The Mystery of Saints Row: The Third's 8th Player Voice

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Posted by patrickklepek (3398 posts) -
Gross revealed Volition's internal voice management system is actually called Talk-o. I'm hungry.

When you make a character in Saints Row: The Third, there are seven different voices you can choose from, including a damn zombie. At one point, however, there were eight.

This groundbreaking revelation was part of Volition senior audio designer Ariel Gross' presentation at the Game Developers Conference this morning, a largely developer-focused talk on voice production for Saints Row: The Third.

The mysterious eight voice? A completely auto-tuned player.

When Gross said this, the entire audience groaned in disappointment.

"I know," said Gross. "I know."

Like I said, the whole audience, which was mostly developers, was audibly upset.

"It was a really painful cut, but it was the right decision in terms of scope," he said.

Staff
#1 Posted by patrickklepek (3398 posts) -
Gross revealed Volition's internal voice management system is actually called Talk-o. I'm hungry.

When you make a character in Saints Row: The Third, there are seven different voices you can choose from, including a damn zombie. At one point, however, there were eight.

This groundbreaking revelation was part of Volition senior audio designer Ariel Gross' presentation at the Game Developers Conference this morning, a largely developer-focused talk on voice production for Saints Row: The Third.

The mysterious eight voice? A completely auto-tuned player.

When Gross said this, the entire audience groaned in disappointment.

"I know," said Gross. "I know."

Like I said, the whole audience, which was mostly developers, was audibly upset.

"It was a really painful cut, but it was the right decision in terms of scope," he said.

Staff
#2 Edited by PXAbstraction (313 posts) -

I would pay for DLC that added this back in.

#3 Posted by louiedog (2333 posts) -

Awwwwwww

#4 Posted by CrimsonClown (132 posts) -

Breaking news at its finest.

#5 Posted by Rafaelfc (1311 posts) -

crap they should have included it

#6 Posted by damswedon (3173 posts) -

NO! WHY WOULD THEY CUT THAT?

#7 Posted by countinhallways (632 posts) -

Maybe an option for some future FreeLC?

Hopefully.

#8 Posted by MisterMouse (3539 posts) -

Hahahaha oh man that is a great reaction.

#9 Posted by Noisician (77 posts) -

groan

#10 Posted by MustardDragon (46 posts) -

Not a big deal at all. It would have been annoying. Plus, there's already an auto-tuned character in the game.

#11 Posted by DaBuddaDa (290 posts) -

The audience should have started to chant: "DLC! DLC! DLC!"

#12 Posted by Toug (301 posts) -

FUCK.

#13 Posted by HellBrendy (992 posts) -

@MustardDragon: Zimos was fucking great. I don't mind them removing the autotuned voice, it would have ruined one of the funnier aspects of Zimos.

#14 Posted by OneKillWonder_ (1691 posts) -

I think that's for the better. At least for me, there's no way in hell I would be able to stand playing through the entire game with that voice

#15 Posted by MayorFeedback (674 posts) -

See, now that would be awesome DLC! I would pay for that and probably play most of the game all over again!!

#16 Posted by redrohX (48 posts) -

Oh man, that would've been awesome. Still, it would make the NPC character a little less special (and funny!)

#17 Posted by Rasgueado (708 posts) -

I think he's right. The auto tuned voice works better as a smaller character. It probably would have been less funny if it was all over the place.

#18 Posted by adoggz (2035 posts) -

good. why would you want to play as a dude with a auto tuned voice? that shit would just be ridiculous.

#19 Posted by SlightConfuse (3963 posts) -

would ruin zimos's character if MC was autotuned as well, though it was going to be nolan north for some reason

#20 Posted by Cubidog1 (211 posts) -

It was a really painful cut, but it was the right decision in terms of scope," What does that even mean?

#21 Posted by bananaz (253 posts) -

@PXAbstraction said:

I would pay for DLC that added this back in.

I second this.

#22 Posted by emilknievel (69 posts) -

@bananaz said:

@PXAbstraction said:

I would pay for DLC that added this back in.

I second this.

I third this.

#23 Posted by Milkman (16482 posts) -

I don't know, having two characters auto-tuned sounds like a bit overkill. Also, does anyone even used the zombie voice? The game seems to work a lot better when the main character is the "straight man."

#24 Posted by MordeaniisChaos (5730 posts) -

Better as another character. Jason Stathom voice ftw!

Online
#25 Posted by depecheload (493 posts) -

@adoggz: BECAUSE THAT SHIT WOULD BE RIDICULOUS!!!

#26 Posted by UncleBenny (421 posts) -

That's it, I'm returning all 5 copies of saints row 3 that I bought thanks to this bullshit.

#27 Posted by WiqidBritt (575 posts) -

would have been cool at first, but would easily have gotten old fast, I feel like Zimos had just enough lines that it didn't get old.

#28 Posted by BonOrbitz (2138 posts) -

It would have gotten old for me and the joke would have worn out early. As a supporting character (Zimos) it's perfect! Volition made the right call.

#29 Posted by Yummylee (21204 posts) -

Eh, I just want me a damn Irish voice! Get Robin Atkin Downes to do it next time and have Nolan North fill the compulsory Cockney voice.

#30 Posted by EoinMason (85 posts) -

I would have so been in for that.

#31 Posted by Video_Game_King (35821 posts) -
Online
#32 Posted by buft (3300 posts) -

@DaBuddaDa said:

The audience should have started to chant: "DLC! DLC! DLC!"

exactly!

#33 Edited by Yummylee (21204 posts) -

@Milkman said:

I don't know, having two characters auto-tuned sounds like a bit overkill. Also, does anyone even used the zombie voice? The game seems to work a lot better when the main character is the "straight man."

I tried it out for a while, but it got old a little quick. Which is a shame because I wanted to play some of the later missions like the zombie mission and the My Name is Cyrus Temple mission with the voice... really hate how they removed the mission replay feature for Saints Row The Third for this reason alone.

EDIT: Also, fun fact: the zombie voice is voiced by Steve Blum!

#34 Posted by blacklab (1522 posts) -

Zimos!

#35 Posted by VibratingDonkey (850 posts) -

@Video_Game_King said:

Modders, I have your solution to this issue. Get on it.

#36 Posted by adoggz (2035 posts) -

@depecheload said:

@adoggz: BECAUSE THAT SHIT WOULD BE RIDICULOUS!!!

yeah, and saints row is to serious for childish stuff like that. It would fit better if it was gta4 that was auto tuning the main characters voice.

#37 Posted by RedHatDrew (329 posts) -

Groan, indeed!

#38 Posted by Nerolus (244 posts) -

Please no.

#39 Posted by Sergio (2037 posts) -

I'm OK with the loss, since Zimos already existed. I'm just grateful they didn't make an all dubstep-speaking character.

Online
#40 Posted by AhmadMetallic (18955 posts) -
@Rasgueado said:

I think he's right. The auto tuned voice works better as a smaller character. It probably would have been less funny if it was all over the place.

#41 Posted by buckybit (1455 posts) -

better then the other way around? it's good to want MORE of something (awesome).

but - hands down - the voice acting in Saints Row The Third is great & plenty.

... always something left, for the n e x t game? :)

#42 Posted by FiestaUnicorn (1577 posts) -

@emilknievel said:

@bananaz said:

@PXAbstraction said:

I would pay for DLC that added this back in.

I second this.

I third this.

I get it. Saints Row the Third and you thirded something. This is what the internet if for: great jokes!

#43 Posted by PerfidiousSinn (724 posts) -

Auto-tune wore thin just with Zimos, I wouldn't be able to stand an entire game with my character speaking with it.

#44 Posted by Lurkero (375 posts) -

Bits that go on for too long tend to not be funny. Its good that they cut it and allowed the other character to occasionally pop up with it.

#45 Posted by RJPelonia (854 posts) -

Well, I don't know if I could've handled two auto-tuned characters at the same time. Too much of a "good thing" and all that.

#46 Posted by Saganomics (183 posts) -

@PerfidiousSinn said:

Auto-tune wore thin just with Zimos, I wouldn't be able to stand an entire game with my character speaking with it.

Totally agree. The auto-tuned character gimmick was far more amusing as a side note in various previews of the game than it was as an actual thing that I had to listen to.

#47 Posted by Sammo21 (3199 posts) -

Still not cooler than the British male voice.

#48 Posted by ValiantGrizzly (498 posts) -

@adoggz said:

that shit would just be ridiculous.

You do realize what you just said, right? We're talking about Saints Row: The Third here.

#49 Posted by Efesell (482 posts) -

I would buy DLC for this.

Immediately.

Online
#50 Posted by MysteriousBob (6272 posts) -

Zimos informed me that auto-tuned speech gets old real fast.

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