The Shadow of the Eternals wiki last edited by Hailinel on 09/30/13 06:45PM View full history

Overview

Shadow of the Eternals is to be an episodic action/adventure game, spanning thousands of years as players follow a number of different characters across multiple settings and time periods. Much like its spiritual predecessor Eternal Darkness: Sanity's Requiem, the concept of insanity will play a part within the gameplay. Development of the game is being handled by Precursor Games, a start-up comprised of former Silicon Knights staff including former SK CEO and Eternal Darkness lead Denis Dyack.

As of September 29, 2013, the game's development status is officially "on hold."

Development

Shadow of the Eternals was announced via IGN.com on May 3rd, 2013 as a crowd-funded game for the Wii U and PC, with the goal of reaching 1.5 million USD to fund its first episode. Its own crowd-funding site then went live three days later on May 6th detailing the process with a number of tiered reward setups for any would-be backers. On May 13th, Precursor Games then set up an additional venue for supporting the game via Kickstarter. The campaign quickly received criticism due to language on Precursor's own funding site suggesting that they were under no obligation to return pledged funds in the even that the campaign was unsuccessful, though this wording was quickly removed from the website.

After pulling the campaign from both sites, Precursor reorganized and relaunched the campaign in July 25, 2013 through Kickstarter alone with a lowered funding goal of $750,000. Despite efforts to reorganize the crowdfunding project and adjust goals for the game's development, the campaign ended unsuccessfully on August 23, 2013. It had only managed to garner $323,950 in pledges.

On September 29, 2013, it was announced that work on Shadow of the Eternals had ceased and that the members of Precursor Games were taking a break. It is not known when or if the team will reorganize to continue development of the title.

The game's demo was developed using the CryEngine 3 engine.

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