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These gargoyle rogues patrol the Plane of Hate in search of any who wish to defile Innoruuk's realm.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
One of the two major factions in World of Warcraft the other being their enemy, the Horde.
The state of being able to use both hands with equal efficiency.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
Backstab is a skill utilized most commonly by rogues. By attacking from behind an opponent, backstabs significantly increase the damage dealt. Sometimes a backstab can mean a one hit kill.
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
Classes are different archetypes and playstyles that players can choose to play their game with.
DPS stands for Damage per Second and represents the average damage a character can cause each second . This is often used in MMORPGs so people can determine how much damage they cause. DPS can also refer to a character or character type that specializes in high DPS
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
A melee skill that allows for attacking twice in one turn with the same weapon.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Fletching the process by which aerodynamic arrows are crafted. This trade skill is often a chosen profession of rangers, rogues, and warriors. In games, the fletching usually includes the skill of crafting bows as well.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
A Half Elf is the offspring of a human and an elf. In many cases, they are discriminated against by both humans and elves, which guides them to a nomadic life as bards, druids, or rangers.
Halflings, also known as hobbits, average about three and a half feet tall. They have an innate affinity to nature and possess both the agility and dexterity to make great rogues. Halflings are generally good people, but also have a mischievous side that my infuriate others.
One of the two main factions in the world of Azeroth. The counter part to the Alliance, and led by Warchief Garrosh Hellscream.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Illusion magic excels in trickery and deception.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Kerrans are race of cat-like people in the EverQuest franchise. In EverQuest II, they became a playable race.
A small race of fierce warriors in the Final Fantasy Crystal Chronicles mythos.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
AKA the kaldorei "Children of the Stars" in Darnassian are an ancient race. Creators of a unique and magically advanced civilization.
Open wounds are caused by injuries that continue to bleed, which drains Hit Points for its duration. It is a Damage over time effect, similar to poisoning.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
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