Sam & Max Save the World
Sam & Max Save the World is a video game that consists of 5 releases
Reviewed on June 19, 2009
Sam & Max Save the World is easily the funniest game on the Xbox 360.
Read Jeff Gerstmann's full review
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A collection of six episodic games based around an anthropomorphic dog and his hyperkinetic rabbity thing buddy.
Episodes
Sam & Max Season One consisted of six episodes, each lasting an average of three to four hours. The games can act as stand-alones, but they all have a running plot which builds up to the final episode. Clicking on the ~ at the start of each summary below will take you to that specific game page.Culture Shock
~ Former child stars the Soda Poppersare committing crimes to promote Brady Culture, an ocular fitness guru. It is discovered that Brady Culture himself is controlling the Poppers, as he is jealous that their 70s TV show was more popular than his, and is now trying to gain world domination.Situation: Comedy
~ Talk show host Myra Stump is holding her audience hostage, so Sam & Max travel down to the local TV studio to see what is going on.Myra lets them into her show once they have filled her three requirements, and they notice that an odd looking teddy bear on her desk seems to be hypnotizing her. The Freelance Police manage to electrocute the bear and solve the case.The Mole, the Mob and the Meatball
~ The Commissioner had recently sent a undercover agent into Ted E. Bear's Mafia-Free Playland and Casino, but the mole had suddenly stopped sending news back.Sam & Max become members of the Toy Mafia to try and find out what's happened, but discover that one of their people had switched sides. The duo destory the mafia and their production line of hypnotic teddy bears.Abe Lincoln Must Die!
~ The Commissioner has sent Sam & Max to deal with the President who has gone mad - federally mandated group hugs and a pudding embargo are on the list. After some crazy hyjinks, Max becomes president and sends a intercontinental ballistic missiles at the reanimated state of Abe Lincoln. It is available for free both on Steam and from Telltale's website.Reality 2.0
~ Sam & Max go to visit Sybil, only to find that she is wearing virtual reality goggles to beta test a new game. The duo realise she is being hypnotized, and so they break her state to find that she is playing a new virtual reality game which lures everyone into never leaving. The team stop the scheme and the person who is supposedly behind it.Bright Side of the Moon
~ The pair fly to the Moon and come across a base promoting prismatology, run by a mysterious figure who they've met before. Everyone on Earth gets hypnotized to act like Max, and so it is up to him to 'knock' some sense into them with his red boxing glove.Distribution
Sam and Max Season One was initially distributed through GameTap, a subscription based PC gaming service, and followed by a worldwide release through Telltale Games' own website 15 days later. The series also saw a full release on Valve's Steam distribution service. A Wii version of the game was announced on April 4th 2008, and is a port of its PC counterpart, albeit with integrated motion controls. On February 26th 2009, Telltale announced the game would be released on XBLA with the new name of 'Sam & Max: Save the World' (instead of the season one subtitle). Episode 4, Abe Lincoln Must Die! is available for free both on Steam and from Telltale's website.The XBLA version of the game was released on Wednesday June 17 for 1600 Microsoft points.
Pointing and clicking on an area allows the player to move Sam (Max follows without getting in the way), while "clicking/button pressing" examines specific objects, and adds them to your inventory as necessary. Items are often needed for later puzzles, so combining certain collected goods and inserting, dropping, or applying them to things will usually solve a good chunk of the game's puzzles. From Sam's revolver to a slice of cheese, the variety of collectibles is ridiculously varied.
There is also a driving component of the game, where the player controls the gas and side-to-side motion of Sam's police cruiser, while simultaneously integrating a combat mechanic using Sam's revolver. Shooting out baddies tires completes certain objectives, and also garners some angry remarks from civilian traffic. Innocents can be pulled over for speeding (or a busted tail light, should you decide to shoot it out) if players bore of driving aimlessly.
The dialogue system heavily influences the story, though in a linear fashion. Sam and Max will need to be quick on the tongue with witty dialogue to get the info they need, or out of a dilemma. Many puzzles center around this conversation mechanic, such as talking down crazed enemies, and immense trickery!
Gameplay
The primary gameplay in Sam and Max consists of leisurely walking around the Freelance Police officers' office and its city surroundings, such as a continuously career changing lady friend's office, Bosco's Inconvenience Store and various other locations, depending on the episode. Players are tasked with solving puzzles and answering riddles to advance the game's story, which shoots for the comical stars.Pointing and clicking on an area allows the player to move Sam (Max follows without getting in the way), while "clicking/button pressing" examines specific objects, and adds them to your inventory as necessary. Items are often needed for later puzzles, so combining certain collected goods and inserting, dropping, or applying them to things will usually solve a good chunk of the game's puzzles. From Sam's revolver to a slice of cheese, the variety of collectibles is ridiculously varied.
There is also a driving component of the game, where the player controls the gas and side-to-side motion of Sam's police cruiser, while simultaneously integrating a combat mechanic using Sam's revolver. Shooting out baddies tires completes certain objectives, and also garners some angry remarks from civilian traffic. Innocents can be pulled over for speeding (or a busted tail light, should you decide to shoot it out) if players bore of driving aimlessly.
The dialogue system heavily influences the story, though in a linear fashion. Sam and Max will need to be quick on the tongue with witty dialogue to get the info they need, or out of a dilemma. Many puzzles center around this conversation mechanic, such as talking down crazed enemies, and immense trickery!
| Game Name | Sam & Max Save the World |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
Add a new genre
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| Themes |
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| Original US Release |
Aug. 7, 2007
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | Sam & Max: Season One |
| ESRB |
ESRB: T
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| PEGI |
PEGI: 12+
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Sam and Max Ep. 1 Walkthrough
A walkthrough of Season 1's first episode, Culture Shock!
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