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Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Adaptation refers to the development of a trait that better enables an individual to thrive in a given environment. In video games, the word is often used to explain radical physiological transformations in characters or the environment.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Amiibo is Nintendo's NFC figurine and card program that works across multiple games. Amiibo work natively with the Nintendo Wii U via the NFC reader in the Wii U GamePad and the New Nintendo 3DS. In 2015, Nintendo will release an accessory for the original Nintendo 3DS that lets players use Amiibo on it as well.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Games where characters have a cannon for an arm.
Attachments are objects in video games that augment the user's abilities.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
A person who captures or kills fugitives for money.
The Art of tracking down criminals and the wanted like for a cash reward.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Samus has a cameo in a Tetris game.
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
The Chozo are a race of bird people that exist in the Metroid universe. The series canon states that members of this race raised Samus Aran to become a strong warrior after she was orphaned.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
The ability to dodge an attack, making the player untouchable for a brief period.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Long elevator rides meant to hide the game loading.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Excitebike is an Assist trophy in Smash Bros. Brawl
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A faceship is any vehicle that is modeled after the character that drives it.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
This concept is for games where at least one of the main characters is female.
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