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Concept »
Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
In some of the older platforming games, the protagonist had no choice but to advance.
A place to fall, often bottomless, usually resulting in death.
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