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Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Setsuka is a character from Soulcaibur. Everytime she swings, sheaths and unsheathes her sword, her breasts bounces.
The cinematic "Ultimate Attack" unique to each character in SoulCalibur 4. Using it while the opponent is in a "Soul Crush" will end the match in one deadly blow.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
A counter system in the Soul Caliber series that give the performer an opening in the opponent.
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Characters that are designed to be scantily-clad.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
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