Jeff Bakalar's son makes us all look bad in Fortnite on a Thursday night.
FINALE
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Game » consists of 5 releases. Released Sep 26, 2013
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Steam Cloud is a built in feature in some Steam games, it synchronizes game saves, settings and other data to the internet for access from any computer that has Steam installed.
Games officially verified by Valve to be fully playable on Steam Deck.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
The option to display dialog and other information with text on screen.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A flaw that occurs when a games graphics engine fails to preload textures as the player is in view of them.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Primarily found in mouse-driven computer games, tooltips are an interface element that display information while the cursor is placed over particular on-screen elements.
This describes a section where the player is locked in one place, using a large gun mounted on a platform which itself is usually moving.
You don't know how to play our game, so we'll teach you how.
Tattoos that represent upgrades.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
Vignetting is the photographic process of reducing brightness around the edges of the screen. It is added to focus the player's attention to the center of the screen, although it has also been used for cinematic effect.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
Things are not always as they appear. Just walk straight through that wall.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
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