Something went wrong. Try again later
    Follow

    Shadowrun Returns

    Game » consists of 7 releases. Released Jul 25, 2013

    Shadowrun Returns is a turn-based RPG created by Harebrained Schemes.

    mao16's Shadowrun Returns (PC) review

    Avatar image for mao16
    • Score:
    • mao16 wrote this review on .
    • 2 out of 2 Giant Bomb users found it helpful.

    Short but sweet throwback.

    I normally never write reviews but feel this title deserves it.

    Imagine a short 15hr turn based 2d isometric rpg from the 90s with some upgraded graphics done well. That's what Shadowrun Returns is in a nutshell. Short by any rpg standards the story however is well written. The lack of voice acting is a negative but can be forgiven due to the game's tiny budget. This does let the game have many more dialogue choices then if it were voiced though. Combat is solid though nothing special. It combines an extremely traditional system with some modern UI elements from the new Xcom. This leads me to my only real problem with the game's story. There is very little choice in how the story unfolds and your ability to influence it is extremely limited. However the game brilliantly hides this with exceptionally well done "illusion of choice".

    The only one major flaw that I would see stopping me from getting this game is the save system. It's simply archaic at best. The game only auto-saves when it loads new areas/ maps. There is no option to manually save. These areas are all fairly large and can take upwards of an hour to finish. This also creates a brutal lack of checkpoints in battles. Granted battles are all easy on normal but that's besides the point. This also means you can't stop playing the game when you want to without losing progress. What if you need to do something other then play on your pc or the game crashes? It's a terrible system that is worth removing a star for. I would otherwise have given it a 4.

    The game doesn't do anything new but it takes old ideas and combines them well. There hasn't been a game in this genre in a long time. The story is well done and doesn't overstay it's welcome. Characters are well written but nothing special. Graphically the game has great art (especially the isometric 2D backgrounds) but on a technical level is terrible. The art really saves it. Gameplay wise, the combat is simple but well made, exploration is extremely limited but this ties back into the game's short length and small budget. More freedom and a larger game world to explore would be a nice addition. Other than the save system there are no major flaws that stand out. Shadowfall Returns is a nice throwback to the isometric rpgs of the 90s. It feels like an abridged rpg from the 90s with some fairly modern graphics thrown on. Nothing wrong with that and it's nice to see one of these games made in an era where they don't exist anymore.

    Finally the game comes with an extensive editor and full steam workshop support. These are the same tools the devs used to make the game and even allow you to deconstruct the levels that come with the game. This set of tools promises great modding and user created content potential in the future. It is however impossible to tell if the game will catch on so it's only a possibility for now. The dev also promise to make plenty of DLC in the form of entire new "campaigns" with one already announced. They have stated that the game as it is now is only a framework for what they wish to accomplish in the future. The devs have also stated that some of this dlc will not be free however. If you don't think this game is a good value now there is a fairly good chance it will be in the near future. Also remember stuff always goes on sale on steam. The future looks bright for Shadowfall Returns.

    Other reviews for Shadowrun Returns (PC)

      A merely passable RPG, but one with a lot of future potential 0

      Shadowrun Returns is probably most notable for being an early kickstarter success, riding on the coattails of Double Fine. While it didn’t reach the heights of Wasteland 2, Project Eternity and Torment, it still made a respectable 1.8 million, four times its initial goal. The pitch was to bring back Shadowrun, the “Cyberpunk with Elves” setting of a pen and paper game, as well as two well-regarded games for SNES and Genesis and make a RPG hearkening back to those two titles as well as the pen an...

      10 out of 10 found this review helpful.

      A Table-Top Veteran Re-emerges From the Darkness 0

      Shadowrun seems like such a great idea on paper: Taking the evocative dystopian world of William Gibson's Neuromancer or Neal Stephenson's Snow Crash, with their paranoid hackers and corporate stiffs making their livings in a sprawling futuristic urban landscape seemingly trapped in permanent night, with only the intermittent neon sign, electronic billboard or computer monitor for illumination. Add to this melting pot of intrigue and danger a resurgence of magic in the world - an Ice Age-esque c...

      10 out of 10 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.