Shadow Complex

Shadow Complex is a video game that consists of 2 releases

37 user reviews
4.5 / 5 avg score
Reviewed on Aug. 16, 2009
Shadow Complex is amazing from start to finish... and after you finish it, you'll probably feel like diving right back in for another run.
Read Jeff Gerstmann's full review
Recent Images News Videos Community Guides

The award-winning Shadow Complex is a modern and masterful side-scrolling action-adventure platformer in the Metroid & Castlevania style. Shadow Complex uses the 3D engine, Unreal Engine 3, to incorporate elements of depth and perspective.

Overview

Jason using cover--and explosives--to his advantage.
Jason using cover--and explosives--to his advantage.
Shadow Complex is Epic Games' first Xbox Live Arcade title and was developed by Chair Entertainment. The title has been often described as a 2D side-scroller in 3D similar to the Metroid and Castlevania series with some elements borrowed from Contra. The major difference is that the player can fire at enemies and objects not only in the plane of the player but also in the foreground and background. The player takes control of Jason Fleming, an average Joe out for a hike with his girlfriend Claire when she is kidnapped by a highly organized paramilitary organization.  Starting with nothing but a flashlight, Jason must locate weapons and technology from the kidnappers to be able to free Claire.  The title was the last of the featured Summer of Arcade 2009 releases on Xbox Live Arcade and became the best-selling single-player game on the service.

Story

Claire
Claire
The story for Shadow Complex was created by Peter David, one of the most prolific and best-known comic book writers of all time. The renowned author’s vast credits include an award-winning twelve-year run on The Incredible Hulk and other popular titles such as Supergirl, Aquaman, Spider-Man, Star Trek, and Wolverine, among many others. The plot is set in Chair's Empire universe and the events run parallel to those in  Orson Scott Card's novel Empire (OSC licensed the literary rights to Empire from Chair in 2006). The story begins a few days before the beginning of Empire and ends during the plot line of Empire. Jason Fleming is out with a girl he met the night before exploring a cave she knew as a child. She is kidnapped by a militaristic group and brought into an underground base. Jason follows, and finds that this base is run by the "Progressive Restoration" a far left extremist group bent on "liberating" America from the right. Jason, bent on rescuing Claire, proceeds to gather pieces of a prototype suit from the Restoration, and, by the end, purposes to stop the Restoration, even if it means he must give his life to do so.
 
The end of the story ties in heavily with Empire, and answers a major looming question from the book. It remains to be seen how Card's next novel in the Empire universe, Hidden Empire which releases on December 22, 2009, will tie in with Shadow Complex.

Features

Weaponry

Jason's upgraded armor
Jason's upgraded armor

  • Guns - Guns have unlimited ammo. You find your first gun early in the game and throughout the adventure upgrade to more powerful automatic weapons
  • Grenades - Grenades are thrown at the beginning of the game and are later shot using a grenade launcher on a gun.
  • Foam Gun - Can be used both to immobilize enemies and to create platforms to jump on.
  • Missiles- Dumb-fire missiles for taking down bigger enemies and doors.


Ability Upgrades

  • Flashlight - The player starts with the flashlight, which is used to determine what weapon to use on a given object. Grenade doors will glow green, Missile doors glow red, Foam doors glow purple, and Friction Dampener objects are blue.
  • Climbing Gear - Found very early in the game, the climbing gear introduces upgrades to the player, and gives Jason the ability to climb up ledges and wall jump.
  • Thrust Pack -  A jetpack that allows the player to Double Jump and boost slightly when swimming.
  • SCHCA Mask -  A mask that lets the player swim underwater indefinitely.
  • Omega Armor - Powered exoskeleton that adds more damage resistance and a ground pound ability.
  • Hook Shot - Allows the player to grapple all over the environment to access and discover new areas.
  • Thrust Boots - Additional thrusters that allows the player to Triple Jump.
  • Friction Dampener - Allows the player to run (at extreme speeds) across the surface of water, straight through enemies and crates, and along walls and ceilings.
  • Fusion Helmet - Makes the player invulnerable to all enemy fire while standing still or moving slowly.
 

Collectibles

  • Health Upgrades- Increases maximum health by 100.
  • Armor Upgrades- Makes the various armor types more effective with each upgrade.
  • Grenade Packs- Increases the maximum number of grenades available to the player.
  • Foam Packs- Grants the player more foam capacity.
  • Missile Packs- Expands the maximum missile capacity of the player.
  • Passkey Components- Allows access to the Fusion Helmet.
  • Gold Bars- Gives the player something special.

Experience Points and Multipliers

Melee attacks give more experience
Melee attacks give more experience
While strictly not an RPG, Jason gains experience points by exploring the environment, defeating enemies, and acquiring upgrades. In turn, attributes like accuracy, precision or stamina, are increased automatically. A unique attribute of Shadow Complex's XP system is the idea of XP multipliers. If the player performs certain actions (head shots, melee attacks) a multiplier is added for every successful move, increasing the overall XP reward. Shadow Complex also rewards the player for defeating larger enemies like bosses by exploiting their weaknesses or attacking them in clever ways. While all enemies can be defeated simply by continuous shooting for extended periods of time, the game "knows" when this is taking place and gives less XP. 
 
Additionally, uncovering squares of the map grants more experience than killing enemies. However, acquiring collectibles grants the most experience of all. This means that there is more incentive to explore and play through the game multiple times.

Achievements

Embracing Metroid and other similar games' traditions of speed running and sequence breaking, Chair has endeavored to add multiple achievements for these feats. The most difficult feats are not in the form of achievements, but rather in the form of "master challenges" that exist only within the game - a way to give achievement lovers more easy achievements while also giving the hardcore players a standardized set of goals.

The extensive map
The extensive map

Gameplay Features

  • 7 to 12 hours for most players.
  • Over 100 hidden items to collect.
  • Leveled-up characters can carry over to multiple play-throughs.
  • Challenge rooms are included to hone the player's skills, all with accompanying online leaderboards.

Accolades

Shadow Complex was revealed at E3 2009, where it also won numerous website awards as the best downloadable game of E3.  The sites that gave it this award are IGN, 1Up, Team Xbox, GameSpy, GameTrailers, G4TV X-Play, Electric Playground, and Gamefocus. Shadow Complex went on to win more than 25 Editor's Choice and E3 awards to date. 

Game Name Shadow Complex
Platform(s)
Publisher(s)
Developer(s)
Genres
Add a new genre

Themes
Add a new theme

Original US Release Aug. 19, 2009
need a fuzzy date?
Original US Release August
Q2
2009
know the real date?
Aliases
ESRB
ESRB: T
PEGI
PEGI: 16+
Master Challanges and Minimalist Walkthough
Missing Last Armor or Missile Pack
Here's a quick guide to show you were that missile or armor pack might be hiding.
Games I Beat!
a list of 66 items by SimonM7
Completed Games
a list of 41 items by mordecaix7


Jambones
261 points

Teirdome
123 points

wh1terav3n
120 points

TheMitterator
105 points

VampireWhale
52 points


You are in Edit Mode. Make sure to save your work at the end!!
  • Submissions can take 24 hours to be moderated.
  • Please leave a comment to explain why you're making this change.
Save Changes Cancel