Something went wrong. Try again later
    Follow

    Shadow Complex

    Game » consists of 5 releases. Released Aug 19, 2009

    Reluctant hero Jason Fleming investigates a hidden underground complex to rescue his girlfriend Claire in this Metroid-style action-adventure game.

    Shadow Complex, missing one major component.

    Avatar image for joey2683
    joey2683

    440

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #1  Edited By joey2683

    I finished the game, and enjoyed it yet, I really felt something was missing. We heard the talk about Metroid/Castlevania inspired this games development, but those games have one key component that this game does not. Music. Metroid and Castlevania, more specifically, Super Metroid and Symphony Of The Night, had amazing music, that really gave each zone character. Music brings a ton of life and variety to these games, and Shadow Complex really falls short here. I understand that Shadow Complex has a more gritty/realistic tone, but imagine each zone having a pronounced, catchy score, and tell me, it would not, further immerse you into this game.  Try playing Metroid or Castlevania with the music turned down, it's terrible, it really diminishes the experience as a whole. What do you think, am I alone here?
    Avatar image for lashe
    Lashe

    1413

    Forum Posts

    35

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #2  Edited By Lashe

    Felt the exact same. Only played the trial due to lack of funds but that was the one thing that stood out to me!

    Avatar image for wickedcestus
    WickedCestus

    3779

    Forum Posts

    1123

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 7

    #3  Edited By WickedCestus

    I played this game with the sound turned all the way down and my own music on so I don't notice.

    Avatar image for mrklorox
    MrKlorox

    11220

    Forum Posts

    1071

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #4  Edited By MrKlorox

    The music isn't bad, but it's mostly generic. I agree they should have put more into the music... but I don't think the game is unplayable by any means due to the music choice.
     
    What would you choose as a musical style for the game? Metroid had funky space ambiance and SOTN had mostly baroque-ish tunes.

    Avatar image for jjweatherman
    JJWeatherman

    15144

    Forum Posts

    5249

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 18

    #5  Edited By JJWeatherman
    @Joey2683:  Now that you mention it, I agree. I didn't really notice while playing but you're right. There are some nice little touches like the sound that plays when you kill all the enemies in the room though. But I think some more real music in the game would make it better.
    Avatar image for inquisitor
    Inquisitor

    240

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By Inquisitor

    I agree with your observation that music is scarce through Shadow Complex. But there is a lot of really neat ambient sound going on. Music is used for effect when you trigger events, and those little pieces can be nice, albeit with the more pumped scores i found myself wishing they would soon stop (total opposite to Bionic Commando Rearmed here). I liked the tune that some times plays when *SPOILER* you climb into vent shafts and are supposed to be stealthy. The best musical moment is when you submerge a large chunk of base under water and the piano plays as bodies and debris float about *END SPOILER*
    Avatar image for mrklorox
    MrKlorox

    11220

    Forum Posts

    1071

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #7  Edited By MrKlorox

    agreed... but it probably sounds so nice because it's a change from what you're hearing throughout the rest of the game.

    Avatar image for hitchenson
    Hitchenson

    4708

    Forum Posts

    121

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By Hitchenson

    I quite liked the piano music you had when you went back through the section of the map that you flooded.

    Avatar image for joey2683
    joey2683

    440

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #9  Edited By joey2683
    @MrKlorox:
    Like you said for Metroid and SOTN, something that fits the enviroment and feel of the game world. I think with the score you hear, they are on that mark, but really need to flesh it out. The musical approach they took reminds me of Metal Gear Solid 4. The problem is MGS4 had a very engaging enviroment, so the music fit well. Shadow Complex is about tricky jumps, shooting guys, and finding items. And I don't mean that to sound negative, I would love to see more of this classic genre. It's about knowing what kind of game you have, and finding that balance. MGS4, was say..80% atmosphere and 20% music, where as a "Metroidvania" style game, Shadow Complex needs the 60% 40% formula that those games follow. Does that make sense? I've been up for almost 24 hours, I need to go to bed.
    Avatar image for joey2683
    joey2683

    440

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #10  Edited By joey2683

    I agree, the piano, in the flooded base was a moment that really stuck out. My favorite, in fact.
    Avatar image for icemael
    Icemael

    6901

    Forum Posts

    40352

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 20

    #11  Edited By Icemael

    I didn't find this to be a problem. You see, the music in the Castlevania and Metroid games is accompanied by outlandish environments, something Shadow Complex lacks. In the grey, industrial-looking environments found in SC, the ambient sounds(and the occasional short pieces) work perfectly.

    Avatar image for meltac
    Meltac

    2023

    Forum Posts

    116

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #12  Edited By Meltac

    Yeah, the game lacked in music, even a title-melody, I can only remember the piano-scene. Still a great game though, even though it was so grey, brown and black all the time. Would have been cool, to see it with a more unique style

    Avatar image for subl1me
    SUBL1ME

    119

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By SUBL1ME

    Yeah the music kind of sucked, though the underwater part with the piano slowly fading in was nice. It really set the mood for that sequence and I wish they would have done that more to really add an emotional impact to the fact Jason is killing hundreds of people.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.