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In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Shared mythology for several H.P. Lovecraft stories.
Gatherers are one of the main enemies of Amnesia Dark Descent.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
The meter that shows Snake's confidence and energy in MGS4. It lowers when Snake's stress is raised.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
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