Slightly late with this one. Oops . Luckily the video ended up being pretty small so I actually have it ready for today.
Real mixed feelings on this one. On one hand you have a really interesting combat mechanic which I would love to see how it works on either a guitar controller or dance pad. And on the other you have a kind of super grindy dull RPG which is a shame because that core is really cool. I say dance pad because the rhythm part kind of looks like 3 separate DDR grids that you swap between and then hit each arrow as it comes down, I don't actually think it would work on a dance pad because there is a heck lot more going on.
You swap between your defence, mana and spell grids. The defence grid prevents you from taking damage, when you cast spells you need to hit the sequence on your spell grid and well mana is probably self explanitory. It makes for an interesting balance of I just cast this spell, so do I continue casting it and take a bunch of damage or just wiff the spell so I don't die. And you kind of have to constantly make decisions like that in only a few beats. I kind of don't want to see how insane it gets on the harder difficulties because on the medium setting I was having a pretty rough time of it and some of that wasn't even during a boss battle.
The rest of the trappings of Sequence I'm much less enamoured by. The equipment and crafting seems like a cool idea but the fact that crafting costs you XP and has potential to fail just seems like it was designed purely to make the game artifically long by just forcing you to grind out enemies. The game's broken out into 7 floors and I did like 12 battles before getting to the boss, the problem is that I was fighting the same 3 dudes over and over again just to get the loot drop I needed to craft the key to the second floor. It sort of bodes poorly for the rest of the game really. Also I'll let the video speak about the voice work for me.
Anyway I might play more of it and this time not with a 360 controller, seriously I can't hit up and down on a d-pad at the same time, but it's a cool combat mechanic and I would like to see what Iridium Studios come up with in the future.
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