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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
A person whose profession is the slaying and domesticating of wild beasts and other creatures.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
The time it takes to cast a spell or ability
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
Classes are different archetypes and playstyles that players can choose to play their game with.
A concept common in MMORPGs, a debuff weakens a foes abilities or stats making combat easier.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
Ensnaring or rooting an enemy allows a player to keep an enemy from running away or the ability to keep an enemy at a distance.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
Grimlings are a primitive, savage race of people that were discovered by the Vah Shir deep within the mines of Luclin. The grimlings have since taken over much of the forests at the base of the Tenebrous Mountains.
Groms are the equivalent of goblins in Two Worlds. They are a primitive race and live in tribal societies.
Haste is a spell or effect from a worn item that increases ones reaction speed.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
The Kejekans are a tribe of feline humanoids that live on the continent of Odus in Norrath.
Kerrans are race of cat-like people in the EverQuest franchise. In EverQuest II, they became a playable race.
Korean Shamanism is a religion that originated in Korea.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A member of any number of tribes or ethnic groups, indigenous to regions of North America which are now part of the United States. Many of these groups continue to exist as intact legal and political entities.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
Othmir are a friendly race of otter people living on the shores of Cobalt Scar in Velious.
Some games include pets you can either ride on, battle with, or simply enjoy spending time with.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Sarnaks are an artificial race created by the Iksar by combining the blood of dragons with that of the Iksar themselves.
Quite possibly the most famous spell in all of EverQuest, and easily the most requested buff of all time. Spirit of Wolf (SoW) grants a 34-55% increase in speed depending on the level of the one who casts the spell.
These lumbering giants of the Plane of Hate will crush any who are foolish enough to enter Innoruuk's realm.
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