☆☆ (out of five)
Shadow of the Colossus is, essentially, one long action-adventure boss rush. The only enemies in the game are sixteen gargantuan colossi the main character has to kill in order to resurrect a dead princess, and the only times at which you aren't fighting one of them of is when you're riding to the next. It's a great concept. A particularly well-designed boss fight is often the highlight of an action title, and an entire game with nothing but bosses should in theory be an amazingly challenging, incredibly intense non-stop adrenaline rush -- the kind of experience video game enthusiasts dream of.
Shadow of the Colossus is not that. Each boss battle has some sort of trick to it. A puzzle, if you will. Solve that puzzle, and you get an opportunity to mount the boss. From there all you have to do is climb the creature's furry parts until you get to a shiny part, which you then need to stab a couple of times. After a couple of stabs the boss' life bar will be depleted, and he will fall to the ground. That's it. That's every boss in the game.
"But Mr. Reviewer," you say. "Surely these puzzles are complex affairs that require a great deal of creative thinking?" Nope. They're all incredibly simple, and solving them is as easy as finding a single standout feature in the environment or on the colossus and exploiting it. "But Mr. Reviewer," you say. "Surely the furry parts you need to climb offer amazing platforming challenges?" Nope. All you do is hold down the R1 button to stick to the fur, move with the analogue stick and jump with the triangle button if necessary (in most battles, it's not, and when it is it requires no skill of any kind). "But Mr. Reviewer," you say. "Surely the stabbing of the shiny parts requires immaculate timing?" Nope. The colossi will occasionally try to shake you off, but all you need to do is keep holding the R1 button until they stop -- which they usually do long enough that you can wait a couple of seconds and still have time to attack -- and then start stabbing. Should you happen to fall off, you can just climb up again right away to try once more.
The only thing that saves this game from being a complete failure is the presentation. The orchestral soundtrack is powerful (though the way it fades in and out as your distance to a colossus changes can, at times, be jarring), the vast, empty landscapes are quite beautiful, and the colossi are some of the most imposing enemies ever seen in a video game. Some clump around on two legs carrying enormous weapons, some walk on four as wild beasts, some swim in the depths of dark lakes and some soar through the skies, but they all have one thing in common: they are, as their names suggest, absolutely colossal monstrosities of fur and ancient stone. The ground trembles with their every step, and approaching them -- not to speak of climbing them -- is quite the audio-visual experience.
Unfortunately, even the aesthetic side of the game isn't without its issues. The game runs very poorly, and it's rare to see anything resembling thirty frames per second. It never ventures into the realm of the unplayable, but the poor frame rate can when it's at its worst be fairly distracting and take away from the experience quite a bit. Also, the use of bloom and blur (presumably to conceal the primitive environmental textures) is excessive, and hurts the presentation more than it helps it.
Hopefully, one day other, better developers will try their hands at making boss-only games. Hopefully, those games will be amazing. Sadly, all we have for the time being (that I know of, at least) is Shadow of the Colossus: a failure in many ways, and a success only in one.
Shadow of the Colossus
Game » consists of 9 releases. Released Oct 18, 2005
Explore the Forbidden Land as Wander, a young warrior who must slay sixteen Colossi in order to restore the life of a sacrificed maiden.
Shadow of the Colossus Review
☆☆ (out of five)
Shadow of the Colossus is, essentially, one long action-adventure boss rush. The only enemies in the game are sixteen gargantuan colossi the main character has to kill in order to resurrect a dead princess, and the only times at which you aren't fighting one of them of is when you're riding to the next. It's a great concept. A particularly well-designed boss fight is often the highlight of an action title, and an entire game with nothing but bosses should in theory be an amazingly challenging, incredibly intense non-stop adrenaline rush -- the kind of experience video game enthusiasts dream of.
Shadow of the Colossus is not that. Each boss battle has some sort of trick to it. A puzzle, if you will. Solve that puzzle, and you get an opportunity to mount the boss. From there all you have to do is climb the creature's furry parts until you get to a shiny part, which you then need to stab a couple of times. After a couple of stabs the boss' life bar will be depleted, and he will fall to the ground. That's it. That's every boss in the game.
"But Mr. Reviewer," you say. "Surely these puzzles are complex affairs that require a great deal of creative thinking?" Nope. They're all incredibly simple, and solving them is as easy as finding a single standout feature in the environment or on the colossus and exploiting it. "But Mr. Reviewer," you say. "Surely the furry parts you need to climb offer amazing platforming challenges?" Nope. All you do is hold down the R1 button to stick to the fur, move with the analogue stick and jump with the triangle button if necessary (in most battles, it's not, and when it is it requires no skill of any kind). "But Mr. Reviewer," you say. "Surely the stabbing of the shiny parts requires immaculate timing?" Nope. The colossi will occasionally try to shake you off, but all you need to do is keep holding the R1 button until they stop -- which they usually do long enough that you can wait a couple of seconds and still have time to attack -- and then start stabbing. Should you happen to fall off, you can just climb up again right away to try once more.
The only thing that saves this game from being a complete failure is the presentation. The orchestral soundtrack is powerful (though the way it fades in and out as your distance to a colossus changes can, at times, be jarring), the vast, empty landscapes are quite beautiful, and the colossi are some of the most imposing enemies ever seen in a video game. Some clump around on two legs carrying enormous weapons, some walk on four as wild beasts, some swim in the depths of dark lakes and some soar through the skies, but they all have one thing in common: they are, as their names suggest, absolutely colossal monstrosities of fur and ancient stone. The ground trembles with their every step, and approaching them -- not to speak of climbing them -- is quite the audio-visual experience.
Unfortunately, even the aesthetic side of the game isn't without its issues. The game runs very poorly, and it's rare to see anything resembling thirty frames per second. It never ventures into the realm of the unplayable, but the poor frame rate can when it's at its worst be fairly distracting and take away from the experience quite a bit. Also, the use of bloom and blur (presumably to conceal the primitive environmental textures) is excessive, and hurts the presentation more than it helps it.
Hopefully, one day other, better developers will try their hands at making boss-only games. Hopefully, those games will be amazing. Sadly, all we have for the time being (that I know of, at least) is Shadow of the Colossus: a failure in many ways, and a success only in one.
Time has not been particularly kind to that game 'cause damn that framerate was always awful. But yeah I can see where you're coming from. Although I did like SoTC I just didn't really find it very enjoyable as everyone seemed to say it was and mind you I got the game a bit later then most people. I love the concept but yeah, it could've been a bit more...graceful so to speak. Them two flying colossi were pretty damn awesome at the time though, still are.
It just seems like you didn't like it because it wasn't particularly challenging, I mean the same thing applies to every Zelda game ever made except there are dungeons in between with a few more puzzles. It didn't find Portal 2's single player particularly challenging at all, but it was still fun because I just enjoyed existing in that world and seeing what it had to offer. I don't think a game needs challenging gameplay to be great.
It reads like you went in with a certain expectation that wasn't fulfilled rather than really being upset with what the game had to offer, except for the shitty frame rate but hey that's what HD collections are for right.
:) I understand your reasoning. I don't think you're being completely unfair but I have to say that for me SotC might be the best game I've ever played. I think the nub of having such different end conclusions is whether the underlying mechanics stuck out over the 'experience' or not. Most of the time I was thinking I'm fighting these giant creatures (the 'experience') which was awesome and awe-inspiring, but if you get to the point where you're thinking "I'm just being made to perform these mechanics in sequence" then it loses it's power and the degree of emotional resonance. The tone derived from traveling about the countryside to the colossi and the actual fact that I was killing these creatures also got to me. Edit: I will disagree with you on one point: "better developers" - I am so glad Team Ico exist and I think they are superb at what they do.
Quick plug in case you're interested, which also explains a bit more why I love this game: my list of my 9 favourite colossi.
I thought the game went downhill quickly, the first few colossi were amazing but none of the other colossi were as good as the first 3.
I would agree the framerate was fairly bad at times. But that game threw some of the biggest bosses ever seen in a video game at you and it was jaw dropping just to think you were actually fighting an enemy on that scale in real time. But yeah that was in 2005, i personally wouldn't review old games myself because gaming has come further along and the technical achievements of that game aren't so unique nowadays so the gameplay just seems average if you want to dissect it for what it is in the present.
@zombie2011: #13 will disagree with you and I disagree but hey, different strokes and all thatThat was the worst one, i almost stopped playing the game at that point. Jumping on the wings of that thing was so fucking lame.
The 3rd one is the best, and nothing comes close to it.
@SethPhotopoulos: @phish09: Why does a review have to be "current"? Most of the reviews I read are for older games. New games I have any interest in, I've usually followed closely enough that I don't really need reviews to decide whether or not I should give them a shot.
Also, the Ico & Shadow of the Colossus HD collection is coming out soon.
i enjoyed the game when i got it. if i remember correctly, the frames were bad. the bosses were different. it felt like you were climbing something big, which they meant to do. it was one amazing part of the game. the music sounded great. i thought they could use more music in it at times.
i have to say that i can't wait when the remake is coming out.
I liked the game, haven't finished it though mainly due to the framerate issues which seem to be solved with the HD editions that are coming out soon.
@FourWude said:
5/5 for SoTC.
My review says fuck you.
This. I fucking loved the hell out of this game.
OP made good points. I played the game almost a year after it came out and it just never grabbed me. It was weird as I am someone who immensely enjoys a good single player game (love L.A. Noire, point and click adventure games, etc.) and the game just never had the emotional resonance with me like it did for others. I remember just being really bored playing it. There were times when I would be trying to take down a colossus and get really excited and start having fun, but those moments were few and far between. And the framerate definitely removed some of its immersiveness when it was at its worst. I'll give the HD collection a shot, but I don't know if I'll turn around on it.
Your main way of criticizing the game is by simply describing it vaguely. If you boil every game down to its exact parts, it just sounds stupid.
Halo: You go around and shoot people. Sometimes you get on vehicles and shoot people. That's it. That's the entire game.
Mario: You jump on stuff. I mean, really nintendo, a game where you jump on stuff? That's it?
Guitar Hero: So you pretend you're playing a song on a guitar. Every single song plays EXACTLY the same.
I'm fine with you disliking a game I love, but not in such a poorly thought-out way.
And honestly, when you're dealing with a game you know is so beloved by people, you could act like less of a tool. As I always say, phrasing your opinion as if it is fact just makes people wanna punch you in the face. But then again, I'm pretty sure you knew that.
Oh SoTC. How I love you.
My Rebuttal, good sir.
Shadow of the Colossus (4.5 out of 5)
A True Video Game Epic
Shadow of the Colossus is a game by Team Ico who previously created the titular Ico game. SotC has a rather unique experience with puzzle solving and action, tied together by one of the most breathtaking presentations ever in the medium. The world of SotC is minimal in its design and yet is perhaps one of the most well realized.
There are no other people, no buildings except for the occasional ruin, and few animals. And yet despite this it feels as if it’s a place that could almost exist, as if it’s a small part in a larger world that has long forgotten about it.
You play as a young man who has taken his loved one to a temple in hopes of bringing her back to life. The guardians of this temple agree IF you honor one simple offer. Destroy the 16 Colossi that wander the land and your loved one will be revived. So it’s up to you and your horse and it’s off to kill something for which you have little understanding of.
As was said, SotC gameplay is really nothing more than a collection of boss encounters. There’s no trash between them, just you and the hulks of nature. Each Colossus presents a challenge in which you must discover and exploit so that you may climb upon them to deliver the finishing blow. Sure there’s nothing really more complicated than that, but the experience of battling and slaying these beasts is so remarkable and exciting that you’ll be cheering every time you take one down.
SotC is not without its flaws. When action builds there is a common tendency of frame rate drops. These drops make the puzzle solving difficult and therefore make the battles more difficult as well. Some battles are rather unforgiving, as some will not give you a second chance if you screw up. And finally the save stations tend to be located far away from where the nearest colossus is. Constantly having to restart a battle from these points, gets old very fast.
Despite these problems, Shadow of the Colossus is truly a spectacle, a perfect mesh of story and gameplay. It does so much with so little that it often rivals what bigger Triple-A titles do with their resources. It’s a simple story about love and loss, but manages to become in epic is size and scope. SotC is a relatively old game, but it still resonates within gamers’ minds as a game that took so many risks and manages to land them. It’s a must play for anyone who wants something different from the medium. The fact that so many people use this single game as proof that video games can be legitimate art forms is a testament to how important and special it is.I give this post four stars out of five on the SeriouslyNow Shitty Posting Scale. Not your shittiest post, but it's up there.My review of your attempt at trolling.
☆☆ (out of five)
@Bones8677 said:
You hated Limbo, Flower, and now Shadow of the Colossus. I'm sensing a pattern here...The pattern being that I generally don't like artsy games. But hey, it's always easier to yell "troll" than to use your brain.
@Red said:
Your main way of criticizing the game is by simply describing it vaguely. If you boil every game down to its exact parts, it just sounds stupid.My main way of criticizing the game is breaking it down and explaining why the parts are poor. That's every negative video game review ever, if you haven't noticed. Go read some and you'll see.
@Red said:
And honestly, when you're dealing with a game you know is so beloved by people, you could act like less of a tool. As I always say, phrasing your opinion as if it is fact just makes people wanna punch you in the face.Writing "in my opinion", "in my honest opinion" or "in my honest opinion, no kidding, this is just my opinion and I want you to know that" is a waste of time as far as I'm concerned. If someone doesn't understand that all reviews are fucking opinions, he shouldn't be reading reviews in the first place. And I'm not going to mince words just because a game is popular.
@EVO said:
Do you even like video games? You always seem to be hating on them. Playstation games in particular.Would I post regularly on a video game forum if I did not love video games?
@Icemael: If you don't like artsy games why review them at all? People who do something voluntarily that they don't like and then complain about it are just vying for attention. Your review is an attention seeking troll. You are an attention seeking troll. Your avatar is an attention seeking...oh wait. Your avatar is serious isn't it?
@SeriouslyNow said:
As I said, it's easier to yell "troll" than to use your brain. Not that you're capable of using it, judging by your posts in this thread and others.Your review is an attention seeking troll. You are an attention seeking troll.
I don't think I disliked the game as much as you, but I'm certainly willing to admit that it has a considerable amount of caveats.
In other words: trolllllll
If this is trolling, you've got me. I'm livid. This is one of my favourite games of all time after picking it up in a bargain bin a few years ago. Will never forget that experience.
They're poor because they're easy and boring, for crying out loud. And simplification and generalization are cornerstones of criticism. But feel free to explain how I'm "oversimplifying". Had I talked about the riding and described each individual boss puzzle, my review would practically have been a walkthrough, so I really don't know what supposedly important part it is I'm supposedly excluding.@Icemael: Except you didn't explain why the parts are poor. You explained why they are easy and boring by over simplifying and generalizing.
@Red said:
It's boring and it runs poorly. That's a two-star game at most as far as I'm concerned.But, whatever, you find it easy, or simple. That's still nowhere near a good enough reason to dislike the game as much as you do.
@Red said:
Whatever helps you sleep at night.This review just honestly seems like you decided you wanted to write a negative review about SoTC, decided a score and then tried to lazily fill it up with things that sound negative. All without playing it. In other words: trolllllll
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