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    Shank

    Game » consists of 4 releases. Released Aug 24, 2010

    A bloody tale of revenge, Shank is a 2D brawler which has players slicing, shooting, grenading and chainsawing their way through enemies.

    1.98 GIGS!?

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    Shadow

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    #1  Edited By Shadow

    That's kind of pushing it for arcade game size isn't it?  Oh yeah, and Shank (along with Scott Pilgrim) is up on the store now.

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    CaptainObvious

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    #2  Edited By CaptainObvious

    Lara Croft is 2.02 gigs.

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    droop

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    #3  Edited By droop

    It's all the blood.

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    Shadow

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    #4  Edited By Shadow
    @CaptainObvious said:
    " Lara Croft is 2.02 gigs. "
    Well that's even stupider.  Still, it IS a 3D game so I can at least see why it would be that high
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    MooseyMcMan

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    #5  Edited By MooseyMcMan
    @Shadow said:
    " @CaptainObvious said:
    " Lara Croft is 2.02 gigs. "
    Well that's even stupider.  Still, it IS a 3D game so I can at least see why it would be that high "
    Man, and I thought Shadow Complex's 7 or 8 hundred MB size was pushing it. What happened to the days when XBLA games were limited to 50 MB?
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    zityz

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    #6  Edited By zityz
    @MooseyMcMan said:
    " @Shadow said:
    " @CaptainObvious said:
    " Lara Croft is 2.02 gigs. "
    Well that's even stupider.  Still, it IS a 3D game so I can at least see why it would be that high "
    Man, and I thought Shadow Complex's 7 or 8 hundred MB size was pushing it. What happened to the days when XBLA games were limited to 50 MB? "

    That went out the window when they release a 250gig HDD. 
     
    I'm sure it has to do with the high res animations and cutscenes.
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    Sooperspy

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    #7  Edited By Sooperspy

    1.98 is alot for this game. I was expecting maybe 700mb-1gb, but certainly not 2gb.

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    Sogeman

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    #8  Edited By Sogeman

    Even for Lara Croft it's too much. For both games the developer clearly made no attempt to compress the data or reuse data. Unless every Level of Shank is 100% unique, that's stupid.

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    alternate

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    #9  Edited By alternate
    @Shadow said:

    " @CaptainObvious said:

    " Lara Croft is 2.02 gigs. "
    Well that's even stupider.  Still, it IS a 3D game so I can at least see why it would be that high "
    i heard a CD dev on a podcast say that the limit was 2 GB so they made sure they hit that limit 'cause "give them a big download and customers feel they are getting value" (paraphrased).
     
    TO be fair it is no different to when PS3 developers used to talk more about how much space on the blu-ray they were using rather than how long their game was.
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    Shadow

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    #10  Edited By Shadow
    @alternate said:
    " @Shadow said:

    " @CaptainObvious said:

    " Lara Croft is 2.02 gigs. "
    Well that's even stupider.  Still, it IS a 3D game so I can at least see why it would be that high "
    i heard a CD dev on a podcast say that the limit was 2 GB so they made sure they hit that limit 'cause "give them a big download and customers feel they are getting value" (paraphrased).  TO be fair it is no different to when PS3 developers used to talk more about how much space on the blu-ray they were using rather than how long their game was. "
    Except Blurays don't have the problem of taking up the 360's very limited hard drive space
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    Hamst3r

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    #11  Edited By Hamst3r

     
    Do you have a monthly download limit or something? D:

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    Red12b

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    #12  Edited By Red12b
    @Hamst3r said:
    "   Do you have a monthly download limit or something? D: "
    25 gig in new zealand and it's slow as fuck.
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    LordXavierBritish

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    Buy a better hard drive.

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    DrPockets000

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    #14  Edited By DrPockets000

    I don't care, I'm still probably going to buy it.

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    Enigmatical

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    #15  Edited By Enigmatical
    @Droop: And shanks.  Blood and shanks.
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    august

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    #16  Edited By august
    @Shadow said:
    " @CaptainObvious said:
    " Lara Croft is 2.02 gigs. "
    Well that's even stupider.  Still, it IS a 3D game so I can at least see why it would be that high "
    A ton of high res 2d art with many frames of animation is going to be larger than a comparable game that uses polygons.
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    Bluethunder35

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    #17  Edited By Bluethunder35

    These XBLA/PSN/WiiWare games are getting big and for people like me with a cap, you have to be careful. My cap is only 60 GB and while I don't DL often, it can run out fast if you're not careful. Therefore, I can't DL the demos until I'm near the end of the month. Hard to believe a game like Limbo is only 150 or something.

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    Drebin_893

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    #18  Edited By Drebin_893

    I don't get why it's a big deal?

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    Azteck

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    #19  Edited By Azteck

    It's.. two gig. Unless you're sitting on a capped internet, it's not that big of a deal.

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    haggis

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    #20  Edited By haggis

    Yeah, I'm trying to figure out what the big deal with this is. People complained about the 50meg limit, now others are complaining about the opposite. I guess people always find something to whine about. :/
     
    I've got a 100gb cap, but even though I'm a bit of a download fiend I rarely have a problem (though as I say this I'm pushing 85gb on my limit this month).

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    BionicMonster

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    #21  Edited By BionicMonster
    @MooseyMcMan said:
    " @Shadow said:
    " @CaptainObvious said:
    " Lara Croft is 2.02 gigs. "
    Well that's even stupider.  Still, it IS a 3D game so I can at least see why it would be that high "
    Man, and I thought Shadow Complex's 7 or 8 hundred MB size was pushing it. What happened to the days when XBLA games were limited to 50 MB? "
    they got rid off that restriction to bring Symphony of the Night to XBLA.
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    REDRUN

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    #22  Edited By REDRUN
    @Shadow:  What is pushing it is your gamerscore. STOP IT!!! I can't catch up. Plus your avatar looks ridiculous wearing nothing but avatar awards... hahaha!
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    Diamond

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    #23  Edited By Diamond
    @alternate said:
    i heard a CD dev on a podcast say that the limit was 2 GB so they made sure they hit that limit 'cause "give them a big download and customers feel they are getting value" (paraphrased).
    Yep, that's definitely a major factor in both the recent 2GB cases.  People feel a bigger file size is worth more money.  Just like how people think that the time to complete a game is more important than the quality of the game.
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    Crixaliz

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    #24  Edited By Crixaliz

    I think everyone in Toronto has a download cap (Unless you got an insider deal or are not with Rogers or Bell)

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    The_Laughing_Man

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    #25  Edited By The_Laughing_Man

    Look at the art style! Its beautiful! The game looks great! That is why its so big. 

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    SteamPunkJin

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    #26  Edited By SteamPunkJin

    Even with my metered-out-the-ass net it's more of a HDD space issue than anything else.

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    clarke0

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    #27  Edited By clarke0
    @Red12b said:
    " @Hamst3r said:
    "   Do you have a monthly download limit or something? D: "
    25 gig in new zealand and it's slow as fuck. "
    Fuck's sake that's horrible. I thought we had it bad in the U.S.
     
    Also 1.98 really is a lot. Is every level totally unique with 4 minute long cutscenes on either end?
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    THRICE

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    #28  Edited By THRICE

    Yeash, I don't think I could live somewhere with a download limit. I'd be maxing out after a couple days.

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    sodiumCyclops

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    #29  Edited By sodiumCyclops
    @Red12b said:
    " @Hamst3r said:
    "   Do you have a monthly download limit or something? D: "
    25 gig in new zealand and it's slow as fuck. "
    Geez are you with telecom or something? Mine is 40gb and fast as fuck.
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    JoelTGM

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    #30  Edited By JoelTGM

    Is 2 GB a lot or something?

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    Scrawnto

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    #31  Edited By Scrawnto
    @DOUBLESHOCK: It's around 3 CDs worth, but it's pretty small compared to a full game that are usuall 6 or 7. I've got some full size games that take 13 gigs. I don't really see the issue with 2 gigs for a smaller game. I guess it's more of an issue with consoles that have relatively tiny hard drives compared to a lot of PCs.
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    koobz

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    #32  Edited By koobz

    Yo dawg, that whole game has like 30MB of unique gamplay.  Screw all them extra MBs.  They've got to be padding.  It's just silly.  I didn't buy the game, so it's no skin off my hog, but I'd be miffed about trying to cram it on my original 12GB hard drive alongside some DLC and an installed game.
     
    I realize they're playing up the "value added" angle, but yo, fuck that shit, son.  We gots kids and bandwidth caps or whatever the fuck people are worried about.  Shiet.

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    williamhenry

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    #33  Edited By williamhenry
    @THRICE said:
    " Yeash, I don't think I could live somewhere with a download limit. I'd be maxing out after a couple days. "

    So you'd download 25 gigs+ in a few days? Why exactly would someone use that much that fast?
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    EightBitShik

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    #34  Edited By EightBitShik
    @Koobz said:
    " Yo dawg, that whole game has like 30MB of unique gamplay.  Screw all them extra MBs.  They've got to be padding.  It's just silly.  I didn't buy the game, so it's no skin off my hog, but I'd be miffed about trying to cram it on my original 12GB hard drive alongside some DLC and an installed game.  I realize they're playing up the "value added" angle, but yo, fuck that shit, son.  We gots kids and bandwidth caps or whatever the fuck people are worried about.  Shiet. "
    LoL, Anyway... I don't think it's a big deal but if I get closer to filling up my hard drive I might be a bit more concerned. I don't mind how big it is if they use it wisely as it was said earlier hopefully they were not just being lazy and not compressing where needed. I am still more concerned with the sneaky move to the $14.99 price point for all good games. If we aren't careful live arcade games will be $40.00 and retail will stay $70.00. I'm on to you!!!!
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    ajamafalous

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    #35  Edited By ajamafalous
    @DivineCC said:
    " @THRICE said:
    " Yeash, I don't think I could live somewhere with a download limit. I'd be maxing out after a couple days. "
    So you'd download 25 gigs+ in a few days? Why exactly would someone use that much that fast? "
    I had 20 gigs a week last year in my dorm and I frequently hit the cap.
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    EightBitShik

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    #36  Edited By EightBitShik

    After reading a review about the game it turns out it doesn't have online co op. :(

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    tomance

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    #37  Edited By tomance

    I'm glad I upgraded my 360 to the squat.

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    turbo_toaster

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    #38  Edited By turbo_toaster

    The loading times are kind of ridiculous as well, literally minutes. Haven't seen that since the ole PS1 days.

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    ESREVER

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    #39  Edited By ESREVER
    @Turbo_Toaster: Is that on the Ps3 or 360? On the ps3, I've noticed the load times to be around 30 seconds on mine.
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    turbo_toaster

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    #40  Edited By turbo_toaster
    @ESREVER: 
    Nah, the three-siddy

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