Seth Killian Reveals New Home at Sony

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Posted by patrickklepek (4630 posts) -

Just because Seth Killian has left Capcom doesn’t mean he’s leaving behind fighting games forever, as the newly announced Sony Santa Monica employee has already been assigned to work on and promote PlayStation All-Stars Battle Royale.

Killian revealed his new home on the PlayStation Blog. His new title is lead game designer at Sony Santa Monica, and his office is right around the corner from the teams working on God of War: Ascension and The Unfinished Swan.

If you've talked to Killian anytime recently, he's constantly singing the praises of independent game developers, so it's not shocking he's stoked to be working with a studio like Giant Sparrow.

"There are other amazing studios in the world, but nowhere else that I know where you can find that kind of diversity combined with such a deep commitment to greatness,” he wrote in his introduction to Sony fans.

It’s unclear how much of an impact Killian could have on the design of PlayStation All-Stars Battle Royale this late in development. That being said, having an EVO finalist and someone who worked closely with the Capcom teams as Superbot Entertainment tweaks and balances its take on Super Smash Bros. is A Very Good Thing.

Staff
#1 Posted by patrickklepek (4630 posts) -

Just because Seth Killian has left Capcom doesn’t mean he’s leaving behind fighting games forever, as the newly announced Sony Santa Monica employee has already been assigned to work on and promote PlayStation All-Stars Battle Royale.

Killian revealed his new home on the PlayStation Blog. His new title is lead game designer at Sony Santa Monica, and his office is right around the corner from the teams working on God of War: Ascension and The Unfinished Swan.

If you've talked to Killian anytime recently, he's constantly singing the praises of independent game developers, so it's not shocking he's stoked to be working with a studio like Giant Sparrow.

"There are other amazing studios in the world, but nowhere else that I know where you can find that kind of diversity combined with such a deep commitment to greatness,” he wrote in his introduction to Sony fans.

It’s unclear how much of an impact Killian could have on the design of PlayStation All-Stars Battle Royale this late in development. That being said, having an EVO finalist and someone who worked closely with the Capcom teams as Superbot Entertainment tweaks and balances its take on Super Smash Bros. is A Very Good Thing.

Staff
#2 Posted by pakattak (202 posts) -

Interesting. Maybe this will make Sony's fighting game endeavor more appealing to the fighting game community.

#3 Posted by Solh0und (1775 posts) -

Oh man. This could be promising!

#4 Posted by drewm135 (216 posts) -

Well color me interested

#5 Posted by Tan (425 posts) -

It's a Very Good Thing indeed. I'm actually excited for this game now, though I don't have a PS3.

#6 Posted by rmanthorp (3954 posts) -

I wish Sony Smash Bros wasn't just Build Meter: The Game. Hope Seth can mix it up and make it decent.

Moderator
#7 Posted by Ataribomb (101 posts) -

This is pretty interesting. Huge fan of Seth so here's hoping this leads to him just flat out designing a fighter from the ground up.

#8 Posted by DUFFMCWALIN (49 posts) -

Very, very good news for the long term view of this game and franchise. It would be awesome for them to be at EVO next year.

#9 Posted by Ketchupp (673 posts) -

I'm so proud.

#10 Posted by Cyrisaurus (455 posts) -

Playstation All-Stars is going to be soooooo good.

#11 Posted by kollay (1929 posts) -

S-Kill <3

#12 Posted by mnzy (2914 posts) -

So unlike Smash, All-Stars will be a fighting game? 
I kid, kinda.

#13 Posted by GetEveryone (4455 posts) -

Whaaaaaaaaaaaat?

This is huge news for Sony. Along with the Gaikai move, they're making all the right choices.

#14 Posted by Kosayn (452 posts) -

All-Stars still has an uphill battle in my opinion... But just because it doesn't look fun in one press conference, doesn't mean that it isn't fun to play. Regardless, good decision for Sony.

#15 Posted by Napalm (9020 posts) -

Wow. This announced couldn't be more uninteresting and a total deflation to his previous announcement.

#16 Posted by Jayzilla (2562 posts) -

This game may make the characters a big deal. The character list doesn't excite me at all really. The mechanics for this game excite me. S-Kill is cool, so I am down. Would be really cool if Capcom let Sony use Seth the character.

#17 Posted by bennyboy (329 posts) -

typo at 2 'oclock

#18 Posted by Kill (298 posts) -

@mnzy said:

So unlike Smash, All-Stars will be a fighting game? I kid, kinda.

Smash Melee was actually a very well-balanced and feature rich fighting game. I've spent a lot of time pouring over the tier lists and guides at Shoryuken.com in amazement at how many complex fighting systems were buried in there for the hardcore to discover.

Brawl though, now there's a shit 'fighting' game.

#19 Posted by FLStyle (4712 posts) -
  • Killian will be showcasing All-Stars at EVO 2012 this weekend.
  • Competitive fighting game players (including other EVO finalists) have already been working on All-Stars from the ground up.
#20 Posted by ch3burashka (5084 posts) -

HOLY FUCK WHAT

I've heard of Seth Killian plenty, and he sounds like a pretty cool guy, but I don't know how I feel about a community manager becoming a freakin' game designer. Sure, he has his own experience, especially with fighting games, and he has ideas of his own, but I'm dubious of his skills to actually make the games. However, I'll definitely be looking out for his products in the future - maybe he's been a hidden designer genius all this time.

#21 Posted by mrpandaman (866 posts) -

@Kill said:

@mnzy said:

So unlike Smash, All-Stars will be a fighting game? I kid, kinda.

Smash Melee was actually a very well-balanced and feature rich fighting game. I've spent a lot of time pouring over the tier lists and guides at Shoryuken.com in amazement at how many complex fighting systems were buried in there for the hardcore to discover.

Brawl though, now there's a shit 'fighting' game.

Brawl is still a whole lot of fun, I don't think that many people are really looking for the fighting depth that SSB doesn't necessarily need to have.

#22 Posted by Nightriff (5094 posts) -

Good move, can't wait to see what happens with him.

#23 Posted by jbuchan76 (154 posts) -

Thank you Scoops,

I always wondered where Sony Santa Monica was located.. Thats about 1/2 a block from my office..on Pennsylvania Ave and Stewart St.

I should walk over and say hello from the giantbomb.com community.. LoL ...

#24 Edited by Vegetable_Side_Dish (1727 posts) -

Sony dropping the bombs this week. FFVII Vita remake next. 

#25 Posted by OllyOxenFree (4973 posts) -

Upgrade for S.Kill as far as I'm concerned!

#26 Posted by Hurricrane (129 posts) -

wut.

#27 Posted by Maitimo (203 posts) -

A lead designer should at least have a veto over bad decisions where a community manager would've been forced to justify them.

#28 Posted by TheKing (835 posts) -

Nope, still not interested in Playstation All-Stars.

#29 Posted by UnsolvedParadox (1863 posts) -

Congratulations to Seth, he'll be sorely missed on Street Fighter.

#30 Posted by StarvingGamer (8255 posts) -

I will follow him

Follow him wherever he may go

And near him, I always will be

For nothing can keep me away

He is my destiny

#31 Posted by FUMN (84 posts) -

Interesting, wonder if he will be as prominent at Sony as he was at Capcom.

#32 Posted by laserbolts (5322 posts) -

Looks like a pretty shitty game from what i've seen hopefully he can help turn it around.

#33 Posted by teh_destroyer (3567 posts) -

Does this guy have a brother named George?

#34 Posted by UncleBenny (432 posts) -

Man, Sony is hiring some cool dudes. They should just start a fighting game starring current and ex-employees of Sony. I'd be more interested in a Bettenhousen vs Boyles showdown than Ratchet vs Kratos.

#35 Posted by pakattak (202 posts) -

@Kill: I've always turned my nose up at people who treat Super Smash Bros as anything other than what it is: a crazy fun party game with Nintendo characters. I began hating SSBM because every time my friends came over to play it, it would inevitably be a Fox/Fox/Falco/CaptainFalcon fight on Final Destination.

Link is a low-tier fighter? Who the fuck cares, I like playing as him anyway.

#36 Posted by Chumm (241 posts) -

The Warren Spector school of career management.

#37 Posted by GaspoweR (3056 posts) -

We got Ed Ma, Clockw0rk, and now SETH Fucking KILLIAN all working on the same game now. Mind blown...

#38 Posted by Dan_CiTi (3323 posts) -

FOUR OLD FIGHTING GAME DUDES AT SONY NOW! Maj, clockw0rk, Ed Ma, and S-Kill. :)

#39 Posted by Dan_CiTi (3323 posts) -

@mrpandaman said:

@Kill said:

@mnzy said:

So unlike Smash, All-Stars will be a fighting game? I kid, kinda.

Smash Melee was actually a very well-balanced and feature rich fighting game. I've spent a lot of time pouring over the tier lists and guides at Shoryuken.com in amazement at how many complex fighting systems were buried in there for the hardcore to discover.

Brawl though, now there's a shit fighting game.

Brawl is still a whole lot of fun, I don't think that many people are really looking for the fighting depth that SSB doesn't necessarily need to have.

Yeah exactly, I really don't care if people turn off all of the items and play one like 2-3 stages and then choose like five characters and stuff. Like I don't know how to L-cancel or wavedash, unlike in a traditional, non-platformer influenced fighting game, the deeper stuff doesnt really make it anymore fun for me.

#40 Posted by jasondesante (604 posts) -

nintendo understands gameplay, you can't have people beating each other then use a "special" as the only way to score a point. Horrible idea. When people get hit in the Sony Smash Bros game, they also flip in the air almost exactly the same as SSB. This is a blantant copy with technical changes so its not a carbon copy, but the changes are so bad it makes the game drastically worse.

#41 Posted by DrJota (700 posts) -

It's my hope that Seth is a boss in yet another fighting game.In this case,an actual FMV Seth Killian throwing tornado punches and headbutts.

#42 Posted by lokey013 (109 posts) -

Nice...good for him....hope it leads to good things for us all =)

#43 Posted by Lavapotamus (199 posts) -

After the E3 presentation for All-Stars, this news is the only reason I think that game has a chance of being worth anyone's time. If Killian's a lead...he should be able to turn things around, I would think.

#44 Posted by FluxWaveZ (19347 posts) -

@jasondesante said:

nintendo understands gameplay, you can't have people beating each other then use a "special" as the only way to score a point.

That's rich. Have you totally been ignoring peoples' many complaints with Brawl compared to Melee?

#45 Posted by Azraith (5 posts) -

If anyone can turn a fighting game into something relevent for the actual FGC, it's Killian. Good luck to the dude, he always seems like a nice, hyper-enthusiastic guy.

#46 Posted by Spiritof (2050 posts) -

Those who had "Quizno's Franchise Owner" in their "Seth Killion Future Employment" pool, please subtract 50 points.

#47 Posted by Mumrik (1078 posts) -

Man... sure, it's a "fighting game", but it seems to be the kind that guys like Killian usually would laugh at.

#48 Posted by MethodMan008 (810 posts) -

@CH3BURASHKA said:

HOLY FUCK WHAT

I've heard of Seth Killian plenty, and he sounds like a pretty cool guy, but I don't know how I feel about a community manager becoming a freakin' game designer. Sure, he has his own experience, especially with fighting games, and he has ideas of his own, but I'm dubious of his skills to actually make the games. However, I'll definitely be looking out for his products in the future - maybe he's been a hidden designer genius all this time.

David Ellis went from game journo to designer and Halo 4 looks pretty solid so far.

#49 Posted by C_VICTOR (1 posts) -

@CH3BURASHKA: Seth wasn't a normal "community manager". Although he did perform a lot of that work due to his rapport with the fighting game community, his title at Capcom was actually "special consultant" if I recall correctly. He had a voice in the design and balance work on a number of fighting games, and given his background as a competitive player he's hardly just a talking head if that's your concern.

#50 Posted by Cloudenvy (5891 posts) -

@FluxWaveZ said:

@jasondesante said:

nintendo understands gameplay, you can't have people beating each other then use a "special" as the only way to score a point.

That's rich. Have you totally been ignoring peoples' many complaints with Brawl compared to Melee?

Tripping is the bane of my existence.

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