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    Sajin Komamura

    Character » appears in 13 games

    Captain in the 7th division of the Gotei 13. His identity is concealed in mystery. He is close friends with the 9th division captain, Kaname Tosen.

    Short summary describing this character.

    Sajin Komamura last edited by Aruru-san on 07/06/21 09:52AM View full history

    Sajin Komamura

    Captain of the 7th Division on the Gotei 13, Komamura is a very unique captain he is the only captain that is not human, maybe besides Mayuri Kurotsachi.

    In both Komamura's shinkai and bankai he calls upon a giant that will move the same as Komamura.

    Appearance

     Sajin Komamura after removing his mask.
     Sajin Komamura after removing his mask.
    Komamura is an anthropomorphic wolf, though he is often mistaken for a dog. Initially, he was very self-conscious about his appearance, so he wore gloves with bracers, as well as a helmet, to conceal his entire body. However, he later gains enough confidence to go on without his helmet after Kaname Tōsen's betrayal against Soul Society, along with former Captains Sōsuke Aizen and Gin Ichimaru. He is the tallest captain of the Gotei 13. His fur is light-brown in color, which the same color as his gloves. He also wears shoulder pads over his haori and large, plated boots instead of sandals. During the battle in the fake Karakura Town, he wears a high collar, having a similar build to his shoulder pads, the top of which is visible in his uniform.

    Personality

     In contrast to his physical stature, Komamura has a heart of gold, as well as being a loyal and grateful subordinate to Captain-Commander Genryūsai Shigekuni Yamamoto, to whom he owes great gratitude for overriding the rules of Gotei 13 and taking him in; so grateful that he would even die for him. Komamura is also a serious man, deeply scarred by the times when he was spurned by Soul Society for his appearance. Like fellow Captains Jūshirō Ukitake, Shunsui Kyōraku, and Retsu Unohana, he isn't tough or cruel to his squad, preferring to lead with them impartiality.   

     Sajin vs Tosen
     Sajin vs Tosen

    The betrayal and subsequent departure of his close friend, Kaname Tōsen, may have adversely affected his self-confidence and view of himself, since Tōsen was the first person to have accepted him for who he is and not what he is. This adverse effect is shown when he describes himself to Choe Neng Poww as "a meager worm" (he may have been speaking in sarcasm, however, as Poww previously referred to him and his opponents as "worms").

    Despite being a gentle person, he is cold, ruthless, and calculating when fighting. Once he is done fighting, however, he reverts back to his gentle, giant self.   

    Zankaputo

    Tenken (aka "Heavenly Punishment": It takes the form of a normal katana. The cross-guard is a rectangle decorated with a pattern of vertical lines with the long sides pinched in towards the middle. The overall appearance is similar to a squared-off hourglass.

    • Shikai: Its Shikai command is "Roar" Tenken maintains its form as a regular katana. In its Shikai, Tenken creates various phantom body parts of a fearsome armored giant to copy whatever body part Komamura moves; for example, should Komamura swing his sword, a gigantic disembodied arm wielding a sword appears and does the same thing. The body's gigantic parts generated by the Initial Release possess strength and attacking power proportionate to their size (though not as great as it could be due to not having a full body), making Komamura's Zanpakutō quite powerful.    
    • Komamura's Bankai 
      Komamura's Bankai 
      Bankai: Kokujō Tengen Myō'ō (aka Vidyaraja of Kalasutra's Heavenly PunishmentViz "Divine Retribution, Black Ropes of Ruination"): Kokujō Tengen Myō'ō maintains its form as a regular katana. While in use, Komamura and his katana maintain a glow of spiritual energy. His Bankai brings forth the entire giant, which is about a hundred meters tall. It wields a sword with a guard similar to Komamura's, but with a different blade and with a string hanging from the hilt. The giant takes the form of an armored samurai that copies the movements of Komamura to devastating effect, allowing it to deal out colossal amounts of damage. Its strength is far proportionally greater than that of Komamura due to its size.    

    Powers ans Abilities

      Komamura's Battle Data, clockwise.  Top: Offense (100), Top Right: Defense (100), Bottom right: Mobility (40), Bottom: Kidō/Reiatsu (50), Bottom Left: Intelligence (80), Top Left: Physical Strength (100).  Total: 470/600. 
      Komamura's Battle Data, clockwise.  Top: Offense (100), Top Right: Defense (100), Bottom right: Mobility (40), Bottom: Kidō/Reiatsu (50), Bottom Left: Intelligence (80), Top Left: Physical Strength (100).  Total: 470/600. 
    1. Master Swordsman
    2. Hakuda expert
    3. Enhanced Strength
    4. Enhanced Durability
    5. Enhanced Senses
    6. Animal Communication
    7. Shumpo Master
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