Something went wrong. Try again later
    Follow

    Rocket Knight

    Game » consists of 4 releases. Released May 12, 2010

    Rocket Knight is a 2D polygonal side-scroller by Climax. It is a sequel to the Rocket Knight Adventures series on the Genesis.

    bluepixie's Rocket Knight (Xbox 360 Games Store) review

    Avatar image for bluepixie

    It's going to take more than a jet-pack to impress me...

    Where is the anthropomorphised hero these days? Skinned and draped round the latest generic space marine no doubt; the muscle head grunting and flexing, cursing at girls while blowing large chunks out of muddy environments with equally brown enemies. Don't get me wrong, I love shooting things but the current palette trend is a trifle stale. Konami has dived deep into their back catalogue this time to rustle up some colour, enter Sparkster, one tough opossum decked out in full knight armour, an energy sword and a jetpack. With attitude to spare and humour in equally lavish servings Rocket Knight tries to be everything console gaming used to be: colourful and challenging. However despite the charming visuals the game is not without a few chinks in the armour.  
     
    It's been 15 years since Sparkster's last official appearance and he's been living the quiet farming life with his family while the rest of his kin live a questionable co-existence with the original invaders, The Gedol Empire. Thankfully there is no terrible dialogue to unfold the story (watch and learn Sega) which is easily grasped though a combination of well paced amusing in-game cut-scenes; further details are available for interested players though. If there is one thing that Rocket Knight does right, it's the presentation. The game has been given the 2.5D treatment married with beautiful, dynamic backgrounds: glowing wheat fields and trees to garbage mashers and dramatic air-ships blasting off into battle. 

     Multi ricochet kills are satisfying.
     Multi ricochet kills are satisfying.

    The levels are populated by new and old enemies alike with shuriken throwing wolves, buzzing AI bombs and thankfully a return of the stompy mechs all animated with style and finesse. Not that you get to pilot them this time round. Things start off well, the new 3D Sparkster is remarkably cute and manoeuvres fluidly, making the platforming precise and satisfying. His jetpack abilities make for the most interesting aspects of the gameplay with level design often requiring accurate joystick movements and quick reflexes to pull off his ricochet skills; however they rarely show the inventive streak present in Nobuya Nakazato originals. Despite this, Rocket Knight possesses both the comic tone and occasionally darker look of the original 16-bit siblings.

     
     The bosses are indeed impressive.
     The bosses are indeed impressive.
     However, as I progressed in Rocket Knight, its shallow nature became painfully apparent. The side-scrolling shooter sections between levels while punctuated with massive airship battles and explosions never reach the dizzy highs of the Gradius style bullet-hell fans no doubt will remember with grimacing nostalgic fondness. There is the clever addition of the jetpack drill move which allows Sparkster to smash through certain walls, but unfortunately the new tricks up Sparksters metal gauntlets are over used and rarely creatively. Also the odd impressive level event spices things up but they are few and far between; the engaging 'set-piece linked to next explosive set-piece' nature of the original is lost in translation instead leading to largely uneventful level bounces to the bosses.  
     
    These are impressive visually but the combat in the game feels under-developed in comparison to the platforming with the bosses in particular turning into dull slug-outs rather than an intense, skill orientated exploitation of their weaknesses; much like chasing a blue bottle round the living room with a rolled up copy of Edge. It would also be easy to be vehement about the inconsistent difficultly level and brevity, and quite rightly. Overall the unfocused romp through the 4 worlds sways heavily over ‘too short’ territory and the online score boards, higher difficulty levels and achievements don't feel like much of an incentive to return.

    Impressions are promising at first, with much of the initial 'blimey, that looks good' and solid platforming carrying most of the weight (3hrs for me). The visuals are a rare treat for bleak modern shooter soaked eyes and overall the experience was entertaining, but Rocket Knight never really lives up to its heritage. It's a shame because while there is a decent game here, it just could have been so much more. I am at a loss for why the innovative design that shaped the originals has been replaced with overly used tricks and a graphical overhaul. However, I believe that Sparkster still has much unlocked potential and a sequel could deliver an adventure to remember. Until then, I think he's better off adorning the wardrobe rather my shoulders. Let's face it, fake fur coats just don't cut it.

    Niall Macdonald – 03/09/10

    Other reviews for Rocket Knight (Xbox 360 Games Store)

      Nostalgia You Never Knew You Had 0

      I don't know what a "Sparkster" is, nor do I really care about the back story of a kingdom attacked by wolves and pigs consecutively. I don't know why my jet pack can let me fly in the air for several minutes one time, but only give me a burst of speed the next. I thought "Axel Gear" was a Gun 'n' Roses/Kojima Productions joint the first time I heard it. I definitely don't care for the last boss in the remake of Rocket Knight, with its stupid out-of-reach flight pattern and gimmicky health syste...

      32 out of 37 found this review helpful.

      Rocket Knight: A Laudable Reiteration 0

                 Many publishers have been perusing their catalogs to see what can be resurrected and reintroduced to any platform in this current generation. While some revived games are excellent HD remakes or merely an endearing, unstable homage to the original manifestation, it is difficult to discredit the demand from the gaming population for the return of their beloved franchises. Titles like Metal Slug XX and Sonic 4 are notable examples of how a series, older than some of the gamers who exper...

      0 out of 0 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.