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    Saints Row: The Third

    Game » consists of 22 releases. Released Nov 15, 2011

    After turning their infamy into worldwide fame, the Third Street Saints now find themselves at war with a powerful criminal organization called The Syndicate. Strap it on.

    The Mystery of Saints Row: The Third's 8th Player Voice

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    Avatar image for patrickklepek
    patrickklepek

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    Edited By patrickklepek
    Gross revealed Volition's internal voice management system is actually called Talk-o. I'm hungry.
    Gross revealed Volition's internal voice management system is actually called Talk-o. I'm hungry.

    When you make a character in Saints Row: The Third, there are seven different voices you can choose from, including a damn zombie. At one point, however, there were eight.

    This groundbreaking revelation was part of Volition senior audio designer Ariel Gross' presentation at the Game Developers Conference this morning, a largely developer-focused talk on voice production for Saints Row: The Third.

    The mysterious eight voice? A completely auto-tuned player.

    When Gross said this, the entire audience groaned in disappointment.

    "I know," said Gross. "I know."

    Like I said, the whole audience, which was mostly developers, was audibly upset.

    "It was a really painful cut, but it was the right decision in terms of scope," he said.

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    patrickklepek

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    #1  Edited By patrickklepek
    Gross revealed Volition's internal voice management system is actually called Talk-o. I'm hungry.
    Gross revealed Volition's internal voice management system is actually called Talk-o. I'm hungry.

    When you make a character in Saints Row: The Third, there are seven different voices you can choose from, including a damn zombie. At one point, however, there were eight.

    This groundbreaking revelation was part of Volition senior audio designer Ariel Gross' presentation at the Game Developers Conference this morning, a largely developer-focused talk on voice production for Saints Row: The Third.

    The mysterious eight voice? A completely auto-tuned player.

    When Gross said this, the entire audience groaned in disappointment.

    "I know," said Gross. "I know."

    Like I said, the whole audience, which was mostly developers, was audibly upset.

    "It was a really painful cut, but it was the right decision in terms of scope," he said.

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    PXAbstraction

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    #2  Edited By PXAbstraction

    I would pay for DLC that added this back in.

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    louiedog

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    #3  Edited By louiedog

    Awwwwwww

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    crimsonclown

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    #4  Edited By crimsonclown

    Breaking news at its finest.

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    Rafaelfc

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    #5  Edited By Rafaelfc

    crap they should have included it

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    damswedon

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    #6  Edited By damswedon

    NO! WHY WOULD THEY CUT THAT?

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    countinhallways

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    #7  Edited By countinhallways

    Maybe an option for some future FreeLC?

    Hopefully.

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    MisterMouse

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    #8  Edited By MisterMouse

    Hahahaha oh man that is a great reaction.

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    Noisician

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    #9  Edited By Noisician

    groan

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    MustardDragon

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    #10  Edited By MustardDragon

    Not a big deal at all. It would have been annoying. Plus, there's already an auto-tuned character in the game.

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    DaBuddaDa

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    #11  Edited By DaBuddaDa

    The audience should have started to chant: "DLC! DLC! DLC!"

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    Toug

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    #12  Edited By Toug

    FUCK.

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    HellBrendy

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    #13  Edited By HellBrendy

    @MustardDragon: Zimos was fucking great. I don't mind them removing the autotuned voice, it would have ruined one of the funnier aspects of Zimos.

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    KillEm_Dafoe

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    #14  Edited By KillEm_Dafoe

    I think that's for the better. At least for me, there's no way in hell I would be able to stand playing through the entire game with that voice

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    MayorFeedback

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    #15  Edited By MayorFeedback

    See, now that would be awesome DLC! I would pay for that and probably play most of the game all over again!!

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    redrohX

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    #16  Edited By redrohX

    Oh man, that would've been awesome. Still, it would make the NPC character a little less special (and funny!)

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    Rasgueado

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    #17  Edited By Rasgueado

    I think he's right. The auto tuned voice works better as a smaller character. It probably would have been less funny if it was all over the place.

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    adoggz

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    #18  Edited By adoggz

    good. why would you want to play as a dude with a auto tuned voice? that shit would just be ridiculous.

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    SlightConfuse

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    #19  Edited By SlightConfuse

    would ruin zimos's character if MC was autotuned as well, though it was going to be nolan north for some reason

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    Cubidog1

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    #20  Edited By Cubidog1

    It was a really painful cut, but it was the right decision in terms of scope," What does that even mean?

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    bananaz

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    #21  Edited By bananaz

    @PXAbstraction said:

    I would pay for DLC that added this back in.

    I second this.

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    emilknievel

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    #22  Edited By emilknievel

    @bananaz said:

    @PXAbstraction said:

    I would pay for DLC that added this back in.

    I second this.

    I third this.

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    Milkman

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    #23  Edited By Milkman

    I don't know, having two characters auto-tuned sounds like a bit overkill. Also, does anyone even used the zombie voice? The game seems to work a lot better when the main character is the "straight man."

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    MordeaniisChaos

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    #24  Edited By MordeaniisChaos

    Better as another character. Jason Stathom voice ftw!

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    deactivated-63c9a5152a56a

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    @adoggz: BECAUSE THAT SHIT WOULD BE RIDICULOUS!!!

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    UncleBenny

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    #26  Edited By UncleBenny

    That's it, I'm returning all 5 copies of saints row 3 that I bought thanks to this bullshit.

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    WiqidBritt

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    #27  Edited By WiqidBritt

    would have been cool at first, but would easily have gotten old fast, I feel like Zimos had just enough lines that it didn't get old.

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    BonOrbitz

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    #28  Edited By BonOrbitz

    It would have gotten old for me and the joke would have worn out early. As a supporting character (Zimos) it's perfect! Volition made the right call.

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    Yummylee

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    #29  Edited By Yummylee

    Eh, I just want me a damn Irish voice! Get Robin Atkin Downes to do it next time and have Nolan North fill the compulsory Cockney voice.

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    ejm

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    #30  Edited By ejm

    I would have so been in for that.

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    Video_Game_King

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    #31  Edited By Video_Game_King
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    buft

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    #32  Edited By buft

    @DaBuddaDa said:

    The audience should have started to chant: "DLC! DLC! DLC!"

    exactly!

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    Yummylee

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    #33  Edited By Yummylee

    @Milkman said:

    I don't know, having two characters auto-tuned sounds like a bit overkill. Also, does anyone even used the zombie voice? The game seems to work a lot better when the main character is the "straight man."

    I tried it out for a while, but it got old a little quick. Which is a shame because I wanted to play some of the later missions like the zombie mission and the My Name is Cyrus Temple mission with the voice... really hate how they removed the mission replay feature for Saints Row The Third for this reason alone.

    EDIT: Also, fun fact: the zombie voice is voiced by Steve Blum!

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    blacklab

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    #34  Edited By blacklab

    Zimos!

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    vibratingdonkey

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    #35  Edited By vibratingdonkey

    @Video_Game_King said:

    Modders, I have your solution to this issue. Get on it.

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    adoggz

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    #36  Edited By adoggz

    @depecheload said:

    @adoggz: BECAUSE THAT SHIT WOULD BE RIDICULOUS!!!

    yeah, and saints row is to serious for childish stuff like that. It would fit better if it was gta4 that was auto tuning the main characters voice.

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    RedHatDrew

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    #37  Edited By RedHatDrew

    Groan, indeed!

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    Nerolus

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    #38  Edited By Nerolus

    Please no.

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    Sergio

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    #39  Edited By Sergio

    I'm OK with the loss, since Zimos already existed. I'm just grateful they didn't make an all dubstep-speaking character.

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    AhmadMetallic

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    #40  Edited By AhmadMetallic
    @Rasgueado said:

    I think he's right. The auto tuned voice works better as a smaller character. It probably would have been less funny if it was all over the place.

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    FiestaUnicorn

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    #42  Edited By FiestaUnicorn

    @emilknievel said:

    @bananaz said:

    @PXAbstraction said:

    I would pay for DLC that added this back in.

    I second this.

    I third this.

    I get it. Saints Row the Third and you thirded something. This is what the internet if for: great jokes!

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    PerfidiousSinn

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    #43  Edited By PerfidiousSinn

    Auto-tune wore thin just with Zimos, I wouldn't be able to stand an entire game with my character speaking with it.

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    Lurkero

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    #44  Edited By Lurkero

    Bits that go on for too long tend to not be funny. Its good that they cut it and allowed the other character to occasionally pop up with it.

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    rjpelonia

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    #45  Edited By rjpelonia

    Well, I don't know if I could've handled two auto-tuned characters at the same time. Too much of a "good thing" and all that.

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    Saganomics

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    #46  Edited By Saganomics

    @PerfidiousSinn said:

    Auto-tune wore thin just with Zimos, I wouldn't be able to stand an entire game with my character speaking with it.

    Totally agree. The auto-tuned character gimmick was far more amusing as a side note in various previews of the game than it was as an actual thing that I had to listen to.

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    sammo21

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    #47  Edited By sammo21

    Still not cooler than the British male voice.

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    valiantgrizzly

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    #48  Edited By valiantgrizzly

    @adoggz said:

    that shit would just be ridiculous.

    You do realize what you just said, right? We're talking about Saints Row: The Third here.

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    Efesell

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    #49  Edited By Efesell

    I would buy DLC for this.

    Immediately.

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    MysteriousBob

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    #50  Edited By MysteriousBob

    Zimos informed me that auto-tuned speech gets old real fast.

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