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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
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