@thebluthcompany said:
I am really bad at this game. Like, Jeff Green playing Dark Souls bad.
At least Dark Souls has Estus Flasks! Rogue Legacy is legitimately pretty unforgiving in that once you take damage, you took some fucking damage (which btw was probably a good sixth of your total HP pool, because almost nothing in the game does like 1 or 2 damage). And then finding meat to restore your health is actually incredibly rare. I guess like Spelunky, you're not going to take damage on 90% of enemies, but when you do take damage, it really sucks because restoring HP is a huge hassle. Also, Charon is a real asshole.
So for what it's worth, keep at it, and eventually you'll get some health restoration runes (vampirism), which I found helped a lot. There's also an early set of gear that basically grants vampirism as well; most of them have really severe tradeoffs (like really crippling your attack or max HP), but I seem to remember the Blood Cape, I think, is basically just a cape with the vampirism effect. I think it's super heavy so you'll have to level up your carrying capacity a bit, but it doesn't fuck over any of your actual combat stats.
And then the bosses are all over the place. The first one is in a small room and has a bunch of attack patterns, which are kinda only avoidable if you have multiple air jump and air dash runes equipped, so most people just tank the damage with a barbarian king/queen. The 2nd and 3rd are in much larger rooms, so it's more about kiting the boss around and just having good damage output so the boss doesn't take forever. And then the 4th boss can get really out of hand unless you have pretty high damage output or a really good spell. The bosses kinda feel like each one came from a different SNES game than the previous one, given the varying boss room sizes and the different boss attack styles that ask for pretty different fighting styles. It's weird.
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