No recent wiki edits to this page.
took over maintainership of Angband
in 2000, where he did a huge amount of work that culminated in the release of version 3.0, thanks to a plethora of changes to the objects and monsters contributed by Jonathan Ellis
. The Lua
scripting language was added at this stage too, enabling additions to be made to the game by scripting, as opposed to recompiling the code - this addition wasn't greeted so well by the Angband userbase, whose concern saw the removal of this at a later date by another maintainer.
The Angband Open Source Initiative
was started by Robert Rühlmann
during his maintainership, where the intention was to place Angband under the GNU General Public License
- the original licenses of Angband and it's descendant Moria
allowed distribution, but also had a clause which prevented it from being distributed at a profit, which thus prevented it's inclusion in the likes of Linux distributions and magazine cover discs. The license essentially didn't allow code modification either, which had obviously been ignored by the community as a whole. The effort to relicense the game was started in 2000, but wasn't completed until the beginning of January 2009 - the sheer number of people involved in the games development over the years, along with code provided to port the game to different platforms, along with their predecessors - it became quite a list.
Robert Rühlmann stepped down as maintainer in October 2005, where Angband remained in limbo for several months.