Robert Ludlum's The Bourne Conspiracy

Robert Ludlum's The Bourne Conspiracy is a video game that consists of 6 releases

GiantBomb Review 20 User Reviews
20 user reviews
3.2 / 5 avg score
Reviewed on July 3, 2008
Robert Ludlum's The Bourne Conspiracy is a flashy action game that's sabotaged by a brief runtime and a lack of depth.
By Ryan Davis
This review is for the PS3 and X360 release of Robert Ludlum's The Bourne Conspiracy.
As much as I appreciated the way 2002’s The Bourne Identity restored some of the seriousness to international espionage that the James Bond franchise had been frittering away for so many years, anyone who called it a “thinking man’s action movie” was just covering for the fact that they loved watching Matt Damon outrun Parisian cops in a beat-up Mini Cooper and stick pens in dudes’ hands. Robert Ludlum’s The Bourne Conspiracy doesn’t feature any of the actors from the film, instead replacing them with a cast of similarly stern-faced CG models and studio soundalikes, but it ably captures the feel of the first Bourne film, recreating a number of its memorable action set pieces. It can be a viscerally enjoyable experience, though it’s also a fleeting experience that, unlike the movie, offers little reason to come back to it.

The environments are right out of the movie.
The environments are right out of the movie.
The Bourne Conspiracy plays out like The Bourne Identity with extended flashback sequences. The game kicks off with government assassin Jason Bourne in Marseilles on his doomed mission to assassinate deposed African dictator Wombosi, which leads into the start of the film, with an amnesiac Bourne getting picked up by a fishing boat in the Mediterrenean. From there, the connections between the events of the film and the flashbacks turn into non-sequiturs–one moment Bourne is looking at a handgun, the next he’s reliving an old Zurich assignment. The Bourne Conspiracy does a bang-up job of recreating and expanding on some of the more memorable scenes from The Bourne Identity, but since the game basically wedges lengthy flashback missions in where there would normally be exposition or character development, the actual narrative kind of gets the short shrift.

What The Bourne Conspiracy lacks in coherent, compelling storytelling, though, it makes up for with the kind of calculated brutality that has been a defining characteristic of the Bourne movies. The gameplay generally alternates between a Gears-of-War-style third-person shooter and a simple one-on-one brawler, with loads of interactive cinematic sequences peppered throughout. Many of the best moments in The Bourne Conspiracy come courtesy of the adrenaline meter, which fills as you punch/shoot dudes in the face, and basically allows you to automatically take out an enemy while enjoying a quick brutal cinematic moment. These takedowns can look awesome, with Jason often improvising with objects in the environment or using an enemy’s own weapons against him, though they also start repeating pretty quickly. They also take much of the challenge out of the game–virtually any time there’s too much heat, you can just press B and watch Bourne execute his enemies with extreme prejudice, which is symptomatic of the game’s tendency to take control away from the player during its best moments.

Despite being short, the action is satisfying.
Despite being short, the action is satisfying.
Despite being jam-packed with some pretty spectacular T-rated violence, The Bourne Conspiracy seems to end before it even really gets started, clocking in at a brisk three or four hours. That’s fairly short, to be sure, though I’m not sure that the gameplay could carry the game much further. The gunplay is competent, and the AI can be pretty sneaky at times, but it rarely feels very dangerous. The hand-to-hand combat has bigger problems, in that it consists of a meager number of simple three-hit combos, and a number of the fights drag on for way longer than they ought to.

The general lack of depth in The Bourne Conspiracy is made somewhat forgivable by its great-looking visuals, with snappy animations that really help sell a lot of the close-quarters action; nicely detailed environments that are filled with destructible bits; and lots of really sharp elemental effects like fire and rain. It has some problems, too, such as some gritty skin textures, and there’s a persistent problem of textures taking far too long to pop in.

The Bourne Conspiracy is a short game that can be clumsy and repetitive at times, but it does it with enough style that I didn’t feel like it was a complete waste of time. For what you get, though, it’s still tough to justify the $60 price tag.


Captures the essence of Jason Bourne well ( X360 )
The Bourne Conspiracy is a relatively faithful rendering of its cinematic source in video game form through a combination of third-person shooter and beat-'em-up gameplay mechanics. The story traces the narrative of The Bourne Identity, and it's quite fun to relive some of the film's most thrilling moments. The feel ...
Reviewed by fuzzysquash on March 8, 2009

1 out of 1 found this review helpful.
Robert Ludlum's The Bourne Conspiracy to review ( X360 )
Jason Bourne is a weapon trained to seek out and destroy enemies the United States government deems a danger to National Security but what happens when that human weapon “malfunctions” during a mission and loses all recollection of who he is and why he is skilled in combat? Well, the ...
Reviewed by ManlyBeast on July 21, 2008
Bourne Conspiracy is an underrated title that's worth a play. ( X360 )
Pros You feel like Jason Bourne, really captures the movie's feel. Slick hand-to-hand combat. Graphics are well-done, and character skins are detailed. Cons Short game, 6 hours long. Too much shooting, I liked the fisticuffs combat better. The story is confusing if you have not seen the movies. GameplaySo the ...
Reviewed by Vinchenzo on July 21, 2008
Game Name Robert Ludlum's The Bourne Conspiracy
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Original US Release June 3, 2008
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