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RMT's are the concept of spending real money, for items within a game, common to the free to play market
Games which allow players to interact with others over the internet.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Character Creation refers to characters created by players themselves, rather than developers.
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