@slag said:
@hailinel said:
This is something I'm stoked for, as I've always preferred the Samurai Warriors series to Dynasty Warriors, and this looks like it should be a great new entry.
If I may ask why?
Just curious, never played the Samurai games. I thought they were basically DW in a different setting. I assume that's probably wrong?
I will say those changes sound cool. the 2 character thing sounds like a lot of fun, a great way to add variability and fast travel into the game.
Part of it is just the setting and aesthetic. It's also a period of history I'm more interested in. But the gameplay has always had notable, some could say experimental differences compared to Dynasty Warriors. Even as far back as the original Samurai Warriors, elements were introduced that had never been in a Dynasty Warriors game before, like a proper experience/leveling system and marks the first and really only time that the aimed projectile attacks that were present way back when actually served a modicum of use. (That mechanic was dropped entirely from the Warriors franchise eventually, I believe starting with Samurai Warriors 2, which introduced character-specific techniques when R1 was pressed.) Character equipment and gear has also been historically handled differently, though the ways that they've been handled has changed over the course of the series.
Samurai Warriors 3 introduced a couple of specific twists in the spirit gauge and item loadouts. The spirit gauge is a series of orbs that when filled, could be expended to perform a super-powered musou attack, or to break an enemy's guard. In Samurai Warriors Chronicles, the gauge was also tied to using character specific abilities on the battlefield. As for the item loadouts, Samurai Warriors 3 allows the player to enter battle with a selection of expendable items on their person, with preset loadouts featuring health items or temporary stat boots.
Finally, the gameplay modes outside of the story mode have tended to be entirely different, ranging from a survival mode castle, to a Fortune Street-like board game, to (in the case of Samurai Warriors 3 on the Wii), a full-blown mode based on an old Nintendo-produced title for the Famicom Disk System.
Basically, both series started off in somewhat different places and have evolved in different ways ever since. One isn't just a reskinned version of the other.
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