Something went wrong. Try again later
    Follow

    Shank

    Game » consists of 4 releases. Released Aug 24, 2010

    A bloody tale of revenge, Shank is a 2D brawler which has players slicing, shooting, grenading and chainsawing their way through enemies.

    deactivated-64540c94d2d0f's Shank (Xbox 360 Games Store) review

    Avatar image for deactivated-64540c94d2d0f

    Improvised Stabbing Device

     

    Shank, for anyone who hasn't been keeping up, is an old-school brawler with a distinctive art style.   You really don't see a lot of games like this anymore, especially not at full price because in general, action games have evolved beyond the simple side-scrolling beat 'em up action that you find in a game like this.   But at $15 Shank is a game that has some real potential.  

    Fans of games like Streets of Rage or Final Fight will know exactly what to expect when loading up Shank for the first time, and

     Shank apparently went to the Kratos school of etiquette.
     Shank apparently went to the Kratos school of etiquette.

    this isn't necessarily a bad thing.   Sure, the story and the cinematics through which said story is told seem to be there more as a formality than as a core part of the game, but who cares?   There are a couple memorable cinematic moments, like at the very beginning when Shank acquires all his starting weapons, but overall, the cinematics feel very tacked on as a way to provide motivation for Shank to go stab more dudes.   There is a certain "Kill Bill" quality to the story, but it's ultimately just bad; and while some secondary characters occasionally make it seem like the guys at Klei knew they had a bad story, Shank is dead serious 100% of the time and ultimately kind of a dick.   If anything I felt the game could have benefited from being a little more self aware.

    But again, it's a brawler, who cares about story?   What's really important is the actual gameplay itself, and between Shank's very cool art style and over the top combat, it does not disappoint.   There's a seemingly infinite number of ways to dispatch your foes (who, by the way, follow the great tradition of having all dudes that look alike have the same name...you will kill lots of Brocks and Dozers).    Add in the variety of new weapons you find throughout the game and you get end up with a very robust, very fun combat system.  

    The game does suffer from some of the same problems most brawlers have.   There's not a whole lot to break up the action, so you'll spend the couple hours it'll take you to beat the game just fighting more and more dudes (my playtime on the first run was 2:21.27, though that definitely does not count retries).    You'll occasionally find that enemies off screen can still attack you, though moving away from the edge of the screen does cause them to come running out into plain view.   There are also a few frustrating platforming sections where a guy with a grenade launcher is waiting for you at the end, lobbing explosives at you the whole time (the same thing also happens once with missiles).   These seemed like really archaic design choices that end up being more frustrating than fun, but they also seemed oddly appropriate to the genre.  

     Press RT to murder.
     Press RT to murder.

    Boss fights are the closest the game comes to breaking up the action, and most of them do have some gimmick you have to figure out in order to beat them.   The animations and character design for all of them are great, but once you've figured out how to beat them, it's just a matter of repeating the exact same thing 4 or 5 times.   In fact, it's really the art style and quality of animation that carries these fights.

    So it's kinda hard to know how exactly to rate Shank.   I've mentioned a fair number of negatives here, not the least of which being the game's length; but in a time when $60 games usually last 7-10 hours, $15 for 2-3 doesn't seem too unreasonable.   There is also a hard mode that doesn't checkpoint and a couch-co-op campaign, which should add in some replay value. And I really enjoyed the hell out of this game while I was playing it, and that's ultimately what matters right?   When all is said and done, Shank is fantastic where it counts, but still constrained by the characteristics of the genre that (maybe rightfully) began to die out with the advent of polygonal graphics.   Fans of brawlers will absolutely get their money's worth, but I wonder how it will fare among the younger generations of gamers who don't necessarily remember its predecessors.    

    Other reviews for Shank (Xbox 360 Games Store)

      A Beatiful Excercise in Frustration and Monotony 0

      Shank has received a lot of praise for its uniquely stunning art-style which definitely amounts to what is a beautiful game. Despite aesthetic beauty and some well matched music, the game is an exercise in frustration and intense button mashing. It is a standard brawler with an amazing disguise that attempts to mask the fact that the game quickly gets stale and repetitive.It’s obvious that Klei Entertainment has a large and talented art/animation division because of the beautiful work they have ...

      13 out of 19 found this review helpful.

      Why I shut Shank off and Deleted it! 0

          As much as I really liked Shank to begin with.  The longer I played the game the more I felt like this 5-7 level game was being needless extended for the myth of a game has to be "this long."  Rather than coming to a natural end.  I loved the graphically style, the voice acting, and the whole Tarintino-effect that the game was going for.       But this effect can only take you so far before things like character skins and gameplay begin to get in your way.  Basically, what we get is by 2/3 o...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.