Jeff hates Shenmue because his expectations were to meet the full of adrenaline quick burst perfect in every sense game in Shenmue...
Yu Suzuki could make Shenmue "perfect", if he wanted to, but he didn't, for a reason. Why? Suzuki Yu speaks for himself (translated):
Yu Suzuki: In the design of video games, there are many taboos that no one transgresses. But, if there are taboos, it's that there are good reasons. If we can eliminate certain, we could maybe pass over a taboo. If we don't do this work, the video game will never progress (improve).
For example, in an RPG, we indicate to the player what he must do gradually, for that he follow the course of a story wrote in advance. We impose him his goals and we fixed him his motivations. We guide him in a strict way in the sequence of a story (scenario).
The big difference of Shenmue, is to have given a true freedom to the players. He can put aside the script and do something else. He can spend all his time in the arcade or go to the slot machines, as he wants.
From the very beginning, just with that, they told me that my game will not sell. But we went even further!
Traditionally (at that time), we don't put the player in an environment as vast as that.
(Interviewer: Whereas, on the contrary, Shenmue and especially Shenmue II, immerses the players in an incredibly vast universe and living world. Yet, we never feel lost, because it is possible for Ryo to ask his way at any time, by discussing with all the characters.)
Yu Suzuki: And, finally, after Shenmue, we have seen to happen a lot of games that took up a lot of our ideas.
The director of a game must have a strong and clear vision of what he wants. And, for the development, he should try to not go out of his way, by listening to the opinions of others.
The are probably many things that he would do better in another way, than that chosen by the director.
But, if we listen everyone, and correct everything, you end up with a game that looks like any other.
A rose is beautiful but, if the spines doesn't satisfy us, and so we decided to remove them, this will be then only a carnation.
We care a lot. If it is for the players, then it must be for every kind of player, not just one group of them. Shenmue is a mentally calming game, and we need that experience, it fulfills our gaming needs, that's why we love that special in the core design game.
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