Recent
Images
News
Videos
Community
Guides





LucasArts finally gave up SCUMM when they created the GrimE engine for Grim Fandango and Escape from Monkey Island.





SCUMM is an acronym for Script Creation Utility for Maniac Mansion. SCUMM is scripting language developed internally at LucasArts to help streamline the creation of graphic adventure games.
Overview
SCUMM, meaning Script Creation Utility for Maniac Mansion, was developed by Ron Gilbert in 1987 for the LucasArts, then Lucasfilm Games, adventure game Maniac Mansion. Since then SCUMM has been used for numerous adventure games aimed at a variety of different audiences.Design
In most SCUMM games the player controls an inventory that can be filled with various objects found throughout the game. Using a variety of verbs, that usually include and stem out from talk, pick up, open, and look, the player can interact with the ingame world. Eventually in games like The Curse of Monkey Island these actions had been whittled down to various icons such as eye, hand, and mouth. In most games in order to solve puzzles the player must use certain inventory items with other ingame objects.Versions
Version 0
-Used for Maniac MansionVersion 1
-Used only for Zak McKraken and the Alien MindbendersVersion 2
-Only used for updated releases of Zak McKraken and Maniac MansionVersion 3
-Used for Indiana Jones and the Last Crusade: Graphic AdventureVersion 4
-Used for The Secret of Monkey Island and some releases of LoomVersion 5
-Used for Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of AtlantisVersion 6
-Used for Maniac Mansion: Day of the Tentacle and Sam & Max Hit the RoadVersion 7
-Used for Full Throttle and The DigVersion 8
-Used for Curse of Monkey IslandLucasArts finally gave up SCUMM when they created the GrimE engine for Grim Fandango and Escape from Monkey Island.
Platforms
SCUMM was used on the 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Apple Macintosh, NES, Microsoft Windows, Sega CD, and TurboGrafx-16/PC Engine.Revival
The Secret of Monkey island: Special Edition, a remake of the original for Xbox live Arcade and PC uses the SCUMM engine.SCUMM games
Edit
| Name | Platforms | Developer | ||
|---|---|---|---|---|
|
Freddi Fish and the Case of the Missing Kelp Seeds |
PC, MAC | Humongous Entertainment | |
|
The Dig |
MAC, PC | LucasArts Entertainment Company LLC | |
|
Fatty Bear's Birthday Surprise |
PC, 3DO, MAC | Humongous Entertainment | |
|
Backyard Basketball |
DS, PS2, MAC, PC, GBA | Humongous Entertainment | |
|
Backyard Football released on Sept. 25, 2002 |
MAC, PS1, PC, GBA, GC | Torus Games Pty. Ltd. | |
|
Moonbase Commander released on Aug. 13, 2002 |
PC | Humongous Entertainment | |
|
Backyard Baseball 2003 |
PC, MAC | Humongous Entertainment | |
|
Backyard Football 2002 |
PC, MAC | Humongous Entertainment | |
|
Backyard Baseball released on May 30, 2002 |
MAC, GC, GBA, PS2, PC | Humongous Entertainment | |
|
Spy Fox: Operation Ozone released on May 29, 2001 |
PC, MAC | Humongous Entertainment |
| Concept Name: | SCUMM |
| Appears in: | 62 games |
| First appearance: | Maniac Mansion |
| Aliases | Script Creation Utility for Maniac Mansion |

















