greater numbers and strategic play.
It's like in Civilization when you go into a battle with a 95% chance of victory, and somehow end up getting wiped out.
Half the fun of Risk is seeing the one soldier hold the fort against an decent sized army. This definitely has happened to me / I've done this many times in the real life board game. When they tried to change the gameplay in a Windows version of Risk such that there was only a one 12-sided die, it wrecked the one-man defence and caused ended up favouring the attacking team. In my opinion, this model seems more fair and realistic, but it sucked from a fun point of view.
Axis & Allies is a little better, but only a little. The grown-ups play Diplomacy." That's why the grown-ups play Axis & Allies. "
The game gains nothing by rigging the dice. I (and others it seems) beat all five campaign scenarios on the first try, so it's hardly favoring the AI. I had worse luck playing against other human opponents.
" That's why the grown-ups play Axis & Allies. "In my experience, just about every game of Axis and Allies goes exactly the same. No fun at all.
@Keenblaze said:
" That's why I don't like Risk so much--too much luck and not enough strategy. It's fun when you're hanging out with friends and form unbalanced alliances and backstab everyone... but my huge forces get obliterated all too often due to bad dice rolls. "This is why I don't play very much Risk anymore and prefer Settlers of Catan, specifically with the Cities and Knights expansion, which adds enough strategic elements to bring it up to the level of risk as far as as required player strategy. I've never played Puerto Rico, but it's supposedly the best board game ever and doesn't involve any element of luck.
" @SuperBuster said:I love Puerto Rico, as well as Settlers. Games that require actual strategic planning are so much more fun than games that rely heavily on dice." That's why the grown-ups play Axis & Allies. "In my experience, just about every game of Axis and Allies goes exactly the same. No fun at all.
@Keenblaze said:" That's why I don't like Risk so much--too much luck and not enough strategy. It's fun when you're hanging out with friends and form unbalanced alliances and backstab everyone... but my huge forces get obliterated all too often due to bad dice rolls. "This is why I don't play very much Risk anymore and prefer Settlers of Catan, specifically with the Cities and Knights expansion, which adds enough strategic elements to bring it up to the level of risk as far as as required player strategy. I've never played Puerto Rico, but it's supposedly the best board game ever and doesn't involve any element of luck. "
Sounds like there are a lot of strategy games that I haven't tried yet.
" @Rockdalf said:I may have spoken wrong. What I meant to say is that computer number randomization isn't "true" random. It's psuedo-randomization, which will always have every number within a certain percentage of itself. In real life, you can roll a hundred consecutive "ones" it's just freakishly unheard of, however, it is possible. A computerized number generator isn't "actually" random. It's arguing semantics anyways, as it would be near impossible to differentiate between the two for people playing this game.Yes, they are. The more you roll, the more balanced are the numbers. "" The dice are pretty "balanced" if you look in the War Record. However, real dice aren't that "balanced". "
"Has anyone else attacked a territory defened by one troop with a army of like 15? Then lost like 7 dudes against this one dude? "
you do realize the math of this is spot on right. if you are fighting against one defender (no matter how many dudes you have) the out come will be roughly 50%(if you factor in the 2 extra die for the attacker and the tie bonus for defense). 15/2=6 1/2 so id say thats pretty close.
i think i just nerded myself out for today.
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